@levimc-lse/interface-api
Version:
API for the logic tree development framework that supports cross-plugin UI queues at runtime in Minecraft Legacy Script Engine.
36 lines (35 loc) • 1.84 kB
JavaScript
;
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.Title = void 0;
const LevelType_1 = require("../LevelType");
class Title {
constructor(content, fadeInTime, stayTime, fadeOutTime) {
this.content = content;
this.fadeInTime = fadeInTime;
this.stayTime = stayTime;
this.fadeOutTime = fadeOutTime;
}
render(playerIdentifier) {
return __awaiter(this, void 0, void 0, function* () {
var _a, _b, _c, _d;
(_a = mc.getPlayer(playerIdentifier)) === null || _a === void 0 ? void 0 : _a.setTitle(this.content, 2, (_b = this.fadeInTime) !== null && _b !== void 0 ? _b : 10, (_c = this.stayTime) !== null && _c !== void 0 ? _c : 70, (_d = this.fadeOutTime) !== null && _d !== void 0 ? _d : 20);
});
}
getType() {
return LevelType_1.LevelType.TITLE;
}
getOccupiedTicks() {
var _a, _b, _c;
return ((_a = this.fadeInTime) !== null && _a !== void 0 ? _a : 0) + ((_b = this.stayTime) !== null && _b !== void 0 ? _b : 0) + ((_c = this.fadeOutTime) !== null && _c !== void 0 ? _c : 0);
}
}
exports.Title = Title;