@lightningjs/renderer
Version:
Lightning 3 Renderer
47 lines (46 loc) • 1.17 kB
TypeScript
import type { CoreShaderType } from '../../renderers/CoreShaderNode.js';
/**
* Properties of the {@link HolePunch} shader
*/
export interface HolePunchProps {
/**
* X position where the hole punch starts
*/
x: number;
/**
* Y position where the hole punch starts
*/
y: number;
/**
* Width of the hole punch
*/
w: number;
/**
* height of the hole punch
*
* @remarks if not defined uses the width value
*/
h: number;
/**
* Corner radius in pixels, to cut out of the corners of the hole punch
*
* @remarks
* You can input an array with a length of up to four or a number.
*
* array length 4:
* [topLeft, topRight, bottomRight, bottomLeft]
*
* array length 2:
* [20, 40] -> [20(topLeft), 40(topRight), 20(bottomRight), 40(bottomLeft)]
*
* array length 3:
* [20, 40, 60] -> [20(topLeft), 40(topRight), 60(bottomRight), 20(bottomLeft)]
*
* number:
* 30 -> [30, 30, 30, 30]
*
* @default -1
*/
radius: number | number[];
}
export declare const HolePunchTemplate: CoreShaderType<HolePunchProps>;