@levimc-lse/interface-api
Version:
API for the logic tree development framework that supports cross-plugin UI queues at runtime in Minecraft Legacy Script Engine.
99 lines (98 loc) • 3.85 kB
JavaScript
;
var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
var desc = Object.getOwnPropertyDescriptor(m, k);
if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) {
desc = { enumerable: true, get: function() { return m[k]; } };
}
Object.defineProperty(o, k2, desc);
}) : (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
o[k2] = m[k];
}));
var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
Object.defineProperty(o, "default", { enumerable: true, value: v });
}) : function(o, v) {
o["default"] = v;
});
var __importStar = (this && this.__importStar) || (function () {
var ownKeys = function(o) {
ownKeys = Object.getOwnPropertyNames || function (o) {
var ar = [];
for (var k in o) if (Object.prototype.hasOwnProperty.call(o, k)) ar[ar.length] = k;
return ar;
};
return ownKeys(o);
};
return function (mod) {
if (mod && mod.__esModule) return mod;
var result = {};
if (mod != null) for (var k = ownKeys(mod), i = 0; i < k.length; i++) if (k[i] !== "default") __createBinding(result, mod, k[i]);
__setModuleDefault(result, mod);
return result;
};
})();
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.UiMailBox = void 0;
const node_events_1 = __importDefault(require("node:events"));
const net = __importStar(require("node:net"));
const UiMaster_1 = require("./UiMaster");
const UiStatus_1 = require("./UiStatus");
class UiMailBox extends node_events_1.default {
static getInstance() {
if (!UiMailBox.instance) {
UiMailBox.instance = new UiMailBox();
}
return UiMailBox.instance;
}
constructor() {
super();
this.client = new net.Socket();
this.client.on("connect", () => {
this.client.on("data", (data) => {
try {
const jsonString = data.toString("utf-8");
const jsonData = JSON.parse(jsonString);
this.emit("renderCalling", jsonData.playerIdentifier, jsonData.triggerId);
}
catch (error) {
logger.error(error);
}
});
this.client.on("error", (error) => {
logger.error(error);
});
this.client.on("close", () => {
logger.warn("Socket client closed. Reconnecting...");
setTimeout(() => {
this.client.connect(UiMaster_1.UiMaster.PIPE_PATH);
});
});
});
this.client.connect(UiMaster_1.UiMaster.PIPE_PATH);
}
pend(levelType, targetPlayerIdentifier, triggerId, occupiedTicks) {
const pendingRenderMetaData = {
levelType: levelType,
targetPlayerIdentifier: targetPlayerIdentifier,
triggerId: triggerId,
occupiedTicks: occupiedTicks,
status: UiStatus_1.UiStatus.PENDING
};
this.client.write(JSON.stringify(pendingRenderMetaData));
}
fulfill(levelType, targetPlayerIdentifier, triggerId, occupiedTicks) {
const fulfilledRenderMetaData = {
levelType: levelType,
targetPlayerIdentifier: targetPlayerIdentifier,
triggerId: triggerId,
occupiedTicks: occupiedTicks,
status: UiStatus_1.UiStatus.FULFILLED
};
this.client.write(JSON.stringify(fulfilledRenderMetaData) + "\n");
}
}
exports.UiMailBox = UiMailBox;