@leoua/coc-api
Version:
Yet another Clash of Clans API, but with TS support
32 lines (31 loc) • 1.39 kB
JavaScript
;
/// <reference path="../../types/types.d.ts"/>
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); }
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
Object.defineProperty(exports, "__esModule", { value: true });
class ClanTag {
static get(api, clanTag) {
return __awaiter(this, void 0, void 0, function* () {
if (!clanTag.startsWith('#')) {
clanTag = `#${clanTag}`;
}
clanTag = encodeURIComponent(clanTag);
try {
const res = yield api.get(this.path.replace('{clanTag}', clanTag));
return res.data;
}
catch (err) {
throw err;
}
});
}
}
exports.default = ClanTag;
ClanTag.path = '/clans/{clanTag}';