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@league-of-foundry-developers/foundry-vtt-types

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import type { InexactPartial, InterfaceToObject, Merge } from "#utils"; import type Document from "#common/abstract/document.d.mts"; import type { DataSchema } from "#common/data/fields.d.mts"; import type { LightData } from "#common/data/data.mjs"; import type BaseAmbientLight from "#common/documents/ambient-light.mjs"; import fields = foundry.data.fields; declare namespace AmbientLightDocument { /** * The document's name. */ type Name = "AmbientLight"; /** * The context used to create an `AmbientLightDocument`. */ interface ConstructionContext extends Document.ConstructionContext<Parent> {} /** * The documents embedded within `AmbientLight`. */ type Hierarchy = Readonly<Document.HierarchyOf<Schema>>; /** * The implementation of the `AmbientLightDocument` document instance configured through `CONFIG.AmbientLight.documentClass` in Foundry and * {@linkcode DocumentClassConfig} in fvtt-types. */ type Implementation = Document.ImplementationFor<Name>; /** * The implementation of the `AmbientLightDocument` document configured through `CONFIG.AmbientLight.documentClass` in Foundry and * {@linkcode DocumentClassConfig} in fvtt-types. */ type ImplementationClass = Document.ImplementationClassFor<Name>; /** * A document's metadata is special information about the document ranging anywhere from its name, * whether it's indexed, or to the permissions a user has over it. */ interface Metadata extends Merge< Document.Metadata.Default, Readonly<{ name: "AmbientLight"; collection: "lights"; label: string; labelPlural: string; schemaVersion: string; }> > {} // No need for Metadata namespace /** * A document's parent is something that can contain it. * For example an `Item` can be contained by an `Actor` which makes `Actor` one of its possible parents. */ type Parent = Scene.Implementation | null; /** * A document's descendants are any child documents, grandchild documents, etc. * This is a union of all instances, or never if the document doesn't have any descendants. */ type Descendant = never; /** * A document's descendants are any child documents, grandchild documents, etc. * This is a union of all classes, or never if the document doesn't have any descendants. */ type DescendantClass = never; /** * Types of `CompendiumCollection` this document might be contained in. * Note that `this.pack` will always return a string; this is the type for `game.packs.get(this.pack)` * * Will be `never` if cannot be contained in a `CompendiumCollection`. */ // Note: Takes any document in the heritage chain (i.e. itself or any parent, transitive or not) that can be contained in a compendium. type Pack = foundry.documents.collections.CompendiumCollection.ForDocument<"Scene">; /** * An embedded document is a document contained in another. * For example an `Item` can be contained by an `Actor` which means `Item` can be embedded in `Actor`. * * If this is `never` it is because there are no embeddable documents (or there's a bug!). */ type Embedded = never; /** * The name of the world or embedded collection this document can find itself in. * For example an `Item` is always going to be inside a collection with a key of `items`. * This is a fixed string per document type and is primarily useful for {@link ClientDocumentMixin | `Descendant Document Events`}. */ type ParentCollectionName = Metadata["collection"]; /** * The world collection that contains this document type. Will be `never` if none exists. */ type CollectionClass = never; /** * The world collection that contains this document type. Will be `never` if none exists. */ type Collection = never; /** * An instance of `AmbientLightDocument` that comes from the database but failed validation meaning that * its `system` and `_source` could theoretically be anything. */ type Invalid = Document.Internal.Invalid<Implementation>; /** * An instance of `AmbientLightDocument` that comes from the database. */ type Stored = Document.Internal.Stored<AmbientLightDocument.Implementation>; /** * The data put in {@link AmbientLightDocument._source | `AmbientLightDocument#_source`}. This data is what was * persisted to the database and therefore it must be valid JSON. * * For example a {@link fields.SetField | `SetField`} is persisted to the database as an array * but initialized as a {@linkcode Set}. */ interface Source extends fields.SchemaField.SourceData<Schema> {} /** * The data necessary to create a document. Used in places like {@linkcode AmbientLightDocument.create} * and {@link AmbientLightDocument | `new AmbientLightDocument(...)