@league-of-foundry-developers/foundry-vtt-types
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TypeScript type definitions for Foundry VTT
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text/typescript
import type { AnyMutableObject } from "#utils";
import type DataModel from "../abstract/data.d.mts";
import type Document from "../abstract/document.mts";
import type { DataField, SchemaField } from "../data/fields.d.mts";
import type { fields } from "../data/module.d.mts";
import type { LogCompatibilityWarningOptions } from "../utils/logging.d.mts";
/**
* The Adventure Document.
* Defines the DataSchema and common behaviors for an Adventure which are shared between both client and server.
*/
// Note(LukeAbby): You may wonder why documents don't simply pass the `Parent` generic parameter.
// This pattern evolved from trying to avoid circular loops and even internal tsc errors.
// See: https://gist.github.com/LukeAbby/0d01b6e20ef19ebc304d7d18cef9cc21
declare abstract class BaseAdventure extends Document<"Adventure", BaseAdventure.Schema, any> {
/**
* @param data - Initial data from which to construct the `BaseAdventure`
* @param context - Construction context options
*
* @deprecated Constructing `BaseAdventure` directly is not advised. The base document classes exist in
* order to use documents on both the client (i.e. where all your code runs) and behind the scenes
* on the server to manage document validation and storage.
*
* You should use {@link Adventure.implementation | `new Adventure.implementation(...)`} instead which will give you
* a system specific implementation of `Adventure`.
*/
constructor(...args: Adventure.ConstructorArgs);
/**
* @defaultValue
* ```js
* mergeObject(super.metadata, {
* name: "Adventure",
* collection: "adventures",
* compendiumIndexFields: ["_id", "name", "description", "img", "sort", "folder"],
* label: "DOCUMENT.Adventure",
* labelPlural: "DOCUMENT.Adventures",
* schemaVersion: "12.324"
* })
* ```
*/
static override metadata: Adventure.Metadata;
static override defineSchema(): BaseAdventure.Schema;
/**
* An array of the fields which provide imported content from the Adventure.
*/
static get contentFields(): BaseAdventure.ContentFields;
/**
* Provide a thumbnail image path used to represent the Adventure document.
*/
get thumbnail(): string | null;
/*
* After this point these are not really overridden methods.
* They are here because Foundry's documents are complex and have lots of edge cases.
* There are DRY ways of representing this but this ends up being harder to understand
* for end users extending these functions, especially for static methods. There are also a
* number of methods that don't make sense to call directly on `Document` like `createDocuments`,
* as there is no data that can safely construct every possible document. Finally keeping definitions
* separate like this helps against circularities.
*/
/* Document overrides */
static " fvtt_types_internal_document_name_static": "Adventure";
// Same as Document for now
protected static override _initializationOrder(): Generator<[string, DataField.Any]>;
override readonly parentCollection: Adventure.ParentCollectionName | null;
override readonly pack: string | null;
static override get implementation(): Adventure.ImplementationClass;
static override get baseDocument(): typeof BaseAdventure;
static override get collectionName(): Adventure.ParentCollectionName;
static override get documentName(): Adventure.Name;
static override get TYPES(): CONST.BASE_DOCUMENT_TYPE[];
static override get hasTypeData(): undefined;
static override get hierarchy(): Adventure.Hierarchy;
override parent: Adventure.Parent;
static override createDocuments<Temporary extends boolean | undefined = false>(
data: Array<Adventure.Implementation | Adventure.CreateData> | undefined,
operation?: Document.Database.CreateOperation<Adventure.Database.Create<Temporary>>,
): Promise<Array<Document.TemporaryIf<Adventure.Implementation, Temporary>>>;
static override updateDocuments(
updates: Adventure.UpdateData[] | undefined,
operation?: Document.Database.UpdateDocumentsOperation<Adventure.Database.Update>,
): Promise<Adventure.Implementation[]>;
static override deleteDocuments(
ids: readonly string[] | undefined,
operation?: Document.Database.DeleteDocumentsOperation<Adventure.Database.Delete>,
): Promise<Adventure.Implementation[]>;
static override create<Temporary extends boolean | undefined = false>(
data: Adventure.CreateData | Adventure.CreateData[],
operation?: Adventure.Database.CreateOperation<Temporary>,
): Promise<Document.TemporaryIf<Adventure.Implementation, Temporary> | undefined>;
override update(
data: Adventure.UpdateData | undefined,
operation?: Adventure.Database.UpdateOperation,
): Promise<this | undefined>;
override delete(operation?: Adventure.Database.DeleteOperation): Promise<this | undefined>;
static override get(documentId: string, options?: Adventure.Database.GetOptions): Adventure.Implementation | null;
static override getCollectionName(name: string): null;
// Same as Document for now
override traverseEmbeddedDocuments(_parentPath?: string): Generator<[string, Document.AnyChild<this>]>;
override getFlag<Scope extends Adventure.Flags.Scope, Key extends Adventure.Flags.Key<Scope>>(
scope: Scope,
key: Key,
): Document.GetFlag<Adventure.Name, Scope, Key>;
override setFlag<
Scope extends Adventure.Flags.Scope,
Key extends Adventure.Flags.Key<Scope>,
