@lightningjs/renderer
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Lightning 3 Renderer
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JavaScript
/*
* If not stated otherwise in this file or this component's LICENSE file the
* following copyright and licenses apply:
*
* Copyright 2023 Comcast Cable Communications Management, LLC.
*
* Licensed under the Apache License, Version 2.0 (the License);
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import { assertTruthy, getNewId, isProductionEnvironment, mergeColorAlphaPremultiplied, } from '../utils.js';
import {} from './textures/Texture.js';
import { EventEmitter } from '../common/EventEmitter.js';
import { copyRect, intersectRect, createBound, boundInsideBound, boundLargeThanBound, createPreloadBounds, } from './lib/utils.js';
import { Matrix3d } from './lib/Matrix3d.js';
import { RenderCoords } from './lib/RenderCoords.js';
import { CoreAnimation } from './animations/CoreAnimation.js';
import { CoreAnimationController } from './animations/CoreAnimationController.js';
export var CoreNodeRenderState;
(function (CoreNodeRenderState) {
CoreNodeRenderState[CoreNodeRenderState["Init"] = 0] = "Init";
CoreNodeRenderState[CoreNodeRenderState["OutOfBounds"] = 2] = "OutOfBounds";
CoreNodeRenderState[CoreNodeRenderState["InBounds"] = 4] = "InBounds";
CoreNodeRenderState[CoreNodeRenderState["InViewport"] = 8] = "InViewport";
})(CoreNodeRenderState || (CoreNodeRenderState = {}));
const CoreNodeRenderStateMap = new Map();
CoreNodeRenderStateMap.set(CoreNodeRenderState.Init, 'init');
CoreNodeRenderStateMap.set(CoreNodeRenderState.OutOfBounds, 'outOfBounds');
CoreNodeRenderStateMap.set(CoreNodeRenderState.InBounds, 'inBounds');
CoreNodeRenderStateMap.set(CoreNodeRenderState.InViewport, 'inViewport');
export var UpdateType;
(function (UpdateType) {
/**
* Child updates
*/
UpdateType[UpdateType["Children"] = 1] = "Children";
/**
* Scale/Rotate transform update
*
* @remarks
* CoreNode Properties Updated:
* - `scaleRotateTransform`
*/
UpdateType[UpdateType["ScaleRotate"] = 2] = "ScaleRotate";
/**
* Translate transform update (x/y/width/height/pivot/mount)
*
* @remarks
* CoreNode Properties Updated:
* - `localTransform`
*/
UpdateType[UpdateType["Local"] = 4] = "Local";
/**
* Global Transform update
*
* @remarks
* CoreNode Properties Updated:
* - `globalTransform`
* - `renderCoords`
* - `renderBound`
*/
UpdateType[UpdateType["Global"] = 8] = "Global";
/**
* Clipping rect update
*
* @remarks
* CoreNode Properties Updated:
* - `clippingRect`
*/
UpdateType[UpdateType["Clipping"] = 16] = "Clipping";
/**
* Calculated ZIndex update
*
* @remarks
* CoreNode Properties Updated:
* - `calcZIndex`
*/
UpdateType[UpdateType["CalculatedZIndex"] = 32] = "CalculatedZIndex";
/**
* Z-Index Sorted Children update
*
* @remarks
* CoreNode Properties Updated:
* - `children` (sorts children by their `calcZIndex`)
*/
UpdateType[UpdateType["ZIndexSortedChildren"] = 64] = "ZIndexSortedChildren";
/**
* Premultiplied Colors update
*
* @remarks
* CoreNode Properties Updated:
* - `premultipliedColorTl`
* - `premultipliedColorTr`
* - `premultipliedColorBl`
* - `premultipliedColorBr`
*/
UpdateType[UpdateType["PremultipliedColors"] = 128] = "PremultipliedColors";
/**
* World Alpha update
*
* @remarks
* CoreNode Properties Updated:
* - `worldAlpha` = `parent.worldAlpha` * `alpha`
*/
UpdateType[UpdateType["WorldAlpha"] = 256] = "WorldAlpha";
/**
* Render State update
*
* @remarks
* CoreNode Properties Updated:
* - `renderState`
*/
UpdateType[UpdateType["RenderState"] = 512] = "RenderState";
/**
* Is Renderable update
*
* @remarks
* CoreNode Properties Updated:
* - `isRenderable`
*/
UpdateType[UpdateType["IsRenderable"] = 1024] = "IsRenderable";
/**
* Render Texture update
*/
UpdateType[UpdateType["RenderTexture"] = 2048] = "RenderTexture";
/**
* Track if parent has render texture
*/
UpdateType[UpdateType["ParentRenderTexture"] = 4096] = "ParentRenderTexture";
/**
* Render Bounds update
*/
UpdateType[UpdateType["RenderBounds"] = 8192] = "RenderBounds";
/**
* None
*/
UpdateType[UpdateType["None"] = 0] = "None";
/**
* All
*/
UpdateType[UpdateType["All"] = 14335] = "All";
})(UpdateType || (UpdateType = {}));
/**
* A visual Node in the Renderer scene graph.
*
* @remarks
* CoreNode is an internally used class that represents a Renderer Node in the
* scene graph. See INode.ts for the public APIs exposed to Renderer users
* that include generic types for Shaders.
