@lightningjs/renderer
Version:
Lightning 3 Renderer
126 lines (111 loc) • 4.1 kB
text/typescript
/*
* If not stated otherwise in this file or this component's LICENSE file the
* following copyright and licenses apply:
*
* Copyright 2023 Comcast Cable Communications Management, LLC.
*
* Licensed under the Apache License, Version 2.0 (the License);
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import { CoreRenderOp } from '../CoreRenderOp.js';
import { WebGlCoreShader } from './WebGlCoreShader.js';
import type { WebGlCoreCtxTexture } from './WebGlCoreCtxTexture.js';
import type { WebGlCoreRendererOptions } from './WebGlCoreRenderer.js';
import type { BufferCollection } from './internal/BufferCollection.js';
import type { Dimensions } from '../../../common/CommonTypes.js';
import type { RectWithValid } from '../../lib/utils.js';
import type { WebGlContextWrapper } from '../../lib/WebGlContextWrapper.js';
/**
* Can render multiple quads with multiple textures (up to vertex shader texture limit)
*
*/
export class WebGlCoreRenderOp extends CoreRenderOp {
length = 0;
numQuads = 0;
textures: WebGlCoreCtxTexture[] = [];
readonly maxTextures: number;
constructor(
readonly glw: WebGlContextWrapper,
readonly options: WebGlCoreRendererOptions,
readonly buffers: BufferCollection,
readonly shader: WebGlCoreShader,
readonly shaderProps: Record<string, unknown>,
readonly alpha: number,
readonly clippingRect: RectWithValid,
readonly dimensions: Dimensions,
readonly bufferIdx: number,
readonly zIndex: number,
readonly renderToTexture: boolean | undefined,
readonly parentHasRenderTexture: boolean | undefined,
readonly framebufferDimensions: Dimensions | undefined,
) {
super();
this.maxTextures = shader.supportsIndexedTextures
? (glw.getParameter(glw.MAX_VERTEX_TEXTURE_IMAGE_UNITS) as number)
: 1;
}
addTexture(texture: WebGlCoreCtxTexture): number {
const { textures, maxTextures } = this;
let existingIdx = -1;
const texturesLength = textures.length;
for (let i = 0; i < texturesLength; i++) {
const t = textures[i];
if (t === texture) {
existingIdx = i;
break;
}
}
if (existingIdx !== -1) {
return existingIdx;
}
if (texturesLength >= maxTextures) {
return 0xffffffff;
}
this.textures.push(texture);
return texturesLength;
}
draw() {
const { glw, shader, shaderProps, options } = this;
const { shManager } = options;
shManager.useShader(shader);
shader.bindRenderOp(this, shaderProps);
// TODO: Reduce calculations required
const quadIdx = (this.bufferIdx / 32) * 6 * 2;
// Clipping
if (this.clippingRect.valid) {
const { x, y, width, height } = this.clippingRect;
const pixelRatio = this.parentHasRenderTexture ? 1 : options.pixelRatio;
const canvasHeight = options.canvas.height;
const clipX = Math.round(x * pixelRatio);
const clipWidth = Math.round(width * pixelRatio);
const clipHeight = Math.round(height * pixelRatio);
let clipY = Math.round(canvasHeight - clipHeight - y * pixelRatio);
// if parent has render texture, we need to adjust the scissor rect
// to be relative to the parent's framebuffer
if (this.parentHasRenderTexture) {
clipY = this.framebufferDimensions
? this.framebufferDimensions.height - this.dimensions.height
: 0;
}
glw.setScissorTest(true);
glw.scissor(clipX, clipY, clipWidth, clipHeight);
} else {
glw.setScissorTest(false);
}
glw.drawElements(
glw.TRIANGLES,
6 * this.numQuads,
glw.UNSIGNED_SHORT,
quadIdx,
);
}
}