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@leofavre/memory-game-component

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A memory game web component.

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function _typeof(obj) { if (typeof Symbol === "function" && typeof Symbol.iterator === "symbol") { _typeof = function _typeof(obj) { return typeof obj; }; } else { _typeof = function _typeof(obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }; } return _typeof(obj); } function _toConsumableArray(arr) { return _arrayWithoutHoles(arr) || _iterableToArray(arr) || _nonIterableSpread(); } function _nonIterableSpread() { throw new TypeError("Invalid attempt to spread non-iterable instance"); } function _iterableToArray(iter) { if (Symbol.iterator in Object(iter) || Object.prototype.toString.call(iter) === "[object Arguments]") return Array.from(iter); } function _arrayWithoutHoles(arr) { if (Array.isArray(arr)) { for (var i = 0, arr2 = new Array(arr.length); i < arr.length; i++) { arr2[i] = arr[i]; } return arr2; } } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); return Constructor; } function _possibleConstructorReturn(self, call) { if (call && (_typeof(call) === "object" || typeof call === "function")) { return call; } return _assertThisInitialized(self); } function _getPrototypeOf(o) { _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf : function _getPrototypeOf(o) { return o.__proto__ || Object.getPrototypeOf(o); }; return _getPrototypeOf(o); } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function"); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } }); if (superClass) _setPrototypeOf(subClass, superClass); } function _setPrototypeOf(o, p) { _setPrototypeOf = Object.setPrototypeOf || function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); } function _assertThisInitialized(self) { if (self === void 0) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return self; } import { withElmnt, withDomEvents, withReducer } from '@leofavre/elmnt'; import memoryGameReducer from '../state/memoryGameReducer.js'; import { distributeCards, requestPlayAsync } from '../state/memoryGameActions.js'; import MemoryGameView from './MemoryGameView.js'; var _default = /*#__PURE__*/ function (_withReducer) { _inherits(_default, _withReducer); function _default() { var _this; _classCallCheck(this, _default); _this = _possibleConstructorReturn(this, _getPrototypeOf(_default).call(this)); _this.handleClick = _this.handleClick.bind(_assertThisInitialized(_assertThisInitialized(_this))); return _this; } _createClass(_default, [{ key: "handleClick", value: function handleClick(position) { var _this2 = this; return function () { _this2.dispatchAction(requestPlayAsync(position)); }; } }, { key: "render", value: function render() { return MemoryGameView(this); } }], [{ key: "parameters", get: function get() { return [{ prop: 'state', onPropChanged: function onPropChanged(newValue, oldValue) { if (oldValue && oldValue.events !== newValue.events) { var _pop = _toConsumableArray(newValue.events).pop(), name = _pop.name, detail = _pop.detail; this.dispatchEventAndMethod(name, detail); } this.updateLayout(); } }, { prop: 'cards', onPropChanged: function onPropChanged(newValue) { this.dispatchAction(distributeCards(newValue)); this.dispatchEventAndMethod('start'); } }]; } }]); return _default; }(withReducer(memoryGameReducer)(withDomEvents(withElmnt(HTMLElement)))); export { _default as default };