@lightningjs/renderer
Version:
Lightning 3 Renderer
79 lines (78 loc) • 2.88 kB
TypeScript
import type { Dimensions } from '../../common/CommonTypes.js';
import type { BaseShaderController } from '../../main-api/ShaderController.js';
import type { CoreNode } from '../CoreNode.js';
import type { CoreShaderManager } from '../CoreShaderManager.js';
import type { CoreTextureManager, TextureOptions } from '../CoreTextureManager.js';
import type { Stage } from '../Stage.js';
import type { TextureMemoryManager } from '../TextureMemoryManager.js';
import type { ContextSpy } from '../lib/ContextSpy.js';
import type { RenderCoords } from '../lib/RenderCoords.js';
import type { RectWithValid } from '../lib/utils.js';
import type { Texture } from '../textures/Texture.js';
import { CoreContextTexture } from './CoreContextTexture.js';
import type { CoreShader } from './CoreShader.js';
export interface QuadOptions {
width: number;
height: number;
colorTl: number;
colorTr: number;
colorBl: number;
colorBr: number;
texture: Texture | null;
textureOptions: TextureOptions | null;
zIndex: number;
shader: CoreShader | null;
shaderProps: Record<string, unknown> | null;
alpha: number;
clippingRect: RectWithValid;
tx: number;
ty: number;
ta: number;
tb: number;
tc: number;
td: number;
renderCoords?: RenderCoords;
rtt?: boolean;
parentHasRenderTexture?: boolean;
framebufferDimensions?: Dimensions;
}
export interface CoreRendererOptions {
stage: Stage;
canvas: HTMLCanvasElement | OffscreenCanvas;
pixelRatio: number;
txManager: CoreTextureManager;
txMemManager: TextureMemoryManager;
shManager: CoreShaderManager;
clearColor: number;
bufferMemory: number;
contextSpy: ContextSpy | null;
forceWebGL2: boolean;
}
export interface BufferInfo {
totalUsed: number;
totalAvailable: number;
}
export declare abstract class CoreRenderer {
options: CoreRendererOptions;
mode: 'webgl' | 'canvas' | undefined;
readonly stage: Stage;
txManager: CoreTextureManager;
txMemManager: TextureMemoryManager;
shManager: CoreShaderManager;
rttNodes: CoreNode[];
constructor(options: CoreRendererOptions);
abstract reset(): void;
abstract render(surface?: 'screen' | CoreContextTexture): void;
abstract addQuad(quad: QuadOptions): void;
abstract createCtxTexture(textureSource: Texture): CoreContextTexture;
abstract getShaderManager(): CoreShaderManager;
abstract get renderToTextureActive(): boolean;
abstract get activeRttNode(): CoreNode | null;
abstract renderRTTNodes(): void;
abstract removeRTTNode(node: CoreNode): void;
abstract renderToTexture(node: CoreNode): void;
abstract getBufferInfo(): BufferInfo | null;
abstract getQuadCount(): number | null;
abstract getDefShaderCtr(): BaseShaderController;
abstract updateClearColor(color: number): void;
}