@lichess-org/chessground
Version:
lichess.org chess ui
178 lines (141 loc) • 6 kB
text/typescript
import * as cg from './types.js';
export const invRanks: readonly cg.Rank[] = [...cg.ranks].reverse();
export const allKeys: readonly cg.Key[] = cg.files.flatMap(f => cg.ranks.map(r => (f + r) as cg.Key));
export const pos2key = (pos: cg.Pos): cg.Key | undefined =>
pos.every(x => x >= 0 && x <= 7) ? allKeys[8 * pos[0] + pos[1]] : undefined;
export const pos2keyUnsafe = (pos: cg.Pos): cg.Key => pos2key(pos)!;
export const key2pos = (k: cg.Key): cg.Pos => [k.charCodeAt(0) - 97, k.charCodeAt(1) - 49];
export const uciToMove = (uci: string | undefined): cg.Key[] | undefined => {
if (!uci) return undefined;
if (uci[1] === '@') return [uci.slice(2, 4) as cg.Key];
return [uci.slice(0, 2), uci.slice(2, 4)] as cg.Key[];
};
export const allPos: readonly cg.Pos[] = allKeys.map(key2pos);
export const allPosAndKey: readonly cg.PosAndKey[] = allKeys.map((key, i) => ({ key, pos: allPos[i] }));
export function memo<A>(f: () => A): cg.Memo<A> {
let v: A | undefined;
const ret = (): A => {
if (v === undefined) v = f();
return v;
};
ret.clear = () => {
v = undefined;
};
return ret;
}
export const timer = (): cg.Timer => {
let startAt: number | undefined;
return {
start() {
startAt = performance.now();
},
cancel() {
startAt = undefined;
},
stop() {
if (!startAt) return 0;
const time = performance.now() - startAt;
startAt = undefined;
return time;
},
};
};
export const opposite = (c: cg.Color): cg.Color => (c === 'white' ? 'black' : 'white');
export const distanceSq = (pos1: cg.Pos, pos2: cg.Pos): number =>
(pos1[0] - pos2[0]) ** 2 + (pos1[1] - pos2[1]) ** 2;
export const samePiece = (p1: cg.Piece, p2: cg.Piece): boolean =>
p1.role === p2.role && p1.color === p2.color;
export const samePos = (p1: cg.Pos, p2: cg.Pos): boolean => p1[0] === p2[0] && p1[1] === p2[1];
export const posToTranslate =
(bounds: DOMRectReadOnly): ((pos: cg.Pos, asWhite: boolean) => cg.NumberPair) =>
(pos, asWhite) => [
((asWhite ? pos[0] : 7 - pos[0]) * bounds.width) / 8,
((asWhite ? 7 - pos[1] : pos[1]) * bounds.height) / 8,
];
export const translate = (el: HTMLElement, pos: cg.NumberPair): void => {
el.style.transform = `translate(${pos[0]}px,${pos[1]}px)`;
};
export const translateAndScale = (el: HTMLElement, pos: cg.NumberPair, scale = 1): void => {
el.style.transform = `translate(${pos[0]}px,${pos[1]}px) scale(${scale})`;
};
export const setVisible = (el: HTMLElement, v: boolean): void => {
el.style.display = v ? '' : 'none';
};
export const eventPosition = (e: cg.MouchEvent): cg.NumberPair | undefined => {
if (e.clientX || e.clientX === 0) return [e.clientX, e.clientY!];
if (e.targetTouches?.[0]) return [e.targetTouches[0].clientX, e.targetTouches[0].clientY];
return; // touchend has no position!
};
const isFireMac = memo(
() =>
!('ontouchstart' in window) &&
['macintosh', 'firefox'].every(x => navigator.userAgent.toLowerCase().includes(x)),
);
export const isRightButton = (e: cg.MouchEvent): boolean => e.button === 2 && !(e.ctrlKey && isFireMac());
export const createEl = (tagName: string, className?: string): HTMLElement => {
const el = document.createElement(tagName);
if (className) el.className = className;
return el;
};
export function computeSquareCenter(key: cg.Key, asWhite: boolean, bounds: DOMRectReadOnly): cg.NumberPair {
const pos = key2pos(key);
if (!asWhite) {
pos[0] = 7 - pos[0];
pos[1] = 7 - pos[1];
}
return [
bounds.left + (bounds.width * pos[0]) / 8 + bounds.width / 16,
bounds.top + (bounds.height * (7 - pos[1])) / 8 + bounds.height / 16,
];
}
export const diff = (a: number, b: number): number => Math.abs(a - b);
export const knightDir: cg.DirectionalCheck = (x1, y1, x2, y2) => diff(x1, x2) * diff(y1, y2) === 2;
export const rookDir: cg.DirectionalCheck = (x1, y1, x2, y2) => (x1 === x2) !== (y1 === y2);
export const bishopDir: cg.DirectionalCheck = (x1, y1, x2, y2) => diff(x1, x2) === diff(y1, y2) && x1 !== x2;
export const queenDir: cg.DirectionalCheck = (x1, y1, x2, y2) =>
rookDir(x1, y1, x2, y2) || bishopDir(x1, y1, x2, y2);
export const kingDirNonCastling: cg.DirectionalCheck = (x1, y1, x2, y2) =>
Math.max(diff(x1, x2), diff(y1, y2)) === 1;
export const pawnDirCapture = (x1: number, y1: number, x2: number, y2: number, isDirectionUp: boolean) =>
diff(x1, x2) === 1 && y2 === y1 + (isDirectionUp ? 1 : -1);
export const pawnDirAdvance = (x1: number, y1: number, x2: number, y2: number, isDirectionUp: boolean) => {
const step = isDirectionUp ? 1 : -1;
return (
x1 === x2 &&
(y2 === y1 + step ||
// allow 2 squares from first two ranks, for horde
(y2 === y1 + 2 * step && (isDirectionUp ? y1 <= 1 : y1 >= 6)))
);
};
/** Returns all board squares between (x1, y1) and (x2, y2) exclusive,
* along a straight line (rook or bishop path). Returns [] if not aligned, or none between.
*/
export const squaresBetween = (x1: number, y1: number, x2: number, y2: number): cg.Key[] => {
const dx = x2 - x1;
const dy = y2 - y1;
// Must be a straight or diagonal line
if (dx && dy && Math.abs(dx) !== Math.abs(dy)) return [];
const stepX = Math.sign(dx),
stepY = Math.sign(dy);
const squares: cg.Pos[] = [];
let x = x1 + stepX,
y = y1 + stepY;
while (x !== x2 || y !== y2) {
squares.push([x, y]);
x += stepX;
y += stepY;
}
return squares.map(pos2key).filter(k => k !== undefined);
};
export const adjacentSquares = (square: cg.Key): cg.Key[] => {
const pos = key2pos(square);
const adjacentSquares: cg.Pos[] = [];
if (pos[0] > 0) adjacentSquares.push([pos[0] - 1, pos[1]]);
if (pos[0] < 7) adjacentSquares.push([pos[0] + 1, pos[1]]);
return adjacentSquares.map(pos2key).filter(k => k !== undefined);
};
export const squareShiftedVertically = (square: cg.Key, delta: number): cg.Key | undefined => {
const pos = key2pos(square);
pos[1] += delta;
return pos2key(pos);
};