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@levimc-lse/interface-api

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API for the logic tree development framework that supports cross-plugin UI queues at runtime in Minecraft Legacy Script Engine.

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"use strict"; var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; Object.defineProperty(exports, "__esModule", { value: true }); exports.UiContainer = void 0; const UiMailBox_1 = require("./UiMailBox"); class UiContainer { static getInstance() { if (!UiContainer.instance) { UiContainer.instance = new UiContainer(); } return UiContainer.instance; } constructor() { this.pendingQueue = new Map(); this.formNodeContainer = new Map(); UiMailBox_1.UiMailBox.getInstance().on("renderCalling", (playerIdentifier, triggerId) => __awaiter(this, void 0, void 0, function* () { let level = null; if (this.pendingQueue.has(triggerId)) { level = this.pendingQueue.get(triggerId); this.pendingQueue.delete(triggerId); } else if (this.formNodeContainer.has(triggerId)) { level = this.formNodeContainer.get(triggerId); } yield (level === null || level === void 0 ? void 0 : level.render(playerIdentifier)); if (level) { UiMailBox_1.UiMailBox.getInstance().fulfill(level.getType(), playerIdentifier, triggerId, level.getOccupiedTicks()); } })); } pend(triggerId, level) { this.pendingQueue.set(triggerId, level); } register(triggerId, formNode) { this.formNodeContainer.set(triggerId, formNode); } } exports.UiContainer = UiContainer;