@lightningjs/renderer
Version:
Lightning 3 Renderer
82 lines (74 loc) • 3.01 kB
text/typescript
/*
* If not stated otherwise in this file or this component's LICENSE file the
* following copyright and licenses apply:
*
* Copyright 2023 Comcast Cable Communications Management, LLC.
*
* Licensed under the Apache License, Version 2.0 (the License);
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import type { CoreNode } from '../CoreNode.js';
import type { Stage } from '../Stage.js';
import type { ContextSpy } from '../lib/ContextSpy.js';
import type { CoreShaderProgram } from './CoreShaderProgram.js';
import type { Texture, TextureCoords } from '../textures/Texture.js';
import { CoreContextTexture } from './CoreContextTexture.js';
import type { CoreShaderType, CoreShaderNode } from './CoreShaderNode.js';
export interface BufferInfo {
totalUsed: number;
totalAvailable: number;
}
export abstract class CoreRenderer {
public mode: 'webgl' | 'canvas' | undefined;
defaultTextureCoords: TextureCoords | undefined = undefined;
readonly stage: Stage;
//// Core Managers
rttNodes: CoreNode[] = [];
constructor(stage: Stage) {
this.stage = stage;
}
abstract reset(): void;
abstract render(surface?: 'screen' | CoreContextTexture): void;
abstract addQuad(node: CoreNode): void;
abstract createCtxTexture(textureSource: Texture): CoreContextTexture;
abstract createShaderProgram(
shaderConfig: Readonly<CoreShaderType>,
props?: Record<string, unknown>,
): CoreShaderProgram | null;
abstract createShaderNode(
shaderKey: string,
shaderType: Readonly<CoreShaderType>,
props?: Record<string, unknown>,
program?: CoreShaderProgram,
): CoreShaderNode;
abstract supportsShaderType(shaderType: Readonly<CoreShaderType>): boolean;
abstract getDefaultShaderNode(): CoreShaderNode | null;
abstract get renderToTextureActive(): boolean;
abstract get activeRttNode(): CoreNode | null;
abstract renderRTTNodes(): void;
abstract removeRTTNode(node: CoreNode): void;
abstract renderToTexture(node: CoreNode): void;
abstract getBufferInfo(): BufferInfo | null;
abstract getQuadCount(): number | null;
abstract updateViewport(): void;
abstract updateClearColor(color: number): void;
abstract destroy(): void;
getTextureCoords?(node: CoreNode): TextureCoords | undefined;
/**
* Delete a GPU buffer previously allocated by this renderer.
* No-op for renderers that do not use WebGL buffers (e.g. Canvas).
*/
// eslint-disable-next-line @typescript-eslint/no-unused-vars
deleteBuffer(_buffer: WebGLBuffer): void {
// no-op default — overridden by WebGlRenderer
}
}