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@lichess-org/chessground

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import * as cg from './types.js'; export const invRanks: readonly cg.Rank[] = [...cg.ranks].reverse(); export const allKeys: readonly cg.Key[] = cg.files.flatMap(f => cg.ranks.map(r => (f + r) as cg.Key)); export const pos2key = (pos: cg.Pos): cg.Key | undefined => pos.every(x => x >= 0 && x <= 7) ? allKeys[8 * pos[0] + pos[1]] : undefined; export const pos2keyUnsafe = (pos: cg.Pos): cg.Key => pos2key(pos)!; export const key2pos = (k: cg.Key): cg.Pos => [k.charCodeAt(0) - 97, k.charCodeAt(1) - 49]; export const uciToMove = (uci: string | undefined): cg.Key[] | undefined => { if (!uci) return undefined; if (uci[1] === '@') return [uci.slice(2, 4) as cg.Key]; return [uci.slice(0, 2), uci.slice(2, 4)] as cg.Key[]; }; export const allPos: readonly cg.Pos[] = allKeys.map(key2pos); export const allPosAndKey: readonly cg.PosAndKey[] = allKeys.map((key, i) => ({ key, pos: allPos[i] })); export function memo<A>(f: () => A): cg.Memo<A> { let v: A | undefined; const ret = (): A => { if (v === undefined) v = f(); return v; }; ret.clear = () => { v = undefined; }; return ret; } export const timer = (): cg.Timer => { let startAt: number | undefined; return { start() { startAt = performance.now(); }, cancel() { startAt = undefined; }, stop() { if (!startAt) return 0; const time = performance.now() - startAt; startAt = undefined; return time; }, }; }; export const opposite = (c: cg.Color): cg.Color => (c === 'white' ? 'black' : 'white'); export const distanceSq = (pos1: cg.Pos, pos2: cg.Pos): number => (pos1[0] - pos2[0]) ** 2 + (pos1[1] - pos2[1]) ** 2; export const samePiece = (p1: cg.Piece, p2: cg.Piece): boolean => p1.role === p2.role && p1.color === p2.color; export const samePos = (p1: cg.Pos, p2: cg.Pos): boolean => p1[0] === p2[0] && p1[1] === p2[1]; export const posToTranslate = (bounds: DOMRectReadOnly): ((pos: cg.Pos, asWhite: boolean) => cg.NumberPair) => (pos, asWhite) => [ ((asWhite ? pos[0] : 7 - pos[0]) * bounds.width) / 8, ((asWhite ? 7 - pos[1] : pos[1]) * bounds.height) / 8, ]; export const translate = (el: HTMLElement, pos: cg.NumberPair): void => { el.style.transform = `translate(${pos[0]}px,${pos[1]}px)`; }; export const translateAndScale = (el: HTMLElement, pos: cg.NumberPair, scale = 1): void => { el.style.transform = `translate(${pos[0]}px,${pos[1]}px) scale(${scale})`; }; export const setVisible = (el: HTMLElement, v: boolean): void => { el.style.display = v ? '' : 'none'; }; export const eventPosition = (e: cg.MouchEvent): cg.NumberPair | undefined => { if (e.clientX || e.clientX === 0) return [e.clientX, e.clientY!]; if (e.targetTouches?.[0]) return [e.targetTouches[0].clientX, e.targetTouches[0].clientY]; return; // touchend has no position! }; const isFireMac = memo( () => !('ontouchstart' in window) && ['macintosh', 'firefox'].every(x => navigator.userAgent.toLowerCase().includes(x)), ); export const isRightButton = (e: cg.MouchEvent): boolean => e.button === 2 && !(e.ctrlKey && isFireMac()); export const createEl = (tagName: string, className?: string): HTMLElement => { const el = document.createElement(tagName); if (className) el.className = className; return el; }; export function computeSquareCenter(key: cg.Key, asWhite: boolean, bounds: DOMRectReadOnly): cg.NumberPair { const pos = key2pos(key); if (!asWhite) { pos[0] = 7 - pos[0]; pos[1] = 7 - pos[1]; } return [ bounds.left + (bounds.width * pos[0]) / 8 + bounds.width / 16, bounds.top + (bounds.height * (7 - pos[1])) / 8 + bounds.height / 16, ]; } export const diff = (a: number, b: number): number => Math.abs(a - b); export const knightDir: cg.DirectionalCheck = (x1, y1, x2, y2) => diff(x1, x2) * diff(y1, y2) === 2; export const rookDir: cg.DirectionalCheck = (x1, y1, x2, y2) => (x1 === x2) !== (y1 === y2); export const bishopDir: cg.DirectionalCheck = (x1, y1, x2, y2) => diff(x1, x2) === diff(y1, y2) && x1 !== x2; export const queenDir: cg.DirectionalCheck = (x1, y1, x2, y2) => rookDir(x1, y1, x2, y2) || bishopDir(x1, y1, x2, y2); export const kingDirNonCastling: cg.DirectionalCheck = (x1, y1, x2, y2) => Math.max(diff(x1, x2), diff(y1, y2)) === 1; export const pawnDirCapture = (x1: number, y1: number, x2: number, y2: number, isDirectionUp: boolean) => diff(x1, x2) === 1 && y2 === y1 + (isDirectionUp ? 1 : -1); export const pawnDirAdvance = (x1: number, y1: number, x2: number, y2: number, isDirectionUp: boolean) => { const step = isDirectionUp ? 1 : -1; return ( x1 === x2 && (y2 === y1 + step || // allow 2 squares from first two ranks, for horde (y2 === y1 + 2 * step && (isDirectionUp ? y1 <= 1 : y1 >= 6))) ); }; /** Returns all board squares between (x1, y1) and (x2, y2) exclusive, * along a straight line (rook or bishop path). Returns [] if not aligned, or none between. */ export const squaresBetween = (x1: number, y1: number, x2: number, y2: number): cg.Key[] => { const dx = x2 - x1; const dy = y2 - y1; // Must be a straight or diagonal line if (dx && dy && Math.abs(dx) !== Math.abs(dy)) return []; const stepX = Math.sign(dx), stepY = Math.sign(dy); const squares: cg.Pos[] = []; let x = x1 + stepX, y = y1 + stepY; while (x !== x2 || y !== y2) { squares.push([x, y]); x += stepX; y += stepY; } return squares.map(pos2key).filter(k => k !== undefined); }; export const adjacentSquares = (square: cg.Key): cg.Key[] => { const pos = key2pos(square); const adjacentSquares: cg.Pos[] = []; if (pos[0] > 0) adjacentSquares.push([pos[0] - 1, pos[1]]); if (pos[0] < 7) adjacentSquares.push([pos[0] + 1, pos[1]]); return adjacentSquares.map(pos2key).filter(k => k !== undefined); }; export const squareShiftedVertically = (square: cg.Key, delta: number): cg.Key | undefined => { const pos = key2pos(square); pos[1] += delta; return pos2key(pos); };