@lightningjs/renderer
Version:
Lightning 3 Renderer
40 lines • 1.8 kB
JavaScript
/*
* Copyright 2023 Comcast Cable Communications Management, LLC
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* SPDX-License-Identifier: Apache-2.0
*/
import { calcFactoredRadiusArray } from '../../lib/utils.js';
import { RoundedWithShadowTemplate, } from '../templates/RoundedWithShadowTemplate.js';
import * as render from './utils/render.js';
export const RoundedWithShadow = {
props: RoundedWithShadowTemplate.props,
saveAndRestore: true,
update(node) {
const props = this.props;
const radius = calcFactoredRadiusArray(props.radius, node.w, node.h);
this.computed.radius = radius;
this.computed.shadowColor = this.toColorString(props['shadow-color']);
this.computed.shadowRadius = radius.map((value) => value + props['shadow-blur']);
},
render(ctx, quad, renderContext) {
const { tx, ty, width, height } = quad;
const computed = this.computed;
render.shadow(ctx, tx, ty, width, height, computed.shadowColor, this.props['shadow-projection'], computed.shadowRadius, this.stage.pixelRatio);
const path = new Path2D();
render.roundRect(path, tx, ty, width, height, computed.radius);
ctx.clip(path);
renderContext();
},
};
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