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@leoua/coc-api

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Yet another Clash of Clans API, but with TS support

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"use strict"; /// <reference path="../../types/types.d.ts"/> var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; Object.defineProperty(exports, "__esModule", { value: true }); class ClanTag { static get(api, clanTag) { return __awaiter(this, void 0, void 0, function* () { if (!clanTag.startsWith('#')) { clanTag = `#${clanTag}`; } clanTag = encodeURIComponent(clanTag); try { const res = yield api.get(this.path.replace('{clanTag}', clanTag)); return res.data; } catch (err) { throw err; } }); } } exports.default = ClanTag; ClanTag.path = '/clans/{clanTag}';