*/
export class CoreNode extends EventEmitter {
stage;
children = [];
_id = getNewId();
props;
updateType = UpdateType.All;
childUpdateType = UpdateType.None;
globalTransform;
scaleRotateTransform;
localTransform;
sceneGlobalTransform;
renderCoords;
sceneRenderCoords;
renderBound;
strictBound;
preloadBound;
clippingRect = {
x: 0,
y: 0,
width: 0,
height: 0,
valid: false,
};
isRenderable = false;
renderState = CoreNodeRenderState.Init;
worldAlpha = 1;
premultipliedColorTl = 0;
premultipliedColorTr = 0;
premultipliedColorBl = 0;
premultipliedColorBr = 0;
calcZIndex = 0;
hasRTTupdates = false;
parentHasRenderTexture = false;
rttParent = null;
destroyed = false;
constructor(stage, props) {
super();
this.stage = stage;
this.props = {
...props,
parent: null,
texture: null,
src: null,
rtt: false,
};
// Assign props to instance
this.parent = props.parent;
this.texture = props.texture;
this.src = props.src;
this.rtt = props.rtt;
this.interactive = props.interactive;
if (props.boundsMargin) {
this.boundsMargin = Array.isArray(props.boundsMargin)
? props.boundsMargin
: [
props.boundsMargin,
props.boundsMargin,
props.boundsMargin,
props.boundsMargin,
];
}
this.setUpdateType(UpdateType.ScaleRotate |
UpdateType.Local |
UpdateType.RenderBounds |
UpdateType.RenderState);
if (isProductionEnvironment() === false && props.preventCleanup === true) {
console.warn('CoreNode.preventCleanup: Is deprecated and will be removed in upcoming release, please use textureOptions.preventCleanup instead');
}
// if the default texture isn't loaded yet, wait for it to load
// this only happens when the node is created before the stage is ready
if (this.stage.defaultTexture &&
this.stage.defaultTexture.state !== 'loaded') {
this.stage.defaultTexture.once('loaded', () => {
this.setUpdateType(UpdateType.IsRenderable);
});
}
}
//#region Textures
loadTexture() {
const { texture } = this.props;
assertTruthy(texture);
// If texture is already loaded / failed, trigger loaded event manually
// so that users get a consistent event experience.
// We do this in a microtask to allow listeners to be attached in the same
// synchronous task after calling loadTexture()
queueMicrotask(() => {
if (this.textureOptions.preload === true) {
this.stage.txManager.loadTexture(texture);
}
texture.preventCleanup =
this.props.textureOptions?.preventCleanup ?? false;
texture.on('loaded', this.onTextureLoaded);
texture.on('failed', this.onTextureFailed);
texture.on('freed', this.onTextureFreed);
// If the parent is a render texture, the initial texture status
// will be set to freed until the texture is processed by the
// Render RTT nodes. So we only need to listen fo changes and
// no need to check the texture.state until we restructure how
// textures are being processed.
if (this.parentHasRenderTexture) {
this.notifyParentRTTOfUpdate();
return;
}
if (texture.state === 'loaded') {
assertTruthy(texture.dimensions);
this.onTextureLoaded(texture, texture.dimensions);
}
else if (texture.state === 'failed') {
assertTruthy(texture.error);
this.onTextureFailed(texture, texture.error);
}
else if (texture.state === 'freed') {
this.onTextureFreed(texture);
}
});
}
unloadTexture() {
if (this.texture !== null) {
this.texture.off('loaded', this.onTextureLoaded);
this.texture.off('failed', this.onTextureFailed);
this.texture.off('freed', this.onTextureFreed);
this.texture.setRenderableOwner(this, false);
}
}
autosizeNode(dimensions) {
if (this.autosize) {
this.width = dimensions.width;
this.height = dimensions.height;
}
}
onTextureLoaded = (_, dimensions) => {
this.autosizeNode(dimensions);
this.setUpdateType(UpdateType.IsRenderable);
// Texture was loaded. In case the RAF loop has already stopped, we request
// a render to ensure the texture is rendered.
