@levimc-lse/interface-api
Version:
API for the logic tree development framework that supports cross-plugin UI queues at runtime in Minecraft Legacy Script Engine.
47 lines (46 loc) • 2.13 kB
JavaScript
;
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.UiContainer = void 0;
const UiMailBox_1 = require("./UiMailBox");
class UiContainer {
static getInstance() {
if (!UiContainer.instance) {
UiContainer.instance = new UiContainer();
}
return UiContainer.instance;
}
constructor() {
this.pendingQueue = new Map();
this.formNodeContainer = new Map();
UiMailBox_1.UiMailBox.getInstance().on("renderCalling", (playerIdentifier, triggerId) => __awaiter(this, void 0, void 0, function* () {
let level = null;
if (this.pendingQueue.has(triggerId)) {
level = this.pendingQueue.get(triggerId);
this.pendingQueue.delete(triggerId);
}
else if (this.formNodeContainer.has(triggerId)) {
level = this.formNodeContainer.get(triggerId);
}
yield (level === null || level === void 0 ? void 0 : level.render(playerIdentifier));
if (level) {
UiMailBox_1.UiMailBox.getInstance().fulfill(level.getType(), playerIdentifier, triggerId, level.getOccupiedTicks());
}
}));
}
pend(triggerId, level) {
this.pendingQueue.set(triggerId, level);
}
register(triggerId, formNode) {
this.formNodeContainer.set(triggerId, formNode);
}
}
exports.UiContainer = UiContainer;