@lightningjs/renderer
Version:
Lightning 3 Renderer
100 lines (88 loc) • 2.89 kB
text/typescript
/*
* Copyright 2023 Comcast Cable Communications Management, LLC
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* SPDX-License-Identifier: Apache-2.0
*/
import type { CanvasShaderType } from '../../renderers/canvas/CanvasShaderNode.js';
import {
RadialGradientTemplate,
type RadialGradientProps,
} from '../templates/RadialGradientTemplate.js';
export interface ComputedRadialGradientValues {
pivotX: number;
pivotY: number;
scaleX: number;
scaleY: number;
size: number;
colors: string[];
}
export const RadialGradient: CanvasShaderType<
RadialGradientProps,
ComputedRadialGradientValues
> = {
props: RadialGradientTemplate.props,
update(node) {
let scaleX = 1;
let scaleY = 1;
const props = this.props as RadialGradientProps;
const pWidth = props.width;
const pHeight = props.height;
if (pWidth > pHeight) {
scaleX = pWidth / pHeight;
} else if (pHeight > pWidth) {
scaleY = pHeight / pWidth;
}
this.computed = {
pivotX: props.pivot[0] * node.width,
pivotY: props.pivot[1] * node.height,
scaleX,
scaleY,
size: Math.min(pWidth, pHeight) * 0.5,
colors: props.colors.map((value) => this.toColorString(value)),
};
},
render(ctx, quad, renderContext) {
renderContext();
const { scaleX, scaleY, pivotX, pivotY, colors, size } = this
.computed as ComputedRadialGradientValues;
let x = quad.tx + pivotX;
let y = quad.ty + pivotY;
const stops = this.props!.stops;
if (scaleX === scaleY) {
const gradient = ctx.createRadialGradient(x, y, 0, x, y, size);
for (let i = 0; i < colors.length; i++) {
gradient.addColorStop(stops[i]!, colors[i]!);
}
ctx.fillStyle = gradient;
ctx.fillRect(quad.tx, quad.ty, quad.width, quad.height);
return;
}
ctx.save();
ctx.scale(scaleX, scaleY);
x = x / scaleX;
y = y / scaleY;
const gradient = ctx.createRadialGradient(x, y, 0, x, y, size);
for (let i = 0; i < colors.length; i++) {
gradient.addColorStop(stops[i]!, colors[i]!);
}
ctx.fillStyle = gradient;
ctx.fillRect(
quad.tx / scaleX,
quad.ty / scaleY,
quad.width / scaleX,
quad.height / scaleY,
);
ctx.restore();
},
};