this.stage.requestRender();
// If parent has a render texture, flag that we need to update
if (this.parentHasRenderTexture) {
this.notifyParentRTTOfUpdate();
}
// ignore 1x1 pixel textures
if (dimensions.width > 1 && dimensions.height > 1) {
this.emit('loaded', {
type: 'texture',
dimensions,
});
}
// Trigger a local update if the texture is loaded and the resizeMode is 'contain'
if (this.props.textureOptions?.resizeMode?.type === 'contain') {
this.setUpdateType(UpdateType.Local);
}
};
onTextureFailed = (_, error) => {
// immediately set isRenderable to false, so that we handle the error
// without waiting for the next frame loop
this.isRenderable = false;
this.setUpdateType(UpdateType.IsRenderable);
// If parent has a render texture, flag that we need to update
if (this.parentHasRenderTexture) {
this.notifyParentRTTOfUpdate();
}
this.emit('failed', {
type: 'texture',
error,
});
};
onTextureFreed = () => {
// immediately set isRenderable to false, so that we handle the error
// without waiting for the next frame loop
this.isRenderable = false;
this.setUpdateType(UpdateType.IsRenderable);
// If parent has a render texture, flag that we need to update
if (this.parentHasRenderTexture) {
this.notifyParentRTTOfUpdate();
}
this.emit('freed', {
type: 'texture',
});
};
//#endregion Textures
/**
* Change types types is used to determine the scope of the changes being applied
*
* @remarks
* See {@link UpdateType} for more information on each type
*
* @param type
*/
setUpdateType(type) {
this.updateType |= type;
const parent = this.props.parent;
if (!parent)
return;
if ((parent.updateType & UpdateType.Children) === 0) {
// Inform the parent if it doesn’t already have a child update
parent.setUpdateType(UpdateType.Children);
}
}
sortChildren() {
this.children.sort((a, b) => a.calcZIndex - b.calcZIndex);
}
updateScaleRotateTransform() {
const { rotation, scaleX, scaleY } = this.props;
// optimize simple translation cases
if (rotation === 0 && scaleX === 1 && scaleY === 1) {
this.scaleRotateTransform = undefined;
return;
}
this.scaleRotateTransform = Matrix3d.rotate(rotation, this.scaleRotateTransform).scale(scaleX, scaleY);
}
updateLocalTransform() {
const { x, y, width, height } = this.props;
const mountTranslateX = this.props.mountX * width;
const mountTranslateY = this.props.mountY * height;
if (this.scaleRotateTransform) {
const pivotTranslateX = this.props.pivotX * width;
const pivotTranslateY = this.props.pivotY * height;
this.localTransform = Matrix3d.translate(x - mountTranslateX + pivotTranslateX, y - mountTranslateY + pivotTranslateY, this.localTransform)
.multiply(this.scaleRotateTransform)
.translate(-pivotTranslateX, -pivotTranslateY);
}
else {
this.localTransform = Matrix3d.translate(x - mountTranslateX, y - mountTranslateY, this.localTransform);
}
// Handle 'contain' resize mode
const texture = this.props.texture;
if (texture &&
texture.dimensions &&
this.props.textureOptions?.resizeMode?.type === 'contain') {
let resizeModeScaleX = 1;
let resizeModeScaleY = 1;
let extraX = 0;
let extraY = 0;
const { width: tw, height: th } = texture.dimensions;
const txAspectRatio = tw / th;
const nodeAspectRatio = width / height;
if (txAspectRatio > nodeAspectRatio) {
// Texture is wider than node
// Center the node vertically (shift down by extraY)
// Scale the node vertically to maintain original aspect ratio
const scaleX = width / tw;
const scaledTxHeight = th * scaleX;
extraY = (height - scaledTxHeight) / 2;
resizeModeScaleY = scaledTxHeight / height;
}
else {
// Texture is taller than node (or equal)
// Center the node horizontally (shift right by extraX)
// Scale the node horizontally to maintain original aspect ratio
const scaleY = height / th;
const scaledTxWidth = tw * scaleY;
extraX = (width - scaledTxWidth) / 2;
resizeModeScaleX = scaledTxWidth / width;
}
// Apply the extra translation and scale to the local transform
this.localTransform
.translate(extraX, extraY)
.scale(resizeModeScaleX, resizeModeScaleY);
}
this.setUpdateType(UpdateType.Global);
}
/**
* @todo: test for correct calculation flag
* @param delta
*/
update(delta, parentClippingRect) {
if (this.updateType & UpdateType.ScaleRotate) {
this.updateScaleRotateTransform();
this.setUpdateType(UpdateType.Local);
}
if (this.updateType & UpdateType.Local) {
this.updateLocalTransform();
this.setUpdateType(UpdateType.Global);
}
const parent = this.props.parent;
let renderState = null;
// Handle specific RTT updates at this node level
if (this.updateType & UpdateType.RenderTexture && this.rtt) {
this.hasRTTupdates = true;
}
if (this.updateType & UpdateType.Global) {
assertTruthy(this.localTransform);
if (this.parentHasRenderTexture === true && parent?.rtt === true) {
// we are at the start of the RTT chain, so we need to reset the globalTransform
// for correct RTT rendering
this.globalTransform = Matrix3d.identity();
// Maintain a full scene global transform for bounds detection
this.sceneGlobalTransform = Matrix3d.copy(parent?.globalTransform || Matrix3d.identity()).multiply(this.localTransform);
}
else if (this.parentHasRenderTexture === true &&
parent?.rtt === false) {
// we're part of an RTT chain but our parent is not the main RTT node
// so we need to propogate the sceneGlobalTransform of the parent
// to maintain a full scene global transform for bounds detection
