@lightningjs/renderer
Version:
Lightning 3 Renderer
35 lines (34 loc) • 1.82 kB
TypeScript
import { CoreRenderOp } from '../CoreRenderOp.js';
import { WebGlCoreShader } from './WebGlCoreShader.js';
import type { WebGlCoreCtxTexture } from './WebGlCoreCtxTexture.js';
import type { WebGlCoreRendererOptions } from './WebGlCoreRenderer.js';
import type { BufferCollection } from './internal/BufferCollection.js';
import type { Dimensions } from '../../../common/CommonTypes.js';
import type { RectWithValid } from '../../lib/utils.js';
import type { WebGlContextWrapper } from '../../lib/WebGlContextWrapper.js';
/**
* Can render multiple quads with multiple textures (up to vertex shader texture limit)
*
*/
export declare class WebGlCoreRenderOp extends CoreRenderOp {
readonly glw: WebGlContextWrapper;
readonly options: WebGlCoreRendererOptions;
readonly buffers: BufferCollection;
readonly shader: WebGlCoreShader;
readonly shaderProps: Record<string, unknown>;
readonly alpha: number;
readonly clippingRect: RectWithValid;
readonly dimensions: Dimensions;
readonly bufferIdx: number;
readonly zIndex: number;
readonly renderToTexture: boolean | undefined;
readonly parentHasRenderTexture: boolean | undefined;
readonly framebufferDimensions: Dimensions | undefined;
length: number;
numQuads: number;
textures: WebGlCoreCtxTexture[];
readonly maxTextures: number;
constructor(glw: WebGlContextWrapper, options: WebGlCoreRendererOptions, buffers: BufferCollection, shader: WebGlCoreShader, shaderProps: Record<string, unknown>, alpha: number, clippingRect: RectWithValid, dimensions: Dimensions, bufferIdx: number, zIndex: number, renderToTexture: boolean | undefined, parentHasRenderTexture: boolean | undefined, framebufferDimensions: Dimensions | undefined);
addTexture(texture: WebGlCoreCtxTexture): number;
draw(): void;
}