@levimc-lse/types
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TypeScript declaration files for the Legacy Script Engine.
233 lines (195 loc) • 6.17 kB
TypeScript
/// <reference path="../index.d.ts" />
declare namespace mc {
/** 玩家开始连接服务器 */
function listen(
event: 'onPreJoin',
listener: (player: Player) => boolean | void,
): boolean
/** 玩家进入游戏(加载世界完成) */
function listen(event: 'onJoin', listener: (player: Player) => void): boolean
/** 玩家离开游戏 */
function listen(event: 'onLeft', listener: (player: Player) => void): boolean
/** 玩家重生 */
function listen(event: 'onRespawn', listener: (player: Player) => void): boolean
/** 玩家死亡 */
function listen(
event: 'onPlayerDie',
listener: (player: Player, source: Entity | null) => void,
): boolean
/** 玩家执行命令 */
function listen(
event: 'onPlayerCmd',
listener: (player: Player, cmd: string) => boolean | void,
): boolean
/** 玩家发送聊天信息 */
function listen(
event: 'onChat',
listener: (player: Player, msg: string) => boolean | void,
): boolean
/** 玩家切换维度 */
function listen(
event: 'onChangeDim',
listener: (player: Player, dimId: 0 | 1 | 2) => void,
): boolean
/** 玩家跳跃 */
function listen(event: 'onJump', listener: (player: Player) => void): boolean
/** 玩家切换潜行状态 */
function listen(
event: 'onSneak',
listener: (player: Player, isSneaking: boolean) => void,
): boolean
/** 玩家攻击实体 */
function listen(
event: 'onAttackEntity',
listener: (player: Player, entity: Entity, damage: number) => boolean | void,
): boolean
/** 玩家攻击方块 */
function listen(
event: 'onAttackBlock',
listener: (player: Player, block: Block, item: Item) => boolean | void,
): boolean
/** 玩家使用物品 */
function listen(
event: 'onUseItem',
listener: (player: Player, item: Item) => boolean | void,
): boolean
/** 玩家对方块使用物品(点击右键) */
function listen(
event: 'onUseItemOn',
listener: (
player: Player,
item: Item,
block: Block,
side: number,
pos: FloatPos,
) => boolean | void,
): boolean
/** 玩家捡起物品 */
function listen(
event: 'onTakeItem',
listener: (player: Player, entity: Entity, item: Item) => boolean | void,
): boolean
/** 玩家丢出物品 */
function listen(
event: 'onDropItem',
listener: (player: Player, item: Item) => boolean | void,
): boolean
/** 玩家正在吃食物 */
function listen(event: 'onEat', listener: (player: Player) => boolean | void): boolean
/** 玩家消耗图腾 */
function listen(
event: 'onConsumeTotem',
listener: (player: Player) => boolean | void,
): boolean
/** 玩家获得效果 */
function listen(
event: 'onEffectAdded',
listener: (
player: Player,
effectName: string,
amplifier: number,
duration: number,
) => boolean | void,
): boolean
/** 玩家开始连接服务器 */
function listen(
event: 'onPreJoin',
listener: (player: Player) => boolean | void,
): boolean
/** 玩家移除效果 */
function listen(
event: 'onEffectRemoved',
listener: (player: Player, effectName: string) => boolean | void,
): boolean
/** 玩家刷新效果 */
function listen(
event: 'onEffectUpdated',
listener: (
player: Player,
effectName: string,
amplifier: number,
duration: number,
) => boolean | void,
): boolean
/** 玩家开始破坏方块/点击左键 */
function listen(
event: 'onStartDestroyBlock',
listener: (player: Player, block: Block) => void,
): boolean
/** 玩家破坏方块完成 */
function listen(
event: 'onDestroyBlock',
listener: (player: Player, block: Block) => boolean | void,
): boolean
/** 玩家尝试放置方块 */
function listen(
event: 'onPlaceBlock',
listener: (player: Player, block: Block) => boolean | void,
): boolean
/** 玩家放置方块 */
function listen(
event: 'afterPlaceBlock',
listener: (player: Player, block: Block) => void,
): boolean
/** 玩家打开容器方块 */
function listen(
event: 'onOpenContainer',
listener: (player: Player, block: Block) => boolean | void,
): boolean
/** 玩家关闭容器方块 */
function listen(
event: 'onCloseContainer',
listener: (player: Player, block: Block) => boolean | void,
): boolean
/** 玩家物品栏变化 */
function listen(
event: 'onInventoryChange',
listener: (player: Player, slotNum: number, oldItem: Item, newItem: Item) => void,
): boolean
/** 玩家改变疾跑状态 */
function listen(
event: 'onChangeSprinting',
listener: (player: Player, sprinting: boolean) => void,
): boolean
/** 玩家使用重生锚 */
function listen(
event: 'onUseRespawnAnchor',
listener: (player: Player, pos: IntPos) => boolean | void,
): boolean
/** 玩家改变盔甲栏 */
function listen(
event: 'onSetArmor',
listener: (player: Player, slotNum: number, item: Item) => boolean | void,
): boolean
/** 玩家打开容器类GUI */
function listen(
event: 'onOpenContainerScreen',
listener: (player: Player) => boolean | void,
): boolean
/** 玩家获得经验 */
function listen(
event: 'onExperienceAdd',
listener: (player: Player, exp: number) => boolean | void,
): boolean
/** 玩家上床 */
function listen(
event: 'onBedEnter',
listener: (player: Player, pos: IntPos) => boolean | void,
): boolean
/** 玩家使用桶装东西 */
function listen(
event: 'onUseBucketPlace',
listener: (
player: Player,
item: Item,
block: Block | Item,
side: 1 | 2 | 3 | 4 | 5 | 6,
pos: FloatPos,
) => boolean | void,
): boolean
/** 玩家吃下食物 */
function listen(
event: 'onAte',
listener: (player: Player, item: Item) => void,
): boolean
}