this.sceneGlobalTransform = Matrix3d.copy(parent?.sceneGlobalTransform || this.localTransform).multiply(this.localTransform);
this.globalTransform = Matrix3d.copy(parent?.globalTransform || this.localTransform, this.globalTransform);
}
else {
this.globalTransform = Matrix3d.copy(parent?.globalTransform || this.localTransform, this.globalTransform);
}
if (parent !== null) {
this.globalTransform.multiply(this.localTransform);
}
this.calculateRenderCoords();
this.updateBoundingRect();
this.setUpdateType(UpdateType.RenderState | UpdateType.Children);
this.childUpdateType |= UpdateType.Global;
if (this.clipping === true) {
this.setUpdateType(UpdateType.Clipping | UpdateType.RenderBounds);
this.childUpdateType |= UpdateType.RenderBounds;
}
}
if (this.updateType & UpdateType.RenderBounds) {
this.createRenderBounds();
this.setUpdateType(UpdateType.RenderState);
this.setUpdateType(UpdateType.Children);
this.childUpdateType |= UpdateType.RenderBounds;
}
if (this.updateType & UpdateType.RenderState) {
renderState = this.checkRenderBounds();
this.setUpdateType(UpdateType.IsRenderable);
// if we're not going out of bounds, update the render state
// this is done so the update loop can finish before we mark a node
// as out of bounds
if (renderState !== CoreNodeRenderState.OutOfBounds) {
this.updateRenderState(renderState);
}
}
if (this.updateType & UpdateType.WorldAlpha) {
if (parent) {
this.worldAlpha = parent.worldAlpha * this.props.alpha;
}
else {
this.worldAlpha = this.props.alpha;
}
this.setUpdateType(UpdateType.Children |
UpdateType.PremultipliedColors |
UpdateType.IsRenderable);
this.childUpdateType |= UpdateType.WorldAlpha;
}
if (this.updateType & UpdateType.IsRenderable) {
this.updateIsRenderable();
}
if (this.updateType & UpdateType.Clipping) {
this.calculateClippingRect(parentClippingRect);
this.setUpdateType(UpdateType.Children);
this.childUpdateType |= UpdateType.Clipping;
this.childUpdateType |= UpdateType.RenderBounds;
}
if (this.updateType & UpdateType.PremultipliedColors) {
this.premultipliedColorTl = mergeColorAlphaPremultiplied(this.props.colorTl, this.worldAlpha, true);
// If all the colors are the same just sent them all to the same value
if (this.props.colorTl === this.props.colorTr &&
this.props.colorBl === this.props.colorBr &&
this.props.colorTl === this.props.colorBl) {
this.premultipliedColorTr =
this.premultipliedColorBl =
this.premultipliedColorBr =
this.premultipliedColorTl;
}
else {
this.premultipliedColorTr = mergeColorAlphaPremultiplied(this.props.colorTr, this.worldAlpha, true);
this.premultipliedColorBl = mergeColorAlphaPremultiplied(this.props.colorBl, this.worldAlpha, true);
this.premultipliedColorBr = mergeColorAlphaPremultiplied(this.props.colorBr, this.worldAlpha, true);
}
}
// No need to update zIndex if there is no parent
if (parent !== null && this.updateType & UpdateType.CalculatedZIndex) {
this.calculateZIndex();
// Tell parent to re-sort children
parent.setUpdateType(UpdateType.ZIndexSortedChildren);
}
if (this.props.strictBounds === true &&
this.renderState === CoreNodeRenderState.OutOfBounds) {
this.updateType &= ~UpdateType.RenderBounds; // remove render bounds update
return;
}
if (this.updateType & UpdateType.Children && this.children.length > 0) {
for (let i = 0, length = this.children.length; i < length; i++) {
const child = this.children[i];
child.setUpdateType(this.childUpdateType);
if (child.updateType === 0) {
continue;
}
let childClippingRect = this.clippingRect;
if (this.rtt === true) {
childClippingRect = {
x: 0,
y: 0,
width: 0,
height: 0,
valid: false,
};
}
child.update(delta, childClippingRect);
}
}
// If the node has an RTT parent and requires a texture re-render, inform the RTT parent
// if (this.parentHasRenderTexture && this.updateType & UpdateType.RenderTexture) {
// @TODO have a more scoped down updateType for RTT updates
if (this.parentHasRenderTexture && this.updateType > 0) {
this.notifyParentRTTOfUpdate();
}
// Sorting children MUST happen after children have been updated so
// that they have the oppotunity to update their calculated zIndex.
if (this.updateType & UpdateType.ZIndexSortedChildren) {
// reorder z-index
this.sortChildren();
}
// If we're out of bounds, apply the render state now
// this is done so nodes can finish their entire update loop before
// being marked as out of bounds
if (renderState === CoreNodeRenderState.OutOfBounds) {
this.updateRenderState(renderState);
this.updateIsRenderable();
if (this.rtt === true &&
renderState === CoreNodeRenderState.OutOfBounds) {
// notify children that we are going out of bounds
// we have to do this now before we stop processing the render tree
this.notifyChildrenRTTOfUpdate(renderState);
// this.childUpdateType |= UpdateType.RenderState;
}
}
// reset update type
this.updateType = 0;
this.childUpdateType = 0;
}
findParentRTTNode() {
let rttNode = this.parent;
while (rttNode && !rttNode.rtt) {
rttNode = rttNode.parent;
}
return rttNode;
}
getRTTParentRenderState() {
const rttNode = this.rttParent || this.findParentRTTNode();
if (!rttNode) {
return null;
}
return rttNode.renderState;
}
notifyChildrenRTTOfUpdate(renderState) {
for (const child of this.children) {
// force child to update render state
child.updateRenderState(renderState);
child.updateIsRenderable();
child.notifyChildrenRTTOfUpdate(renderState);
