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@lightningjs/renderer

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import { type Float32ArrayLen4, type NumberArrayLen4 } from './common.js'; import type { Vec2 } from './vec2.js'; export type Mat2 = Float32ArrayLen4 | NumberArrayLen4; /** * Creates a new identity Mat2 * * @returns {Mat2} a new 2x2 matrix */ export declare function create(): Mat2; /** * Creates a new Mat2 initialized with values from an existing matrix * * @param {Mat2} a matrix to clone * @returns {Mat2} a new 2x2 matrix */ export declare function clone(a: Mat2): Mat2; /** * Copy the values from one Mat2 to another * * @param {Mat2} out the receiving matrix * @param {Mat2} a the source matrix * @returns {Mat2} out */ export declare function copy(out: Mat2, a: Mat2): Mat2; /** * Set a Mat2 to the identity matrix * * @param {Mat2} out the receiving matrix * @returns {Mat2} out */ export declare function identity(out: Mat2): Mat2; /** * Create a new Mat2 with the given values * * @param {number} m00 Component in column 0, row 0 position (index 0) * @param {number} m01 Component in column 0, row 1 position (index 1) * @param {number} m10 Component in column 1, row 0 position (index 2) * @param {number} m11 Component in column 1, row 1 position (index 3) * @returns {Mat2} out A new 2x2 matrix */ export declare function fromValues(m00: number, m01: number, m10: number, m11: number): Mat2; /** * Set the components of a Mat2 to the given values * * @param {Mat2} out the receiving matrix * @param {Number} m00 Component in column 0, row 0 position (index 0) * @param {Number} m01 Component in column 0, row 1 position (index 1) * @param {Number} m10 Component in column 1, row 0 position (index 2) * @param {Number} m11 Component in column 1, row 1 position (index 3) * @returns {Mat2} out */ export declare function set(out: Mat2, m00: number, m01: number, m10: number, m11: number): Mat2; /** * Transpose the values of a Mat2 * * @param {Mat2} out the receiving matrix * @param {Mat2} a the source matrix * @returns {Mat2} out */ export declare function transpose(out: Mat2, a: Mat2): Mat2; /** * Inverts a Mat2 * * @param {Mat2} out the receiving matrix * @param {Mat2} a the source matrix * @returns {Mat2} out */ export declare function invert(out: Mat2, a: Mat2): Mat2 | null; /** * Calculates the adjugate of a Mat2 * * @param {Mat2} out the receiving matrix * @param {Mat2} a the source matrix * @returns {Mat2} out */ export declare function adjoint(out: Mat2, a: Mat2): Mat2; /** * Calculates the determinant of a Mat2 * * @param {Mat2} a the source matrix * @returns {number} determinant of a */ export declare function determinant(a: Mat2): number; /** * Multiplies two Mat2's * * @param {Mat2} out the receiving matrix * @param {Mat2} a the first operand * @param {Mat2} b the second operand * @returns {Mat2} out */ export declare function multiply(out: Mat2, a: Mat2, b: Mat2): Mat2; /** * Rotates a Mat2 by the given angle * * @param {Mat2} out the receiving matrix * @param {Mat2} a the matrix to rotate * @param {Number} rad the angle to rotate the matrix by * @returns {Mat2} out */ export declare function rotate(out: Mat2, a: Mat2, rad: number): Mat2; /** * Scales the Mat2 by the dimensions in the given vec2 * * @param {Mat2} out the receiving matrix * @param {Mat2} a the matrix to rotate * @param {Vec2} v the vec2 to scale the matrix by * @returns {Mat2} out **/ export declare function scale(out: Mat2, a: Mat2, v: Vec2): Mat2; /** * Creates a matrix from a given angle * This is equivalent to (but much faster than): * * Mat2.identity(dest); * Mat2.rotate(dest, dest, rad); * * @param {Mat2} out Mat2 receiving operation result * @param {number} rad the angle to rotate the matrix by * @returns {Mat2} out */ export declare function fromRotation(out: Mat2, rad: number): Mat2; /** * Creates a matrix from a vector scaling * This is equivalent to (but much faster than): * * Mat2.identity(dest); * Mat2.scale(dest, dest, vec); * * @param {Mat2} out Mat2 receiving operation result * @param {Vec2} v Scaling vector * @returns {Mat2} out */ export declare function fromScaling(out: Mat2, v: Vec2): Mat2; /** * Returns a string representation of a Mat2 * * @param {Mat2} a matrix to represent as a string * @returns {String} string representation of the matrix */ export declare function str(a: Mat2): string; /** * Returns Frobenius norm of a Mat2 * * @param {Mat2} a the matrix to calculate Frobenius norm of * @returns {Number} Frobenius norm */ export declare function frob(a: Mat2): number; /** * Returns L, D and U matrices (Lower triangular, Diagonal and Upper triangular) by factorizing the input matrix * @param {Mat2} L the lower triangular matrix * @param {Mat2} D the diagonal matrix * @param {Mat2} U the upper triangular matrix * @param {Mat2} a the input matrix to factorize */ export declare function LDU(L: Mat2, D: Mat2, U: Mat2, a: Mat2): Mat2[]; /** * Adds two Mat2's * * @param {Mat2} out the receiving matrix * @param {Mat2} a the first operand * @param {Mat2} b the second operand * @returns {Mat2} out */ export declare function add(out: Mat2, a: Mat2, b: Mat2): Mat2; /** * Subtracts matrix b from matrix a * * @param {Mat2} out the receiving matrix * @param {Mat2} a the first operand * @param {Mat2} b the second operand * @returns {Mat2} out */ export declare function subtract(out: Mat2, a: Mat2, b: Mat2): Mat2; /** * Returns whether or not the matrices have exactly the same elements in the same position (when compared with ===) * * @param {Mat2} a The first matrix. * @param {Mat2} b The second matrix. * @returns {Boolean} True if the matrices are equal, false otherwise. */ export declare function exactEquals(a: Mat2, b: Mat2): boolean; /** * Returns whether or not the matrices have approximately the same elements in the same position. * * @param {Mat2} a The first matrix. * @param {Mat2} b The second matrix. * @returns {Boolean} True if the matrices are equal, false otherwise. */ export declare function equals(a: Mat2, b: Mat2): boolean; /** * Multiply each element of the matrix by a scalar. * * @param {Mat2} out the receiving matrix * @param {Mat2} a the matrix to scale * @param {Number} b amount to scale the matrix's elements by * @returns {Mat2} out */ export declare function multiplyScalar(out: Mat2, a: Mat2, b: number): Mat2; /** * Adds two Mat2's after multiplying each element of the second operand by a scalar value. * * @param {Mat2} out the receiving vector * @param {Mat2} a the first operand * @param {Mat2} b the second operand * @param {Number} scale the amount to scale b's elements by before adding * @returns {Mat2} out */ export declare function multiplyScalarAndAdd(out: Mat2, a: Mat2, b: Mat2, scale: number): Mat2; /** * Alias for {@link multiply} * @function */ export declare const mul: typeof multiply; /** * Alias for {@link subtract} * @function */ export declare const sub: typeof subtract;