@lightningjs/renderer
Version:
Lightning 3 Renderer
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text/typescript
/*
* If not stated otherwise in this file or this component's LICENSE file the
* following copyright and licenses apply:
*
* Copyright 2023 Comcast Cable Communications Management, LLC.
*
* Licensed under the Apache License, Version 2.0 (the License);
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import { updateShaderEffectColor } from './EffectUtils.js';
import {
ShaderEffect,
type DefaultEffectProps,
type ShaderEffectUniforms,
} from './ShaderEffect.js';
/**
* Properties of the {@link BorderEffect} effect
*/
export interface BorderEffectProps extends DefaultEffectProps {
/**
* Width of the border in pixels
*
* @default 10
*/
width?: number;
/**
* Color of the border in 0xRRGGBBAA
*
* @default 0xffffffff
*/
color?: number;
}
/**
* The BorderEffect renders a border along all edges of an element
*/
export class BorderEffect extends ShaderEffect {
static z$__type__Props: BorderEffectProps;
override readonly name = 'border';
static override getEffectKey(): string {
return `border`;
}
static override resolveDefaults(
props: BorderEffectProps,
): Required<BorderEffectProps> {
return {
width: props.width ?? 10,
color: props.color ?? 0xffffffff,
};
}
static override uniforms: ShaderEffectUniforms = {
width: {
value: 0,
method: 'uniform1f',
type: 'float',
},
color: {
value: 0xffffffff,
updateProgramValue: updateShaderEffectColor,
method: 'uniform4fv',
type: 'vec4',
},
};
static override onEffectMask = `
float intR = shaderMask + 1.0;
float mask = clamp(intR + width, 0.0, 1.0) - clamp(intR, 0.0, 1.0);
return mix(shaderColor, mix(shaderColor, maskColor, maskColor.a), mask);
`;
static override onColorize = `
return color;
`;
}