UNPKG

@leofavre/memory-game-component

Version:

A memory game web component.

86 lines (67 loc) 3.46 kB
"use strict"; function _toConsumableArray(arr) { return _arrayWithoutHoles(arr) || _iterableToArray(arr) || _nonIterableSpread(); } function _nonIterableSpread() { throw new TypeError("Invalid attempt to spread non-iterable instance"); } function _iterableToArray(iter) { if (Symbol.iterator in Object(iter) || Object.prototype.toString.call(iter) === "[object Arguments]") return Array.from(iter); } function _arrayWithoutHoles(arr) { if (Array.isArray(arr)) { for (var i = 0, arr2 = new Array(arr.length); i < arr.length; i++) { arr2[i] = arr[i]; } return arr2; } } function _objectSpread(target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i] != null ? arguments[i] : {}; var ownKeys = Object.keys(source); if (typeof Object.getOwnPropertySymbols === 'function') { ownKeys = ownKeys.concat(Object.getOwnPropertySymbols(source).filter(function (sym) { return Object.getOwnPropertyDescriptor(source, sym).enumerable; })); } ownKeys.forEach(function (key) { _defineProperty(target, key, source[key]); }); } return target; } function _defineProperty(obj, key, value) { if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; } Object.defineProperty(exports, "__esModule", { value: true }); exports.default = void 0; var _memoryGameConstants = require("./memoryGameConstants.js"); var _default = function _default() { var state = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : _memoryGameConstants.INITIAL_STATE; var action = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {}; switch (action.type) { case _memoryGameConstants.DISTRIBUTE_CARDS: var cards = action.cards, positions = action.positions; var nextCards = cards.map(function (card, index) { return _objectSpread({}, card, { positions: positions.slice(index * 2, index * 2 + 2) }); }); return _objectSpread({}, state, { cards: nextCards }); case _memoryGameConstants.REVEAL_CARD: return _objectSpread({}, state, { revealed: _toConsumableArray(state.revealed).concat([action.position]) }); case _memoryGameConstants.MATCH_CARDS: var nextMatched = _toConsumableArray(state.matched).concat(_toConsumableArray(state.cards.reduce(function (result, card) { return _toConsumableArray(result).concat(_toConsumableArray(card.positions.every(function (position) { return state.revealed.includes(position); }) ? card.positions : [])); }, []))); return _objectSpread({}, state, { matched: nextMatched }); case _memoryGameConstants.HIDE_CARDS: return _objectSpread({}, state, { revealed: [] }); case _memoryGameConstants.ALLOW_INTERACTION: return _objectSpread({}, state, { isInteractive: true }); case _memoryGameConstants.DISALLOW_INTERACTION: return _objectSpread({}, state, { isInteractive: false }); case _memoryGameConstants.SEND_EVENT: var event = action.detail != null ? { name: action.name, detail: action.detail } : { name: action.name }; return _objectSpread({}, state, { events: _toConsumableArray(state.events).concat([event]) }); default: return state; } }; exports.default = _default;