`}. * * For example a {@link fields.SetField | `SetField`} can accept any {@linkcode Iterable} * with the right values. This means you can pass a `Set` instance, an array of values, * a generator, or any other iterable. */ interface CreateData extends fields.SchemaField.CreateData<Schema> {} /** * The data after a {@link foundry.abstract.Document | `Document`} has been initialized, for example * {@link AmbientLightDocument.name | `AmbientLightDocument#name`}. * * This is data transformed from {@linkcode AmbientLightDocument.Source} and turned into more * convenient runtime data structures. For example a {@link fields.SetField | `SetField`} is * persisted to the database as an array of values but at runtime it is a `Set` instance. */ interface InitializedData extends fields.SchemaField.InitializedData<Schema> {} /** * The data used to update a document, for example {@link AmbientLightDocument.update | `AmbientLightDocument#update`}. * It is a distinct type from {@link AmbientLightDocument.CreateData | `DeepPartial<AmbientLightDocument.CreateData>`} because * it has different rules for `null` and `undefined`. */ interface UpdateData extends fields.SchemaField.UpdateData<Schema> {} /** * The schema for {@linkcode AmbientLightDocument}. This is the source of truth for how an AmbientLightDocument document * must be structured. * * Foundry uses this schema to validate the structure of the {@linkcode AmbientLightDocument}. For example * a {@link fields.StringField | `StringField`} will enforce that the value is a string. More * complex fields like {@link fields.SetField | `SetField`} goes through various conversions * starting as an array in the database, initialized as a set, and allows updates with any * iterable. */ interface Schema extends DataSchema { /** * The _id which uniquely identifies this BaseAmbientLight embedded document * @defaultValue `null` */ _id: fields.DocumentIdField; /** * The x-coordinate position of the origin of the light * @defaultValue `0` */ x: fields.NumberField<{ required: true; integer: true; nullable: false; initial: 0 }>; /** * The y-coordinate position of the origin of the light * @defaultValue `0` */ y: fields.NumberField<{ required: true; integer: true; nullable: false; initial: 0 }>; /** * The elevation of the sound * @defaultValue `0` */ elevation: fields.NumberField<{ required: true; nullable: false; initial: 0 }>; /** * The angle of rotation for the tile between 0 and 360 * @defaultValue `0` */ rotation: fields.AngleField; /** * Whether or not this light source is constrained by Walls * @defaultValue `true` */ walls: fields.BooleanField<{ initial: true }>; /** * Whether or not this light source provides a source of vision * @defaultValue `false` */ vision: fields.BooleanField; /** * Light configuration data * @defaultValue see {@linkcode LightData} */ config: fields.EmbeddedDataField<typeof LightData>; /** * Is the light source currently hidden? * @defaultValue `false` */ hidden: fields.BooleanField; /** * An object of optional key/value flags * @defaultValue `{}` */ flags: fields.DocumentFlagsField<Name, InterfaceToObject<CoreFlags>>; } namespace Database { /** Options passed along in Get operations for AmbientLightDocuments */ interface Get extends foundry.abstract.types.DatabaseGetOperation<AmbientLightDocument.Parent> {} /** Options passed along in Create operations for AmbientLightDocuments */ interface Create<Temporary extends boolean | undefined = boolean | undefined> extends foundry.abstract.types.DatabaseCreateOperation< AmbientLightDocument.CreateData, AmbientLightDocument.Parent, Temporary > {} /** Options passed along in Delete operations for AmbientLightDocuments */ interface Delete extends foundry.abstract.types.DatabaseDeleteOperation<AmbientLightDocument.Parent> {} /** Options passed along in Update operations for AmbientLightDocuments */ interface Update extends foundry.abstract.types.DatabaseUpdateOperation< AmbientLightDocument.UpdateData, AmbientLightDocument.Parent > { animate?: boolean; } /** Operation for {@linkcode AmbientLightDocument.createDocuments} */ interface CreateDocumentsOperation<Temporary extends boolean | undefined> extends Document.Database.CreateOperation<AmbientLightDocument.Database.Create<Temporary>> {} /** Operation for {@linkcode AmbientLightDocument.updateDocuments} */ interface UpdateDocumentsOperation extends Document.Database.UpdateDocumentsOperation<AmbientLightDocument.Database.Update> {} /** Operation for {@linkcode AmbientLightDocument.deleteDocuments} */ interface DeleteDocumentsOperation