@leoua/coc-api
Version:
Yet another Clash of Clans API, but with TS support
52 lines (51 loc) • 2.05 kB
JavaScript
;
/// <reference path="../../types/types.d.ts"/>
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
Object.defineProperty(exports, "__esModule", { value: true });
class Clans {
static get path() {
return this._path;
}
static getClanList(api, params) {
return __awaiter(this, void 0, void 0, function* () {
if (Array.isArray(params.labelIds)) {
params.labelIds = params.labelIds.join(',');
}
return yield api.get(this.path, params)
.catch((err) => {
throw err;
});
});
}
static get(api, params, filters) {
return __awaiter(this, void 0, void 0, function* () {
try {
const res = yield Clans.getClanList(api, params);
const clanList = [...res.data.items];
if (!filters) {
return clanList;
}
return clanList.filter(clan => {
for (let { key, value } of filters) {
if (clan[key] == value)
return true;
}
return false;
});
}
catch (err) {
throw err;
}
});
}
}
exports.default = Clans;
Clans._path = '/clans';