@lightningjs/renderer
Version:
Lightning 3 Renderer
142 lines (124 loc) • 3.94 kB
text/typescript
/*
* If not stated otherwise in this file or this component's LICENSE file the
* following copyright and licenses apply:
*
* Copyright 2023 Comcast Cable Communications Management, LLC.
*
* Licensed under the Apache License, Version 2.0 (the License);
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import type { WebGlContextWrapper } from '../../../lib/WebGlContextWrapper.js';
import type { WebGlCoreRenderer } from '../WebGlCoreRenderer.js';
//#region Types
export interface AttributeInfo {
name: string;
size: number;
type: number;
normalized: boolean;
stride: number;
offset: number;
}
export interface UniformInfo {
name: string;
uniform: keyof UniformMethodMap;
}
export interface ShaderOptions {
renderer: WebGlCoreRenderer;
shaderSources?: ShaderProgramSources;
supportsIndexedTextures?: boolean;
webgl1Extensions?: string[];
webgl2Extensions?: string[];
}
// prettier-ignore
type IsUniformMethod<MethodName, MethodType> = MethodName extends `uniform${string}`
? // eslint-disable-next-line @typescript-eslint/no-explicit-any
MethodType extends (location: WebGLUniformLocation | null, ...args: any[]) => void
? true
: false
: false;
// prettier-ignore
export type UniformMethodMap = {
[Key in keyof WebGLRenderingContext as IsUniformMethod<Key, WebGLRenderingContext[Key]> extends true ? Key : never]: WebGLRenderingContext[Key] extends (
location: WebGLUniformLocation | null,
...args: infer T
) => void
? T
: never;
};
// eslint-disable-next-line @typescript-eslint/no-explicit-any
type TupleToObject<T extends any[]> = Omit<T, keyof any[]>;
// Why the below has to be so insane is beyond me
// prettier-ignore
export type UniformTupleToMap<Uniforms extends [...UniformInfo[]]> = {
[Key in keyof TupleToObject<Uniforms> as TupleToObject<Uniforms>[Key] extends {
name: infer K extends string;
}
? K
: never]: TupleToObject<Uniforms>[Key] extends {
uniform: infer T extends keyof UniformMethodMap;
}
? UniformMethodMap[T]
: never;
};
type ShaderSource = string | ((textureUnits: number) => string);
export interface ShaderProgramSources {
vertex: ShaderSource;
fragment: ShaderSource;
webGl2?: {
vertex: ShaderSource;
fragment: ShaderSource;
};
}
//#endregion Types
export function createShader(
glw: WebGlContextWrapper,
type: number,
source: string,
) {
const shader = glw.createShader(type);
if (!shader) {
const glError = glw.getError();
throw new Error(
`Unable to create the shader: ${
type === glw.VERTEX_SHADER ? 'VERTEX_SHADER' : 'FRAGMENT_SHADER'
}.${glError ? ` WebGlContext Error: ${glError}` : ''}`,
);
}
glw.shaderSource(shader, source);
glw.compileShader(shader);
const success = !!glw.getShaderParameter(shader, glw.COMPILE_STATUS);
if (success) {
return shader;
}
console.error(glw.getShaderInfoLog(shader));
glw.deleteShader(shader);
}
export function createProgram(
glw: WebGlContextWrapper,
vertexShader: WebGLShader,
fragmentShader: WebGLShader,
) {
const program = glw.createProgram();
if (!program) {
throw new Error('Unable to create program');
}
glw.attachShader(program, vertexShader);
glw.attachShader(program, fragmentShader);
glw.linkProgram(program);
const success = !!glw.getProgramParameter(program, glw.LINK_STATUS);
if (success) {
return program;
}
console.warn(glw.getProgramInfoLog(program));
glw.deleteProgram(program);
return undefined;
}