@leofavre/memory-game-component
Version:
A memory game web component.
168 lines (132 loc) • 5.5 kB
JavaScript
;
function asyncGeneratorStep(gen, resolve, reject, _next, _throw, key, arg) { try { var info = gen[key](arg); var value = info.value; } catch (error) { reject(error); return; } if (info.done) { resolve(value); } else { Promise.resolve(value).then(_next, _throw); } }
function _asyncToGenerator(fn) { return function () { var self = this, args = arguments; return new Promise(function (resolve, reject) { var gen = fn.apply(self, args); function _next(value) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "next", value); } function _throw(err) { asyncGeneratorStep(gen, resolve, reject, _next, _throw, "throw", err); } _next(undefined); }); }; }
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.requestPlayAsync = exports.sendEvent = exports.disallowInteraction = exports.allowInteraction = exports.hideCards = exports.matchCards = exports.revealCard = exports.distributeCards = void 0;
var _sequence = _interopRequireDefault(require("../helpers/sequence.js"));
var _shuffle = _interopRequireDefault(require("../helpers/shuffle.js"));
var _waitInPromise = _interopRequireDefault(require("../helpers/waitInPromise.js"));
var _memoryGameSelectors = require("./memoryGameSelectors.js");
var _memoryGameConstants = require("./memoryGameConstants.js");
function _interopRequireDefault(obj) {
return obj && obj.__esModule ? obj : {
default: obj
};
}
var distributeCards = function distributeCards(cards, positions) {
return {
type: _memoryGameConstants.DISTRIBUTE_CARDS,
cards: cards,
positions: positions || (0, _shuffle.default)((0, _sequence.default)(cards.length * 2))
};
};
exports.distributeCards = distributeCards;
var revealCard = function revealCard(position) {
return {
type: _memoryGameConstants.REVEAL_CARD,
position: position
};
};
exports.revealCard = revealCard;
var matchCards = function matchCards() {
return {
type: _memoryGameConstants.MATCH_CARDS
};
};
exports.matchCards = matchCards;
var hideCards = function hideCards() {
return {
type: _memoryGameConstants.HIDE_CARDS
};
};
exports.hideCards = hideCards;
var allowInteraction = function allowInteraction() {
return {
type: _memoryGameConstants.ALLOW_INTERACTION
};
};
exports.allowInteraction = allowInteraction;
var disallowInteraction = function disallowInteraction() {
return {
type: _memoryGameConstants.DISALLOW_INTERACTION
};
};
exports.disallowInteraction = disallowInteraction;
var sendEvent = function sendEvent(name, detail) {
return {
type: _memoryGameConstants.SEND_EVENT,
name: name,
detail: detail
};
};
exports.sendEvent = sendEvent;
var requestPlayAsync = function requestPlayAsync(position) {
return (
/*#__PURE__*/
function () {
var _ref = _asyncToGenerator(
/*#__PURE__*/
regeneratorRuntime.mark(function _callee(dispatch, getState) {
var state, currentState, matchHappened, previouslyRevealed;
return regeneratorRuntime.wrap(function _callee$(_context) {
while (1) {
switch (_context.prev = _context.next) {
case 0:
state = getState();
currentState = state;
matchHappened = false;
if ((0, _memoryGameSelectors.isCardRevealed)(position, state)) {
dispatch(sendEvent('error', 'Cannot reveal an already revealed card.'));
} else if ((0, _memoryGameSelectors.isCardMatched)(position, state)) {
dispatch(sendEvent('error', 'Cannot reveal an already matched card.'));
} else if ((0, _memoryGameSelectors.isPairOfCardsVisible)(state)) {
dispatch(sendEvent('error', 'Cannot reveal more than two cards.'));
} else {
currentState = dispatch(revealCard(position));
dispatch(sendEvent('reveal', position));
}
if (!(0, _memoryGameSelectors.isPairOfCardsVisible)(currentState)) {
_context.next = 15;
break;
}
dispatch(disallowInteraction);
currentState = dispatch(matchCards);
if (!(0, _memoryGameSelectors.isVisiblePairOfCardsAMatch)(currentState)) {
_context.next = 12;
break;
}
dispatch(sendEvent('match', currentState.revealed));
matchHappened = true;
_context.next = 14;
break;
case 12:
_context.next = 14;
return (0, _waitInPromise.default)(2000)();
case 14:
if ((0, _memoryGameSelectors.isGameOver)(currentState)) {
dispatch(disallowInteraction);
dispatch(sendEvent('finish'));
} else {
previouslyRevealed = currentState.revealed;
currentState = dispatch(hideCards);
if (!matchHappened) {
dispatch(sendEvent('hide', previouslyRevealed));
}
dispatch(allowInteraction);
}
case 15:
case "end":
return _context.stop();
}
}
}, _callee, this);
}));
return function (_x, _x2) {
return _ref.apply(this, arguments);
};
}()
);
};
exports.requestPlayAsync = requestPlayAsync;