@leofavre/memory-game-component
Version:
A memory game web component.
90 lines (67 loc) • 4.52 kB
JavaScript
function _typeof(obj) { if (typeof Symbol === "function" && typeof Symbol.iterator === "symbol") { _typeof = function _typeof(obj) { return typeof obj; }; } else { _typeof = function _typeof(obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; }; } return _typeof(obj); }
function _toConsumableArray(arr) { return _arrayWithoutHoles(arr) || _iterableToArray(arr) || _nonIterableSpread(); }
function _nonIterableSpread() { throw new TypeError("Invalid attempt to spread non-iterable instance"); }
function _iterableToArray(iter) { if (Symbol.iterator in Object(iter) || Object.prototype.toString.call(iter) === "[object Arguments]") return Array.from(iter); }
function _arrayWithoutHoles(arr) { if (Array.isArray(arr)) { for (var i = 0, arr2 = new Array(arr.length); i < arr.length; i++) { arr2[i] = arr[i]; } return arr2; } }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } }
function _createClass(Constructor, protoProps, staticProps) { if (protoProps) _defineProperties(Constructor.prototype, protoProps); if (staticProps) _defineProperties(Constructor, staticProps); return Constructor; }
function _possibleConstructorReturn(self, call) { if (call && (_typeof(call) === "object" || typeof call === "function")) { return call; } return _assertThisInitialized(self); }
function _getPrototypeOf(o) { _getPrototypeOf = Object.setPrototypeOf ? Object.getPrototypeOf : function _getPrototypeOf(o) { return o.__proto__ || Object.getPrototypeOf(o); }; return _getPrototypeOf(o); }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function"); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, writable: true, configurable: true } }); if (superClass) _setPrototypeOf(subClass, superClass); }
function _setPrototypeOf(o, p) { _setPrototypeOf = Object.setPrototypeOf || function _setPrototypeOf(o, p) { o.__proto__ = p; return o; }; return _setPrototypeOf(o, p); }
function _assertThisInitialized(self) { if (self === void 0) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return self; }
import { withElmnt, withDomEvents, withReducer } from '@leofavre/elmnt';
import memoryGameReducer from '../state/memoryGameReducer.js';
import { distributeCards, requestPlayAsync } from '../state/memoryGameActions.js';
import MemoryGameView from './MemoryGameView.js';
var _default =
/*#__PURE__*/
function (_withReducer) {
_inherits(_default, _withReducer);
function _default() {
var _this;
_classCallCheck(this, _default);
_this = _possibleConstructorReturn(this, _getPrototypeOf(_default).call(this));
_this.handleClick = _this.handleClick.bind(_assertThisInitialized(_assertThisInitialized(_this)));
return _this;
}
_createClass(_default, [{
key: "handleClick",
value: function handleClick(position) {
var _this2 = this;
return function () {
_this2.dispatchAction(requestPlayAsync(position));
};
}
}, {
key: "render",
value: function render() {
return MemoryGameView(this);
}
}], [{
key: "parameters",
get: function get() {
return [{
prop: 'state',
onPropChanged: function onPropChanged(newValue, oldValue) {
if (oldValue && oldValue.events !== newValue.events) {
var _pop = _toConsumableArray(newValue.events).pop(),
name = _pop.name,
detail = _pop.detail;
this.dispatchEventAndMethod(name, detail);
}
this.updateLayout();
}
}, {
prop: 'cards',
onPropChanged: function onPropChanged(newValue) {
this.dispatchAction(distributeCards(newValue));
this.dispatchEventAndMethod('start');
}
}];
}
}]);
return _default;
}(withReducer(memoryGameReducer)(withDomEvents(withElmnt(HTMLElement))));
export { _default as default };