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@lightningjs/renderer

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/* * Copyright 2023 Comcast Cable Communications Management, LLC * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * * SPDX-License-Identifier: Apache-2.0 */ import { calcFactoredRadiusArray, valuesAreEqual } from '../../lib/utils.js'; import type { CanvasShaderType } from '../../renderers/canvas/CanvasShaderNode.js'; import type { Vec4 } from '../../renderers/webgl/internal/ShaderUtils.js'; import { RoundedWithBorderTemplate, type RoundedWithBorderProps, } from '../templates/RoundedWithBorderTemplate.js'; import type { ComputedBorderValues } from './Border.js'; import type { ComputedRoundedValues } from './Rounded.js'; import { roundedRectWithBorder } from './utils/render.js'; type ComputedValues = ComputedRoundedValues & ComputedBorderValues; export const RoundedWithBorder: CanvasShaderType< RoundedWithBorderProps, ComputedValues > = { props: RoundedWithBorderTemplate.props, saveAndRestore: true, update(node) { const props = this.props!; const radius = calcFactoredRadiusArray( props.radius as Vec4, node.width, node.height, ); this.computed.radius = radius; this.computed.borderColor = this.toColorString(props['border-color']); this.computed.borderAsym = !valuesAreEqual( props['border-width'] as number[], ); //following vec4 convention 0, 1, 2, 3 => x, y, z, w; const [x, y, z, w] = props['border-width'] as Vec4; this.computed.borderRadius = [ Math.max(0.0, radius[0] - Math.max(x, w) * 0.5), Math.max(0.0, radius[1] - Math.max(x, y) * 0.5), Math.max(0.0, radius[2] - Math.max(z, y) * 0.5), Math.max(0.0, radius[3] - Math.max(z, w) * 0.5), ]; }, render(ctx, quad, renderContext) { const computed = this.computed as ComputedValues; roundedRectWithBorder( ctx, quad.tx, quad.ty, quad.width, quad.height, computed.radius, this.props!['border-width'] as Vec4, computed.borderRadius, computed.borderColor, computed.borderAsym, renderContext, ); }, };