@lightningjs/renderer
Version:
Lightning 3 Renderer
38 lines (37 loc) • 1.53 kB
TypeScript
import type { CoreNode } from '../../CoreNode.js';
import { type Texture } from '../../textures/Texture.js';
import type { CoreContextTexture } from '../CoreContextTexture.js';
import { CoreRenderer } from '../CoreRenderer.js';
import { CanvasShaderNode, type CanvasShaderType } from './CanvasShaderNode.js';
import type { Stage } from '../../Stage.js';
export declare class CanvasRenderer extends CoreRenderer {
private context;
private canvas;
private pixelRatio;
private clearColor;
renderToTextureActive: boolean;
activeRttNode: CoreNode | null;
constructor(stage: Stage);
reset(): void;
render(): void;
addQuad(node: CoreNode): void;
renderContext(node: CoreNode, texture: Texture): void;
createShaderNode(shaderKey: string, shaderType: Readonly<CanvasShaderType>, props?: Record<string, any>): CanvasShaderNode<Record<string, any>, Record<string, unknown>>;
createShaderProgram(shaderConfig: any): null;
supportsShaderType(shaderType: Readonly<CanvasShaderType>): boolean;
createCtxTexture(textureSource: Texture): CoreContextTexture;
renderRTTNodes(): void;
removeRTTNode(node: CoreNode): void;
renderToTexture(node: CoreNode): void;
getBufferInfo(): null;
getQuadCount(): null;
/**
* Updates the clear color of the canvas renderer.
*
* @param color - The color to set as the clear color.
*/
updateClearColor(color: number): void;
updateViewport(): void;
getDefaultShaderNode(): null;
destroy(): void;
}