@lightningjs/renderer
Version:
Lightning 3 Renderer
102 lines (93 loc) • 2.64 kB
text/typescript
/*
* If not stated otherwise in this file or this component's LICENSE file the
* following copyright and licenses apply:
*
* Copyright 2023 Comcast Cable Communications Management, LLC.
*
* Licensed under the Apache License, Version 2.0 (the License);
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import { updateShaderEffectColor } from './EffectUtils.js';
import {
ShaderEffect,
type DefaultEffectProps,
type ShaderEffectUniforms,
} from './ShaderEffect.js';
/**
* Properties of the {@link BorderLeftEffect} effect
*/
export interface BorderLeftEffectProps extends DefaultEffectProps {
/**
* Width of the border in pixels
*
* @default 10
*/
width?: number;
/**
* Color of the border in 0xRRGGBBAA
*
* @default 0xffffffff
*/
color?: number;
}
/**
* The BorderBottomEffect renders a border on the left of an element
*/
export class BorderLeftEffect extends ShaderEffect {
static z$__type__Props: BorderLeftEffectProps;
override readonly name = 'borderLeft';
static override getEffectKey(): string {
return `borderLeft`;
}
static override resolveDefaults(
props: BorderLeftEffectProps,
): Required<BorderLeftEffectProps> {
return {
width: props.width ?? 10,
color: props.color ?? 0xffffffff,
};
}
static override uniforms: ShaderEffectUniforms = {
width: {
value: 0,
method: 'uniform1f',
type: 'float',
},
color: {
value: 0xffffffff,
updateProgramValue: updateShaderEffectColor,
method: 'uniform4fv',
type: 'vec4',
},
};
static override methods: Record<string, string> = {
fillMask: `
float function(float dist) {
return clamp(-dist, 0.0, 1.0);
}
`,
rectDist: `
float function(vec2 p, vec2 size) {
vec2 d = abs(p) - size;
return min(max(d.x, d.y), 0.0) + length(max(d, 0.0));
}
`,
};
static override onEffectMask = `
vec2 pos = vec2(width * 0.5, 0.0);
float mask = $rectDist(v_nodeCoordinate.xy * u_dimensions - pos, vec2(width*0.5, u_dimensions.y));
return mix(shaderColor, maskColor, $fillMask(mask));
`;
static override onColorize = `
return color;
`;
}