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@levimc-lse/interface-api

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API for the logic tree development framework that supports cross-plugin UI queues at runtime in Minecraft Legacy Script Engine.

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"use strict"; var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; Object.defineProperty(exports, "__esModule", { value: true }); exports.SimpleFormNode = void 0; const SimpleFormLayerType_1 = require("../enums/SimpleFormLayerType"); const LevelType_1 = require("../LevelType"); class SimpleFormNode { constructor(title, content, preload) { this.father = null; this.preload = preload; this.title = title; this.content = content; this.controls = new Array(); } setFather(father) { this.father = father; } setContent(content) { this.content = content; } addButton(text, image, callback) { this.controls.push({ type: SimpleFormLayerType_1.SimpleFormLayerType.BUTTON, options: { text: text, image: image }, callback: callback }); return this; } addLabel(text) { this.controls.push({ type: SimpleFormLayerType_1.SimpleFormLayerType.LABEL, options: { text: text } }); return this; } addDivider() { this.controls.push({ type: SimpleFormLayerType_1.SimpleFormLayerType.DIVIDER }); return this; } render(playerIdentifier) { return __awaiter(this, void 0, void 0, function* () { return new Promise((resolve, reject) => __awaiter(this, void 0, void 0, function* () { var _a, _b; if (this.preload) { yield this.preload(this); } const form = mc.newSimpleForm(); if (this.title) { form.setTitle(this.title); } if (this.content) { form.setContent(this.content); } if (this.father) { form.addButton("返回"); } for (const control of this.controls) { if (control.type === SimpleFormLayerType_1.SimpleFormLayerType.BUTTON) { const options = control.options; form.addButton(options.text, (_a = options.image) !== null && _a !== void 0 ? _a : ""); } else if (control.type === SimpleFormLayerType_1.SimpleFormLayerType.LABEL) { const options = control.options; form.addLabel(options.text); } else if (control.type === SimpleFormLayerType_1.SimpleFormLayerType.DIVIDER) { form.addDivider(); } } (_b = mc.getPlayer(playerIdentifier)) === null || _b === void 0 ? void 0 : _b.sendForm(form, (player, data) => { setTimeout(() => __awaiter(this, void 0, void 0, function* () { if (this.father && data === 0) { yield this.father.render(playerIdentifier); } else if (data || data === 0) { let controlIndex = data; if (this.father) { controlIndex -= 1; } yield this.controls[controlIndex].callback(this, playerIdentifier); } resolve(); })); }); })); }); } getType() { return LevelType_1.LevelType.FORM; } getOccupiedTicks() { return 0; } } exports.SimpleFormNode = SimpleFormNode;