}
}
notifyParentRTTOfUpdate() {
if (this.parent === null) {
return;
}
const rttNode = this.rttParent || this.findParentRTTNode();
if (!rttNode) {
return;
}
// If an RTT node is found, mark it for re-rendering
rttNode.hasRTTupdates = true;
rttNode.setUpdateType(UpdateType.RenderTexture);
// if rttNode is nested, also make it update its RTT parent
if (rttNode.parentHasRenderTexture === true) {
rttNode.notifyParentRTTOfUpdate();
}
}
checkRenderBounds() {
assertTruthy(this.renderBound);
assertTruthy(this.strictBound);
assertTruthy(this.preloadBound);
if (boundInsideBound(this.renderBound, this.strictBound)) {
return CoreNodeRenderState.InViewport;
}
if (boundInsideBound(this.renderBound, this.preloadBound)) {
return CoreNodeRenderState.InBounds;
}
// check if we're larger then our parent, we're definitely in the viewport
if (boundLargeThanBound(this.renderBound, this.strictBound)) {
return CoreNodeRenderState.InViewport;
}
// check if we dont have dimensions, take our parent's render state
if (this.parent !== null &&
(this.props.width === 0 || this.props.height === 0)) {
return this.parent.renderState;
}
return CoreNodeRenderState.OutOfBounds;
}
updateBoundingRect() {
const transform = this.sceneGlobalTransform || this.globalTransform;
const renderCoords = this.sceneRenderCoords || this.renderCoords;
assertTruthy(transform);
assertTruthy(renderCoords);
const { tb, tc } = transform;
const { x1, y1, x3, y3 } = renderCoords;
if (tb === 0 || tc === 0) {
this.renderBound = createBound(x1, y1, x3, y3, this.renderBound);
}
else {
const { x2, x4, y2, y4 } = renderCoords;
this.renderBound = createBound(Math.min(x1, x2, x3, x4), Math.min(y1, y2, y3, y4), Math.max(x1, x2, x3, x4), Math.max(y1, y2, y3, y4), this.renderBound);
}
}
createRenderBounds() {
assertTruthy(this.stage);
if (this.parent !== null && this.parent.strictBound !== undefined) {
// we have a parent with a valid bound, copy it
const parentBound = this.parent.strictBound;
this.strictBound = createBound(parentBound.x1, parentBound.y1, parentBound.x2, parentBound.y2);
this.preloadBound = createPreloadBounds(this.strictBound, this.boundsMargin);
}
else {
// no parent or parent does not have a bound, take the stage boundaries
this.strictBound = this.stage.strictBound;
this.preloadBound = this.stage.preloadBound;
}
// if clipping is disabled, we're done
if (this.props.clipping === false) {
return;
}
// only create local clipping bounds if node itself is in bounds
// this can only be done if we have a render bound already
if (this.renderBound === undefined) {
return;
}
// if we're out of bounds, we're done
if (boundInsideBound(this.renderBound, this.strictBound) === false) {
return;
}
// clipping is enabled and we are in bounds create our own bounds
const { x, y, width, height } = this.props;
// Pick the global transform if available, otherwise use the local transform
// global transform is only available if the node in an RTT chain
const { tx, ty } = this.sceneGlobalTransform || this.globalTransform || {};
const _x = tx ?? x;
const _y = ty ?? y;
this.strictBound = createBound(_x, _y, _x + width, _y + height, this.strictBound);
this.preloadBound = createPreloadBounds(this.strictBound, this.boundsMargin);
}
updateRenderState(renderState) {
if (renderState === this.renderState) {
return;
}
const previous = this.renderState;
this.renderState = renderState;
const event = CoreNodeRenderStateMap.get(renderState);
assertTruthy(event);
this.emit(event, {
previous,
current: renderState,
});
}
/**
* Updates the `isRenderable` property based on various conditions.
*/
updateIsRenderable() {
let newIsRenderable = false;
let needsTextureOwnership = false;
// If the node is out of bounds or has an alpha of 0, it is not renderable
if (this.checkBasicRenderability() === false) {
this.updateTextureOwnership(false);
this.setRenderable(false);
return;
}
if (this.texture !== null) {
needsTextureOwnership = true;
// we're only renderable if the texture state is loaded
newIsRenderable = this.texture.state === 'loaded';
}
else if ((this.hasShader() || this.hasColorProperties() === true) &&
this.hasDimensions() === true) {
// This mean we have dimensions and a color set, so we can render a ColorTexture
if (this.stage.defaultTexture &&
this.stage.defaultTexture.state === 'loaded') {
newIsRenderable = true;
}
}
this.updateTextureOwnership(needsTextureOwnership);
this.setRenderable(newIsRenderable);
}
/**
* Checks if the node is renderable based on world alpha, dimensions and out of bounds status.
*/
checkBasicRenderability() {
if (this.worldAlpha === 0 || this.isOutOfBounds() === true) {
return false;
}
else {
return true;
}
}
/**
* Sets the renderable state and triggers changes if necessary.
* @param isRenderable - The new renderable state
*/
setRenderable(isRenderable) {
this.isRenderable = isRenderable;
}
/**
* Changes the renderable state of the node.
*/
updateTextureOwnership(isRenderable) {
this.texture?.setRenderableOwner(this, isRenderable);
}
/**
* Checks if the node is out of the viewport bounds.
*/
isOutOfBounds() {
return this.renderState <= CoreNodeRenderState.OutOfBounds;
}
/**
* Checks if the node has dimensions (width/height)
*/
hasDimensions() {
return this.props.width !== 0 && this.props.height !== 0;
}
/**
* Checks if the node has any color properties set.
