@levimc-lse/scaffold
Version:
A utility for assisting in the development of Legacy Script Engine plugins.
48 lines (47 loc) • 2.08 kB
JavaScript
;
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.SocketClient = void 0;
const node_net_1 = require("node:net");
const BaseSocketEventable_1 = require("./BaseSocketEventable");
const SocketServer_1 = require("./SocketServer");
class SocketClient extends BaseSocketEventable_1.BaseSocketEventable {
constructor(aliasName) {
super();
this.socketPath = SocketServer_1.SocketServer.getSocketPath(aliasName);
this.socket = null;
}
connect() {
return __awaiter(this, void 0, void 0, function* () {
return new Promise((resolve, reject) => {
this.socket = (0, node_net_1.createConnection)(this.socketPath, () => {
var _a;
(_a = this.socket) === null || _a === void 0 ? void 0 : _a.on("data", (chunk) => {
this.emit("message", this.socket, chunk.toString().trim());
});
resolve();
});
this.socket.on("error", (error) => {
reject(error);
});
this.socket.on("close", () => {
this.emit("close");
});
});
});
}
sendMessage(message) {
if (this.socket) {
this.socket.write(message);
}
}
}
exports.SocketClient = SocketClient;