@leofavre/memory-game-component
Version:
A memory game web component.
110 lines (81 loc) • 3.25 kB
JavaScript
;
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.requestPlayAsync = exports.sendEvent = exports.disallowInteraction = exports.allowInteraction = exports.hideCards = exports.matchCards = exports.revealCard = exports.distributeCards = void 0;
var _sequence = _interopRequireDefault(require("../helpers/sequence.js"));
var _shuffle = _interopRequireDefault(require("../helpers/shuffle.js"));
var _waitInPromise = _interopRequireDefault(require("../helpers/waitInPromise.js"));
var _memoryGameSelectors = require("./memoryGameSelectors.js");
var _memoryGameConstants = require("./memoryGameConstants.js");
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
const distributeCards = (cards, positions) => ({
type: _memoryGameConstants.DISTRIBUTE_CARDS,
cards,
positions: positions || (0, _shuffle.default)((0, _sequence.default)(cards.length * 2))
});
exports.distributeCards = distributeCards;
const revealCard = position => ({
type: _memoryGameConstants.REVEAL_CARD,
position
});
exports.revealCard = revealCard;
const matchCards = () => ({
type: _memoryGameConstants.MATCH_CARDS
});
exports.matchCards = matchCards;
const hideCards = () => ({
type: _memoryGameConstants.HIDE_CARDS
});
exports.hideCards = hideCards;
const allowInteraction = () => ({
type: _memoryGameConstants.ALLOW_INTERACTION
});
exports.allowInteraction = allowInteraction;
const disallowInteraction = () => ({
type: _memoryGameConstants.DISALLOW_INTERACTION
});
exports.disallowInteraction = disallowInteraction;
const sendEvent = (name, detail) => ({
type: _memoryGameConstants.SEND_EVENT,
name,
detail
});
exports.sendEvent = sendEvent;
const requestPlayAsync = position => async (dispatch, getState) => {
const state = getState();
let currentState = state;
let matchHappened = false;
if ((0, _memoryGameSelectors.isCardRevealed)(position, state)) {
dispatch(sendEvent('error', 'Cannot reveal an already revealed card.'));
} else if ((0, _memoryGameSelectors.isCardMatched)(position, state)) {
dispatch(sendEvent('error', 'Cannot reveal an already matched card.'));
} else if ((0, _memoryGameSelectors.isPairOfCardsVisible)(state)) {
dispatch(sendEvent('error', 'Cannot reveal more than two cards.'));
} else {
currentState = dispatch(revealCard(position));
dispatch(sendEvent('reveal', position));
}
if ((0, _memoryGameSelectors.isPairOfCardsVisible)(currentState)) {
dispatch(disallowInteraction);
currentState = dispatch(matchCards);
if ((0, _memoryGameSelectors.isVisiblePairOfCardsAMatch)(currentState)) {
dispatch(sendEvent('match', currentState.revealed));
matchHappened = true;
} else {
await (0, _waitInPromise.default)(2000)();
}
if ((0, _memoryGameSelectors.isGameOver)(currentState)) {
dispatch(disallowInteraction);
dispatch(sendEvent('finish'));
} else {
const previouslyRevealed = currentState.revealed;
currentState = dispatch(hideCards);
if (!matchHappened) {
dispatch(sendEvent('hide', previouslyRevealed));
}
dispatch(allowInteraction);
}
}
};
exports.requestPlayAsync = requestPlayAsync;