*/
hasColorProperties() {
return (this.props.color !== 0 ||
this.props.colorTop !== 0 ||
this.props.colorBottom !== 0 ||
this.props.colorLeft !== 0 ||
this.props.colorRight !== 0 ||
this.props.colorTl !== 0 ||
this.props.colorTr !== 0 ||
this.props.colorBl !== 0 ||
this.props.colorBr !== 0);
}
hasShader() {
return this.props.shader !== null;
}
calculateRenderCoords() {
const { width, height } = this;
const { tx, ty, ta, tb, tc, td } = this.globalTransform;
if (tb === 0 && tc === 0) {
const minX = tx;
const maxX = tx + width * ta;
const minY = ty;
const maxY = ty + height * td;
this.renderCoords = RenderCoords.translate(
//top-left
minX, minY,
//top-right
maxX, minY,
//bottom-right
maxX, maxY,
//bottom-left
minX, maxY, this.renderCoords);
}
else {
this.renderCoords = RenderCoords.translate(
//top-left
tx, ty,
//top-right
tx + width * ta, ty + width * tc,
//bottom-right
tx + width * ta + height * tb, ty + width * tc + height * td,
//bottom-left
tx + height * tb, ty + height * td, this.renderCoords);
}
if (this.sceneGlobalTransform === undefined) {
return;
}
const { tx: stx, ty: sty, ta: sta, tb: stb, tc: stc, td: std, } = this.sceneGlobalTransform;
if (stb === 0 && stc === 0) {
const minX = stx;
const maxX = stx + width * sta;
const minY = sty;
const maxY = sty + height * std;
this.sceneRenderCoords = RenderCoords.translate(
//top-left
minX, minY,
//top-right
maxX, minY,
//bottom-right
maxX, maxY,
//bottom-left
minX, maxY, this.sceneRenderCoords);
}
else {
this.sceneRenderCoords = RenderCoords.translate(
//top-left
stx, sty,
//top-right
stx + width * sta, sty + width * stc,
//bottom-right
stx + width * sta + height * stb, sty + width * stc + height * std,
//bottom-left
stx + height * stb, sty + height * std, this.sceneRenderCoords);
}
}
/**
* This function calculates the clipping rectangle for a node.
*
* The function then checks if the node is rotated. If the node requires clipping and is not rotated, a new clipping rectangle is created based on the node's global transform and dimensions.
* If a parent clipping rectangle exists, it is intersected with the node's clipping rectangle (if it exists), or replaces the node's clipping rectangle.
*
* Finally, the node's parentClippingRect and clippingRect properties are updated.
*/
calculateClippingRect(parentClippingRect) {
assertTruthy(this.globalTransform);
const { clippingRect, props, globalTransform: gt } = this;
const { clipping } = props;
const isRotated = gt.tb !== 0 || gt.tc !== 0;
if (clipping === true && isRotated === false) {
clippingRect.x = gt.tx;
clippingRect.y = gt.ty;
clippingRect.width = this.width * gt.ta;
clippingRect.height = this.height * gt.td;
clippingRect.valid = true;
}
else {
clippingRect.valid = false;
}
if (parentClippingRect.valid === true && clippingRect.valid === true) {
// Intersect parent clipping rect with node clipping rect
intersectRect(parentClippingRect, clippingRect, clippingRect);
}
else if (parentClippingRect.valid === true) {
// Copy parent clipping rect
copyRect(parentClippingRect, clippingRect);
clippingRect.valid = true;
}
}
calculateZIndex() {
const props = this.props;
const z = props.zIndex || 0;
const p = props.parent?.zIndex || 0;
let zIndex = z;
if (props.parent?.zIndexLocked) {
zIndex = z < p ? z : p;
}
this.calcZIndex = zIndex;
}
/**
* Destroy the node and cleanup all resources
*/
destroy() {
if (this.destroyed === true) {
return;
}
this.destroyed = true;
this.unloadTexture();
this.clippingRect.valid = false;
this.isRenderable = false;
this.renderCoords = undefined;
this.renderBound = undefined;
this.strictBound = undefined;
this.preloadBound = undefined;
this.globalTransform = undefined;
this.scaleRotateTransform = undefined;
this.localTransform = undefined;
this.props.texture = null;
this.props.shader = this.stage.defShaderCtr;
while (this.children.length > 0) {
this.children[0]?.destroy();
}
// This very action will also remove the node from the parent's children array
this.parent = null;
if (this.rtt) {
this.stage.renderer.removeRTTNode(this);
}
this.removeAllListeners();
}
renderQuads(renderer) {
// Prevent quad rendering if parent has a render texture
// and renderer is not currently rendering to a texture
if (this.parentHasRenderTexture) {
if (!renderer.renderToTextureActive) {
return;
}
// Prevent quad rendering if parent render texture is not the active render texture
if (this.parentRenderTexture !== renderer.activeRttNode) {
return;
}
}
assertTruthy(this.globalTransform);
assertTruthy(this.renderCoords);
// add to list of renderables to be sorted before rendering
renderer.addQuad({
width: this.props.width,
height: this.props.height,
colorTl: this.premultipliedColorTl,
