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@levimc-lse/interface-api

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API for the logic tree development framework that supports cross-plugin UI queues at runtime in Minecraft Legacy Script Engine.

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"use strict"; var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) { if (k2 === undefined) k2 = k; var desc = Object.getOwnPropertyDescriptor(m, k); if (!desc || ("get" in desc ? !m.__esModule : desc.writable || desc.configurable)) { desc = { enumerable: true, get: function() { return m[k]; } }; } Object.defineProperty(o, k2, desc); }) : (function(o, m, k, k2) { if (k2 === undefined) k2 = k; o[k2] = m[k]; })); var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) { Object.defineProperty(o, "default", { enumerable: true, value: v }); }) : function(o, v) { o["default"] = v; }); var __importStar = (this && this.__importStar) || (function () { var ownKeys = function(o) { ownKeys = Object.getOwnPropertyNames || function (o) { var ar = []; for (var k in o) if (Object.prototype.hasOwnProperty.call(o, k)) ar[ar.length] = k; return ar; }; return ownKeys(o); }; return function (mod) { if (mod && mod.__esModule) return mod; var result = {}; if (mod != null) for (var k = ownKeys(mod), i = 0; i < k.length; i++) if (k[i] !== "default") __createBinding(result, mod, k[i]); __setModuleDefault(result, mod); return result; }; })(); var __importDefault = (this && this.__importDefault) || function (mod) { return (mod && mod.__esModule) ? mod : { "default": mod }; }; Object.defineProperty(exports, "__esModule", { value: true }); exports.UiMailBox = void 0; const node_events_1 = __importDefault(require("node:events")); const net = __importStar(require("node:net")); const UiMaster_1 = require("./UiMaster"); const UiStatus_1 = require("./UiStatus"); class UiMailBox extends node_events_1.default { static getInstance() { if (!UiMailBox.instance) { UiMailBox.instance = new UiMailBox(); } return UiMailBox.instance; } constructor() { super(); this.client = new net.Socket(); this.client.on("connect", () => { this.client.on("data", (data) => { try { const jsonString = data.toString("utf-8"); const jsonData = JSON.parse(jsonString); this.emit("renderCalling", jsonData.playerIdentifier, jsonData.triggerId); } catch (error) { logger.error(error); } }); this.client.on("error", (error) => { logger.error(error); }); this.client.on("close", () => { logger.warn("Socket client closed. Reconnecting..."); setTimeout(() => { this.client.connect(UiMaster_1.UiMaster.PIPE_PATH); }); }); }); this.client.connect(UiMaster_1.UiMaster.PIPE_PATH); } pend(levelType, targetPlayerIdentifier, triggerId, occupiedTicks) { const pendingRenderMetaData = { levelType: levelType, targetPlayerIdentifier: targetPlayerIdentifier, triggerId: triggerId, occupiedTicks: occupiedTicks, status: UiStatus_1.UiStatus.PENDING }; this.client.write(JSON.stringify(pendingRenderMetaData)); } fulfill(levelType, targetPlayerIdentifier, triggerId, occupiedTicks) { const fulfilledRenderMetaData = { levelType: levelType, targetPlayerIdentifier: targetPlayerIdentifier, triggerId: triggerId, occupiedTicks: occupiedTicks, status: UiStatus_1.UiStatus.FULFILLED }; this.client.write(JSON.stringify(fulfilledRenderMetaData) + "\n"); } } exports.UiMailBox = UiMailBox;