extends Document.Database.DeleteDocumentsOperation<AmbientLightDocument.Database.Delete> {} /** Operation for {@linkcode AmbientLightDocument.create} */ interface CreateOperation<Temporary extends boolean | undefined> extends Document.Database.CreateOperation<AmbientLightDocument.Database.Create<Temporary>> {} /** Operation for {@link AmbientLightDocument.update | `AmbientLightDocument#update`} */ interface UpdateOperation extends Document.Database.UpdateOperation<Update> {} interface DeleteOperation extends Document.Database.DeleteOperation<Delete> {} /** Options for {@linkcode AmbientLightDocument.get} */ interface GetOptions extends Document.Database.GetOptions {} /** Options for {@link AmbientLightDocument._preCreate | `AmbientLightDocument#_preCreate`} */ interface PreCreateOptions extends Document.Database.PreCreateOptions<Create> {} /** Options for {@link AmbientLightDocument._onCreate | `AmbientLightDocument#_onCreate`} */ interface OnCreateOptions extends Document.Database.CreateOptions<Create> {} /** Operation for {@linkcode AmbientLightDocument._preCreateOperation} */ interface PreCreateOperation extends Document.Database.PreCreateOperationStatic<AmbientLightDocument.Database.Create> {} /** Operation for {@link AmbientLightDocument._onCreateOperation | `AmbientLightDocument#_onCreateOperation`} */ interface OnCreateOperation extends AmbientLightDocument.Database.Create {} /** Options for {@link AmbientLightDocument._preUpdate | `AmbientLightDocument#_preUpdate`} */ interface PreUpdateOptions extends Document.Database.PreUpdateOptions<Update> {} /** Options for {@link AmbientLightDocument._onUpdate | `AmbientLightDocument#_onUpdate`} */ interface OnUpdateOptions extends Document.Database.UpdateOptions<Update> {} /** Operation for {@linkcode AmbientLightDocument._preUpdateOperation} */ interface PreUpdateOperation extends AmbientLightDocument.Database.Update {} /** Operation for {@link AmbientLightDocument._onUpdateOperation | `AmbientLightDocument._preUpdateOperation`} */ interface OnUpdateOperation extends AmbientLightDocument.Database.Update {} /** Options for {@link AmbientLightDocument._preDelete | `AmbientLightDocument#_preDelete`} */ interface PreDeleteOptions extends Document.Database.PreDeleteOperationInstance<Delete> {} /** Options for {@link AmbientLightDocument._onDelete | `AmbientLightDocument#_onDelete`} */ interface OnDeleteOptions extends Document.Database.DeleteOptions<Delete> {} /** Options for {@link AmbientLightDocument._preDeleteOperation | `AmbientLightDocument#_preDeleteOperation`} */ interface PreDeleteOperation extends AmbientLightDocument.Database.Delete {} /** Options for {@link AmbientLightDocument._onDeleteOperation | `AmbientLightDocument#_onDeleteOperation`} */ interface OnDeleteOperation extends AmbientLightDocument.Database.Delete {} /** Context for {@linkcode AmbientLightDocument._onDeleteOperation} */ interface OnDeleteDocumentsContext extends Document.ModificationContext<AmbientLightDocument.Parent> {} /** Context for {@linkcode AmbientLightDocument._onCreateDocuments} */ interface OnCreateDocumentsContext extends Document.ModificationContext<AmbientLightDocument.Parent> {} /** Context for {@linkcode AmbientLightDocument._onUpdateDocuments} */ interface OnUpdateDocumentsContext extends Document.ModificationContext<AmbientLightDocument.Parent> {} /** * Options for {@link AmbientLightDocument._preCreateDescendantDocuments | `AmbientLightDocument#_preCreateDescendantDocuments`} * and {@link AmbientLightDocument._onCreateDescendantDocuments | `AmbientLightDocument#_onCreateDescendantDocuments`} */ interface CreateOptions extends Document.Database.CreateOptions<AmbientLightDocument.Database.Create> {} /** * Options for {@link AmbientLightDocument._preUpdateDescendantDocuments | `AmbientLightDocument#_preUpdateDescendantDocuments`} * and {@link AmbientLightDocument._onUpdateDescendantDocuments | `AmbientLightDocument#_onUpdateDescendantDocuments`} */ interface UpdateOptions extends Document.Database.UpdateOptions<AmbientLightDocument.Database.Update> {} /** * Options for {@link AmbientLightDocument._preDeleteDescendantDocuments | `AmbientLightDocument#_preDeleteDescendantDocuments`} * and {@link AmbientLightDocument._onDeleteDescendantDocuments | `AmbientLightDocument#_onDeleteDescendantDocuments`} */ interface DeleteOptions extends Document.Database.DeleteOptions<AmbientLightDocument.Database.Delete> {} /** * Create options for {@linkcode AmbientLightDocument.createDialog}. */ interface DialogCreateOptions extends InexactPartial<Create> {} } /** * If `Temporary` is true then `AmbientLightDocument.Implementation`, otherwise `AmbientLightDocument.Stored`. */ type TemporaryIf<Temporary extends boolean | undefined> = true extends Temporary ? AmbientLightDocument.Implementation : AmbientLightDocument.Stored; /** * The flags that are available for this document in the form `{ [scope: string]: { [key: string]: unknown } }`. */ interface Flags extends Document.Internal.ConfiguredFlagsForName<Name>, CoreFlags {} namespace Flags { /** * The valid scopes for the flags on this document e.g. `"core"` or `"dnd5e"`. */ type Scope = Document.Internal.FlagKeyOf<Flags>; /** * The valid keys for a certain scope for example if the scope is "core" then a valid key may be `"sheetLock"` or `"viewMode"`. */ type Key<Scope extends Flags.Scope> = Document.Internal.FlagKeyOf<Document.Internal.FlagGetKey<Flags, Scope>>; /** * Gets the type of a particular flag given a `Scope` and a `Key`. */ type Get<Scope extends Flags.Scope, Key extends Flags.Key<Scope>> = Document.Internal.GetFlag<Flags, Scope, Key>; } interface CoreFlags { core?: { /** @remarks If provided, will be used for any light animations emanating from this token */ animationSeed?: number; }; } interface DropData extends Document.Internal.DropData<Name> {} interface DropDataOptions extends Document.DropDataOptions {} interface DefaultNameContext extends Document.DefaultNameContext<Name, NonNullable<Parent>> {} interface CreateDialogData extends Document.CreateDialogData<CreateData> {} interface CreateDialogOptions extends Document.CreateDialogOptions<Name> {} /** * The arguments to construct the document. * * @deprecated Writing the signature directly has helped reduce circularities and therefore is * now recommended. */ // eslint-disable-next-line @typescript-eslint/no-deprecated type ConstructorArgs = Document.ConstructorParameters<CreateData, Parent>; } /** * The client-side AmbientLight document which extends the common BaseAmbientLight model. * * @see {@linkcode Scene} The Scene document type which contains AmbientLight documents * @see {@linkcode AmbientLightConfig} The AmbientLight configuration application */ declare class AmbientLightDocument extends BaseAmbientLight.Internal.CanvasDocument { /** * @param data - Initial data from which to construct the `AmbientLightDocument` * @param context - Construction context options */ constructor( // Note(LukeAbby): Optional as there are currently no required properties on `CreateData`. data?: AmbientLightDocument.CreateData, context?: AmbientLightDocument.ConstructionContext, ); // _onUpdate is overridden but with no signature changes from its implementation in BaseAmbientLight. /** * Is this ambient light source global in nature? */ get isGlobal(): boolean; /* * After this point these are not really overridden methods. * They are here because Foundry's documents are complex and have lots of edge cases. * There are DRY ways of representing this but this ends up being harder to understand * for end users extending these functions, especially for static methods. There are also a * number of methods that don't make sense to call directly on `Document` like `createDocuments`, * as there is no data that can safely construct every possible document. Finally keeping definitions * separate like this helps against circularities. */ // ClientDocument overrides // Descendant Document operations have been left out because AmbientLight does not have any descendant documents. /** @remarks `context` must contain a `pack` or `parent`. */ static override defaultName(context: AmbientLightDocument.DefaultNameContext): string; /** @remarks `createOptions` must contain a `pack` or `parent`. */ static override createDialog( data: AmbientLightDocument.CreateDialogData | undefined, createOptions: AmbientLightDocument.Database.DialogCreateOptions, options?: AmbientLightDocument.CreateDialogOptions, ): Promise<AmbientLightDocument.Stored | null | undefined>; override deleteDialog( options?: InexactPartial<foundry.applications.api.DialogV2.ConfirmConfig>, operation?: Document.Database.DeleteOperationForName<"AmbientLight">, ): Promise<this | false | null | undefined>; static override fromDropData( data: AmbientLightDocument.DropData, options?: AmbientLightDocument.DropDataOptions, ): Promise<AmbientLightDocument.Implementation | undefined>; static override fromImport( source: AmbientLightDocument.Source, context?: Document.FromImportContext<AmbientLightDocument.Parent> | null, ): Promise<AmbientLightDocument.Implementation>; override _onClickDocumentLink(event: MouseEvent): ClientDocument.OnClickDocumentLinkReturn; } export default AmbientLightDocument;