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@lightningjs/renderer

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import { type Float32ArrayLen4, type NumberArrayLen4 } from './common.js'; import type { Mat4 } from './mat4.js'; import type { Quat } from './quat.js'; import type { Quat2 } from './quat2.js'; export type Vec4 = Float32ArrayLen4 | NumberArrayLen4; /** * Creates a new, empty Vec4 * * @returns {Vec4} a new 4D vector */ export declare function create(): Vec4; /** * Creates a new Vec4 initialized with values from an existing vector * * @param {Vec4} a vector to clone * @returns {Vec4} a new 4D vector */ export declare function clone(a: Vec4): Vec4; /** * Creates a new Vec4 initialized with the given values * * @param {Number} x X component * @param {Number} y Y component * @param {Number} z Z component * @param {Number} w W component * @returns {Vec4} a new 4D vector */ export declare function fromValues(x: number, y: number, z: number, w: number): Vec4; /** * Copy the values from one Vec4 to another * * @param {Vec4} out the receiving vector * @param {Vec4} a the source vector * @returns {Vec4} out */ export declare function copy(out: Vec4, a: Vec4): Vec4; /** * Set the components of a Vec4 to the given values * * @param {Vec4} out the receiving vector * @param {Number} x X component * @param {Number} y Y component * @param {Number} z Z component * @param {Number} w W component * @returns {Vec4} out */ export declare function set(out: Vec4, x: number, y: number, z: number, w: number): Vec4; /** * Adds two Vec4's * * @param {Vec4} out the receiving vector * @param {Vec4} a the first operand * @param {Vec4} b the second operand * @returns {Vec4} out */ export declare function add(out: Vec4, a: Vec4, b: Vec4): Vec4; /** * Subtracts vector b from vector a * * @param {Vec4} out the receiving vector * @param {Vec4} a the first operand * @param {Vec4} b the second operand * @returns {Vec4} out */ export declare function subtract(out: Vec4, a: Vec4, b: Vec4): Vec4; /** * Multiplies two Vec4's * * @param {Vec4} out the receiving vector * @param {Vec4} a the first operand * @param {Vec4} b the second operand * @returns {Vec4} out */ export declare function multiply(out: Vec4, a: Vec4, b: Vec4): Vec4; /** * Divides two Vec4's * * @param {Vec4} out the receiving vector * @param {Vec4} a the first operand * @param {Vec4} b the second operand * @returns {Vec4} out */ export declare function divide(out: Vec4, a: Vec4, b: Vec4): Vec4; /** * Math.ceil the components of a Vec4 * * @param {Vec4} out the receiving vector * @param {Vec4} a vector to ceil * @returns {Vec4} out */ export declare function ceil(out: Vec4, a: Vec4): Vec4; /** * Math.floor the components of a Vec4 * * @param {Vec4} out the receiving vector * @param {Vec4} a vector to floor * @returns {Vec4} out */ export declare function floor(out: Vec4, a: Vec4): Vec4; /** * Returns the minimum of two Vec4's * * @param {Vec4} out the receiving vector * @param {Vec4} a the first operand * @param {Vec4} b the second operand * @returns {Vec4} out */ export declare function min(out: Vec4, a: Vec4, b: Vec4): Vec4; /** * Returns the maximum of two Vec4's * * @param {Vec4} out the receiving vector * @param {Vec4} a the first operand * @param {Vec4} b the second operand * @returns {Vec4} out */ export declare function max(out: Vec4, a: Vec4, b: Vec4): Vec4; /** * Math.round the components of a Vec4 * * @param {Vec4} out the receiving vector * @param {Vec4} a vector to round * @returns {Vec4} out */ export declare function round(out: Vec4, a: Vec4): Vec4; /** * Scales a Vec4 by a scalar number * * @param {Vec4} out the receiving vector * @param {Vec4} a the vector to scale * @param {Number} b amount to scale the vector by * @returns {Vec4} out */ export declare function scale(out: Vec4, a: Vec4, b: number): Vec4; /** * Adds two Vec4's after scaling the second operand by a scalar value * * @param {Vec4} out the receiving vector * @param {Vec4} a the first operand * @param {Vec4} b the second operand * @param {Number} scale the amount to scale b by before adding * @returns {Vec4} out */ export declare function scaleAndAdd(out: Vec4, a: Vec4, b: Vec4, scale: number): Vec4; /** * Calculates the euclidian distance between two Vec4's * * @param {Vec4} a the first operand * @param {Vec4} b the second operand * @returns {Number} distance between a and b */ export declare function distance(a: Vec4, b: Vec4): number; /** * Calculates the squared euclidian distance between two Vec4's * * @param {Vec4} a the first operand * @param {Vec4} b the second operand * @returns {Number} squared distance between a and b */ export declare function squaredDistance(a: Vec4, b: Vec4): number; /** * Calculates the length of a Vec4 * * @param {Vec4} a vector to calculate length of * @returns {Number} length of a */ export declare function length(a: Vec4): number; /** * Calculates the squared length of a Vec4 * * @param {Vec4} a vector to calculate squared length of * @returns {Number} squared length of a */ export declare function squaredLength(a: Vec4 | Quat2): number; /** * Negates the components of a Vec4 * * @param {Vec4} out the receiving vector * @param {Vec4} a vector to negate * @returns {Vec4} out */ export declare function negate(out: Vec4, a: Vec4): Vec4; /** * Returns the inverse of the components of a Vec4 * * @param {Vec4} out the receiving vector * @param {Vec4} a vector to invert * @returns {Vec4} out */ export declare function inverse(out: Vec4, a: Vec4): Vec4; /** * Normalize a Vec4 * * @param {Vec4} out the receiving vector * @param {Vec4} a vector to normalize * @returns {Vec4} out */ export declare function normalize(out: Vec4, a: Vec4): Vec4; /** * Calculates the dot product of two Vec4's * * @param {Vec4} a the first operand * @param {Vec4} b the second operand * @returns {Number} dot product of a and b */ export declare function dot(a: Vec4 | Quat2, b: Vec4 | Quat2): number; /** * Returns the cross-product of three vectors in a 4-dimensional space * * @param {Vec4} out the receiving vector * @param {Vec4} u the first vector * @param {Vec4} v the second vector * @param {Vec4} w the third vector * @returns {Vec4} result */ export declare function cross(out: Vec4, u: Vec4, v: Vec4, w: Vec4): Vec4; /** * Performs a linear interpolation between two Vec4's * * @param {Vec4} out the receiving vector * @param {Vec4} a the first operand * @param {Vec4} b the second operand * @param {Number} t interpolation amount, in the range [0-1], between the two inputs * @returns {Vec4} out */ export declare function lerp(out: Vec4, a: Vec4, b: Vec4, t: number): Vec4; /** * Generates a random vector with the given scale * * @param {Vec4} out the receiving vector * @param {Number} [scale] Length of the resulting vector. If omitted, a unit vector will be returned * @returns {Vec4} out */ export declare function random(out: Vec4, scale?: number): Vec4; /** * Transforms the Vec4 with a Mat4. * * @param {Vec4} out the receiving vector * @param {Vec4} a the vector to transform * @param {ReadonlyMat4} m matrix to transform with * @returns {Vec4} out */ export declare function transformMat4(out: Vec4, a: Vec4, m: Mat4): Vec4; /** * Transforms the Vec4 with a quat * * @param {Vec4} out the receiving vector * @param {Vec4} a the vector to transform * @param {Quat} q quaternion to transform with * @returns {Vec4} out */ export declare function transformQuat(out: Vec4, a: Vec4, q: Quat): Vec4; /** * Set the components of a Vec4 to zero * * @param {Vec4} out the receiving vector * @returns {Vec4} out */ export declare function zero(out: Vec4): Vec4; /** * Returns a string representation of a vector * * @param {Vec4} a vector to represent as a string * @returns {String} string representation of the vector */ export declare function str(a: Vec4): string; /** * Returns whether or not the vectors have exactly the same elements in the same position (when compared with ===) * * @param {Vec4} a The first vector. * @param {Vec4} b The second vector. * @returns {Boolean} True if the vectors are equal, false otherwise. */ export declare function exactEquals(a: Vec4, b: Vec4): boolean; /** * Returns whether or not the vectors have approximately the same elements in the same position. * * @param {Vec4} a The first vector. * @param {Vec4} b The second vector. * @returns {Boolean} True if the vectors are equal, false otherwise. */ export declare function equals(a: Vec4, b: Vec4): boolean; /** * Alias for {@link Vec4.subtract} * @function */ export declare const sub: typeof subtract; /** * Alias for {@link Vec4.multiply} * @function */ export declare const mul: typeof multiply; /** * Alias for {@link Vec4.divide} * @function */ export declare const div: typeof divide; /** * Alias for {@link Vec4.distance} * @function */ export declare const dist: typeof distance; /** * Alias for {@link Vec4.squaredDistance} * @function */ export declare const sqrDist: typeof squaredDistance; /** * Alias for {@link Vec4.length} * @function */ export declare const len: typeof length; /** * Alias for {@link Vec4.squaredLength} * @function */ export declare const sqrLen: typeof squaredLength; /** * Perform some operation over an array of Vec4s. * * @param {Array} a the array of vectors to iterate over * @param {Number} stride Number of elements between the start of each Vec4. If 0 assumes tightly packed * @param {Number} offset Number of elements to skip at the beginning of the array * @param {Number} count Number of Vec4s to iterate over. If 0 iterates over entire array * @param {Function} fn Function to call for each vector in the array * @param {Object} [arg] additional argument to pass to fn * @returns {Array} a * @function */ export declare const forEach: (a: Vec4[], stride: number, offset: number, count: number, fn: (a: Vec4[], b: Vec4[], arg: object) => void, arg: object) => Vec4[];