colorTr: this.premultipliedColorTr,
colorBl: this.premultipliedColorBl,
colorBr: this.premultipliedColorBr,
// if we do not have a texture, use the default texture
// this assumes any renderable node is either a distinct texture or a ColorTexture
texture: this.texture || this.stage.defaultTexture,
textureOptions: this.textureOptions,
zIndex: this.zIndex,
shader: this.shader.shader,
shaderProps: this.shader.getResolvedProps(),
alpha: this.worldAlpha,
clippingRect: this.clippingRect,
tx: this.globalTransform.tx,
ty: this.globalTransform.ty,
ta: this.globalTransform.ta,
tb: this.globalTransform.tb,
tc: this.globalTransform.tc,
td: this.globalTransform.td,
renderCoords: this.renderCoords,
rtt: this.rtt,
parentHasRenderTexture: this.parentHasRenderTexture,
framebufferDimensions: this.framebufferDimensions,
});
}
//#region Properties
get id() {
return this._id;
}
get data() {
return this.props.data;
}
set data(d) {
this.props.data = d;
}
get x() {
return this.props.x;
}
set x(value) {
if (this.props.x !== value) {
this.props.x = value;
this.setUpdateType(UpdateType.Local);
}
}
get absX() {
return (this.props.x +
-this.props.width * this.props.mountX +
(this.props.parent?.absX || this.props.parent?.globalTransform?.tx || 0));
}
get absY() {
return (this.props.y +
-this.props.height * this.props.mountY +
(this.props.parent?.absY ?? 0));
}
get y() {
return this.props.y;
}
set y(value) {
if (this.props.y !== value) {
this.props.y = value;
this.setUpdateType(UpdateType.Local);
}
}
get width() {
return this.props.width;
}
set width(value) {
if (this.props.width !== value) {
this.props.width = value;
this.setUpdateType(UpdateType.Local);
if (this.props.rtt) {
this.texture = this.stage.txManager.createTexture('RenderTexture', {
width: this.width,
height: this.height,
});
this.setUpdateType(UpdateType.RenderTexture);
}
}
}
get height() {
return this.props.height;
}
set height(value) {
if (this.props.height !== value) {
this.props.height = value;
this.setUpdateType(UpdateType.Local);
if (this.props.rtt) {
this.texture = this.stage.txManager.createTexture('RenderTexture', {
width: this.width,
height: this.height,
});
this.setUpdateType(UpdateType.RenderTexture);
}
}
}
get scale() {
// The CoreNode `scale` property is only used by Animations.
// Unlike INode, `null` should never be possibility for Animations.
return this.scaleX;
}
set scale(value) {
// The CoreNode `scale` property is only used by Animations.
// Unlike INode, `null` should never be possibility for Animations.
this.scaleX = value;
this.scaleY = value;
}
get scaleX() {
return this.props.scaleX;
}
set scaleX(value) {
if (this.props.scaleX !== value) {
this.props.scaleX = value;
this.setUpdateType(UpdateType.ScaleRotate);
}
}
get scaleY() {
return this.props.scaleY;
}
set scaleY(value) {
if (this.props.scaleY !== value) {
this.props.scaleY = value;
this.setUpdateType(UpdateType.ScaleRotate);
}
}
get mount() {
return this.props.mount;
}
set mount(value) {
if (this.props.mountX !== value || this.props.mountY !== value) {
this.props.mountX = value;
this.props.mountY = value;
this.props.mount = value;
this.setUpdateType(UpdateType.Local);
}
}
get mountX() {
return this.props.mountX;
}
set mountX(value) {
if (this.props.mountX !== value) {
this.props.mountX = value;
this.setUpdateType(UpdateType.Local);
}
}
get mountY() {
return this.props.mountY;
}
set mountY(value) {
if (this.props.mountY !== value) {
this.props.mountY = value;
this.setUpdateType(UpdateType.Local);
}
}
get pivot() {
return this.props.pivot;
}
set pivot(value) {
if (this.props.pivotX !== value || this.props.pivotY !== value) {
this.props.pivotX = value;
this.props.pivotY = value;
this.props.pivot = value;
this.setUpdateType(UpdateType.Local);
}
}
get pivotX() {
return this.props.pivotX;
}
set pivotX(value) {
if (this.props.pivotX !== value) {
this.props.pivotX = value;
this.setUpdateType(UpdateType.Local);
}
}
get pivotY() {
return this.props.pivotY;
}
set pivotY(value) {
if (this.props.pivotY !== value) {
this.props.pivotY = value;
this.setUpdateType(UpdateType.Local);
}
}
get rotation() {
return this.props.rotation;
}
set rotation(value) {
if (this.props.rotation !== value) {
this.props.rotation = value;
this.setUpdateType(UpdateType.ScaleRotate);
}
}
get alpha() {
return this.props.alpha;
}
set alpha(value) {
this.props.alpha = value;
this.setUpdateType(UpdateType.PremultipliedColors |
UpdateType.WorldAlpha |
UpdateType.Children |
UpdateType.IsRenderable);
this.childUpdateType |= UpdateType.WorldAlpha;
}
get autosize() {
return this.props.autosize;
}
set autosize(value) {
this.props.autosize = value;
}
get boundsMargin() {
return (this.props.boundsMargin ??
this.parent?.boundsMargin ??
