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@lightningjs/renderer

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import { CoreRenderOp } from '../CoreRenderOp.js'; import { WebGlCoreShader } from './WebGlCoreShader.js'; import type { WebGlCoreCtxTexture } from './WebGlCoreCtxTexture.js'; import type { WebGlCoreRendererOptions } from './WebGlCoreRenderer.js'; import type { BufferCollection } from './internal/BufferCollection.js'; import type { Dimensions } from '../../../common/CommonTypes.js'; import type { RectWithValid } from '../../lib/utils.js'; import type { WebGlContextWrapper } from '../../lib/WebGlContextWrapper.js'; /** * Can render multiple quads with multiple textures (up to vertex shader texture limit) * */ export declare class WebGlCoreRenderOp extends CoreRenderOp { readonly glw: WebGlContextWrapper; readonly options: WebGlCoreRendererOptions; readonly buffers: BufferCollection; readonly shader: WebGlCoreShader; readonly shaderProps: Record<string, unknown>; readonly alpha: number; readonly clippingRect: RectWithValid; readonly dimensions: Dimensions; readonly bufferIdx: number; readonly zIndex: number; readonly renderToTexture: boolean | undefined; readonly parentHasRenderTexture: boolean | undefined; readonly framebufferDimensions: Dimensions | undefined; length: number; numQuads: number; textures: WebGlCoreCtxTexture[]; readonly maxTextures: number; constructor(glw: WebGlContextWrapper, options: WebGlCoreRendererOptions, buffers: BufferCollection, shader: WebGlCoreShader, shaderProps: Record<string, unknown>, alpha: number, clippingRect: RectWithValid, dimensions: Dimensions, bufferIdx: number, zIndex: number, renderToTexture: boolean | undefined, parentHasRenderTexture: boolean | undefined, framebufferDimensions: Dimensions | undefined); addTexture(texture: WebGlCoreCtxTexture): number; draw(): void; }