@lightningjs/renderer
Version:
Lightning 3 Renderer
75 lines (71 loc) • 2.64 kB
text/typescript
/*
* Copyright 2023 Comcast Cable Communications Management, LLC
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* SPDX-License-Identifier: Apache-2.0
*/
import { calcFactoredRadiusArray, valuesAreEqual } from '../../lib/utils.js';
import type { CanvasShaderType } from '../../renderers/canvas/CanvasShaderNode.js';
import type { Vec4 } from '../../renderers/webgl/internal/ShaderUtils.js';
import {
RoundedWithBorderTemplate,
type RoundedWithBorderProps,
} from '../templates/RoundedWithBorderTemplate.js';
import type { ComputedBorderValues } from './Border.js';
import type { ComputedRoundedValues } from './Rounded.js';
import { roundedRectWithBorder } from './utils/render.js';
type ComputedValues = ComputedRoundedValues & ComputedBorderValues;
export const RoundedWithBorder: CanvasShaderType<
RoundedWithBorderProps,
ComputedValues
> = {
props: RoundedWithBorderTemplate.props,
saveAndRestore: true,
update(node) {
const props = this.props!;
const radius = calcFactoredRadiusArray(
props.radius as Vec4,
node.width,
node.height,
);
this.computed.radius = radius;
this.computed.borderColor = this.toColorString(props['border-color']);
this.computed.borderAsym = !valuesAreEqual(
props['border-width'] as number[],
);
//following vec4 convention 0, 1, 2, 3 => x, y, z, w;
const [x, y, z, w] = props['border-width'] as Vec4;
this.computed.borderRadius = [
Math.max(0.0, radius[0] - Math.max(x, w) * 0.5),
Math.max(0.0, radius[1] - Math.max(x, y) * 0.5),
Math.max(0.0, radius[2] - Math.max(z, y) * 0.5),
Math.max(0.0, radius[3] - Math.max(z, w) * 0.5),
];
},
render(ctx, quad, renderContext) {
const computed = this.computed as ComputedValues;
roundedRectWithBorder(
ctx,
quad.tx,
quad.ty,
quad.width,
quad.height,
computed.radius,
this.props!['border-width'] as Vec4,
computed.borderRadius,
computed.borderColor,
computed.borderAsym,
renderContext,
);
},
};