this.stage.boundsMargin);
}
set boundsMargin(value) {
if (value === this.props.boundsMargin) {
return;
}
if (value === null) {
this.props.boundsMargin = value;
}
else {
const bm = Array.isArray(value)
? value
: [value, value, value, value];
this.props.boundsMargin = bm;
}
this.setUpdateType(UpdateType.RenderBounds);
}
get clipping() {
return this.props.clipping;
}
set clipping(value) {
this.props.clipping = value;
this.setUpdateType(UpdateType.Clipping | UpdateType.RenderBounds | UpdateType.Children);
this.childUpdateType |= UpdateType.Global | UpdateType.Clipping;
}
get color() {
return this.props.color;
}
set color(value) {
this.colorTop = value;
this.colorBottom = value;
this.colorLeft = value;
this.colorRight = value;
this.props.color = value;
this.setUpdateType(UpdateType.PremultipliedColors);
}
get colorTop() {
return this.props.colorTop;
}
set colorTop(value) {
if (this.props.colorTl !== value || this.props.colorTr !== value) {
this.colorTl = value;
this.colorTr = value;
}
this.props.colorTop = value;
this.setUpdateType(UpdateType.PremultipliedColors);
}
get colorBottom() {
return this.props.colorBottom;
}
set colorBottom(value) {
if (this.props.colorBl !== value || this.props.colorBr !== value) {
this.colorBl = value;
this.colorBr = value;
}
this.props.colorBottom = value;
this.setUpdateType(UpdateType.PremultipliedColors);
}
get colorLeft() {
return this.props.colorLeft;
}
set colorLeft(value) {
if (this.props.colorTl !== value || this.props.colorBl !== value) {
this.colorTl = value;
this.colorBl = value;
}
this.props.colorLeft = value;
this.setUpdateType(UpdateType.PremultipliedColors);
}
get colorRight() {
return this.props.colorRight;
}
set colorRight(value) {
if (this.props.colorTr !== value || this.props.colorBr !== value) {
this.colorTr = value;
this.colorBr = value;
}
this.props.colorRight = value;
this.setUpdateType(UpdateType.PremultipliedColors);
}
get colorTl() {
return this.props.colorTl;
}
set colorTl(value) {
this.props.colorTl = value;
this.setUpdateType(UpdateType.PremultipliedColors);
}
get colorTr() {
return this.props.colorTr;
}
set colorTr(value) {
this.props.colorTr = value;
this.setUpdateType(UpdateType.PremultipliedColors);
}
get colorBl() {
return this.props.colorBl;
}
set colorBl(value) {
this.props.colorBl = value;
this.setUpdateType(UpdateType.PremultipliedColors);
}
get colorBr() {
return this.props.colorBr;
}
set colorBr(value) {
this.props.colorBr = value;
this.setUpdateType(UpdateType.PremultipliedColors);
}
// we're only interested in parent zIndex to test
// if we should use node zIndex is higher then parent zIndex
get zIndexLocked() {
return this.props.zIndexLocked || 0;
}
set zIndexLocked(value) {
this.props.zIndexLocked = value;
this.setUpdateType(UpdateType.CalculatedZIndex | UpdateType.Children);
for (let i = 0, length = this.children.length; i < length; i++) {
this.children[i].setUpdateType(UpdateType.CalculatedZIndex);
}
}
get zIndex() {
return this.props.zIndex;
}
set zIndex(value) {
this.props.zIndex = value;
this.setUpdateType(UpdateType.CalculatedZIndex | UpdateType.Children);
for (let i = 0, length = this.children.length; i < length; i++) {
this.children[i].setUpdateType(UpdateType.CalculatedZIndex);
}
}
get parent() {
return this.props.parent;
}
set parent(newParent) {
const oldParent = this.props.parent;
if (oldParent === newParent) {
return;
}
this.props.parent = newParent;
if (oldParent) {
const index = oldParent.children.indexOf(this);
assertTruthy(index !== -1, "CoreNode.parent: Node not found in old parent's children!");
oldParent.children.splice(index, 1);
oldParent.setUpdateType(UpdateType.Children | UpdateType.ZIndexSortedChildren);
}
if (newParent) {
newParent.children.push(this);
// Since this node has a new parent, to be safe, have it do a full update.
this.setUpdateType(UpdateType.All);
// Tell parent that it's children need to be updated and sorted.
newParent.setUpdateType(UpdateType.Children | UpdateType.ZIndexSortedChildren);
// If the new parent has an RTT enabled, apply RTT inheritance
if (newParent.rtt || newParent.parentHasRenderTexture) {
this.applyRTTInheritance(newParent);
}
}
this.updateScaleRotateTransform();
// fetch render bounds from parent
this.setUpdateType(UpdateType.RenderBounds | UpdateType.Children);
}
get preventCleanup() {
return this.props.textureOptions.preventCleanup || false;
}
set preventCleanup(value) {
if (isProductionEnvironment() === false) {
console.warn('CoreNode.preventCleanup: Is deprecated and will be removed in upcoming release, please use textureOptions.preventCleanup instead');
}
this.props.textureOptions.preventCleanup = value;
}
get rtt() {
return this.props.rtt;
}
set rtt(value) {
if (this.props.rtt === value) {
return;
}
this.props.rtt = value;
if (value === true) {
this.initRenderTexture();
this.markChildrenWithRTT();
}
else {
this.cleanupRenderTexture();
}
this.setUpdateType(UpdateType.RenderTexture);
if (this.parentHasRenderTexture === true) {
this.notifyParentRTTOfUpdate();
}
}
initRenderTexture() {