Value extends Document.GetFlag<Adventure.Name, Scope, Key>,
>(scope: Scope, key: Key, value: Value): Promise<this>;
override unsetFlag<Scope extends Adventure.Flags.Scope, Key extends Adventure.Flags.Key<Scope>>(
scope: Scope,
key: Key,
): Promise<this>;
protected override _preCreate(
data: Adventure.CreateData,
options: Adventure.Database.PreCreateOptions,
user: User.Implementation,
): Promise<boolean | void>;
protected override _onCreate(
data: Adventure.CreateData,
options: Adventure.Database.OnCreateOperation,
userId: string,
): void;
protected static override _preCreateOperation(
documents: Adventure.Implementation[],
operation: Document.Database.PreCreateOperationStatic<Adventure.Database.Create>,
user: User.Implementation,
): Promise<boolean | void>;
protected static override _onCreateOperation(
documents: Adventure.Implementation[],
operation: Adventure.Database.Create,
user: User.Implementation,
): Promise<void>;
protected override _preUpdate(
changed: Adventure.UpdateData,
options: Adventure.Database.PreUpdateOptions,
user: User.Implementation,
): Promise<boolean | void>;
protected override _onUpdate(
changed: Adventure.UpdateData,
options: Adventure.Database.OnUpdateOperation,
userId: string,
): void;
protected static override _preUpdateOperation(
documents: Adventure.Implementation[],
operation: Adventure.Database.Update,
user: User.Implementation,
): Promise<boolean | void>;
protected static override _onUpdateOperation(
documents: Adventure.Implementation[],
operation: Adventure.Database.Update,
user: User.Implementation,
): Promise<void>;
protected override _preDelete(
options: Adventure.Database.PreDeleteOptions,
user: User.Implementation,
): Promise<boolean | void>;
protected override _onDelete(options: Adventure.Database.OnDeleteOperation, userId: string): void;
protected static override _preDeleteOperation(
documents: Adventure.Implementation[],
operation: Adventure.Database.Delete,
user: User.Implementation,
): Promise<boolean | void>;
protected static override _onDeleteOperation(
documents: Adventure.Implementation[],
operation: Adventure.Database.Delete,
user: User.Implementation,
): Promise<void>;
static override get hasSystemData(): undefined;
// These data field things have been ticketed but will probably go into backlog hell for a while.
// We'll end up copy and pasting without modification for now I think. It makes it a tiny bit easier to update though.
// options: not null (parameter default only in _addDataFieldShim)
protected static override _addDataFieldShims(
data: AnyMutableObject,
shims: Record<string, string>,
options?: Document.DataFieldShimOptions,
): void;
// options: not null (parameter default only)
protected static override _addDataFieldShim(
data: AnyMutableObject,
oldKey: string,
newKey: string,
options?: Document.DataFieldShimOptions,
): void;
protected static override _addDataFieldMigration(
data: AnyMutableObject,
oldKey: string,
newKey: string,
apply?: ((data: AnyMutableObject) => unknown) | null,
): boolean;
// options: not null (destructured where forwarded)
protected static override _logDataFieldMigration(
oldKey: string,
newKey: string,
options?: LogCompatibilityWarningOptions,
): void;
/**
* @deprecated since v12, will be removed in v14
* @remarks "The `Document._onCreateDocuments` static method is deprecated in favor of {@link Document._onCreateOperation | `Document._onCreateOperation`}"
*/
protected static override _onCreateDocuments(
documents: Adventure.Implementation[],
context: Document.ModificationContext<Adventure.Parent>,
): Promise<void>;
/**
* @deprecated since v12, will be removed in v14
* @remarks "The `Document._onUpdateDocuments` static method is deprecated in favor of {@link Document._onUpdateOperation | `Document._onUpdateOperation`}"
*/
protected static override _onUpdateDocuments(
documents: Adventure.Implementation[],
context: Document.ModificationContext<Adventure.Parent>,
): Promise<void>;
/**
* @deprecated since v12, will be removed in v14
* @remarks "The `Document._onDeleteDocuments` static method is deprecated in favor of {@link Document._onDeleteOperation | `Document._onDeleteOperation`}"
*/
protected static override _onDeleteDocuments(
documents: Adventure.Implementation[],
context: Document.ModificationContext<Adventure.Parent>,
): Promise<void>;
/* DataModel overrides */
protected static override _schema: SchemaField<Adventure.Schema>;
static override get schema(): SchemaField<Adventure.Schema>;
static override validateJoint(data: Adventure.Source): void;
// options: not null (parameter default only, destructured in super)
static override fromSource(
source: Adventure.CreateData,
context?: DataModel.FromSourceOptions,
): Adventure.Implementation;
static override fromJSON(json: string): Adventure.Implementation;
}
export default BaseAdventure;
declare namespace BaseAdventure {
export import Name = Adventure.Name;
export import ConstructorArgs = Adventure.ConstructorArgs;
export import Hierarchy = Adventure.Hierarchy;
export import Metadata = Adventure.Metadata;
export import Parent = Adventure.Parent;
export import Descendant = Adventure.Descendant;
export import DescendantClass = Adventure.DescendantClass;
export import Pack = Adventure.Pack;
export import Embedded = Adventure.Embedded;
export import ParentCollectionName = Adventure.ParentCollectionName;
export import CollectionClass = Adventure.CollectionClass;
export import Collection = Adventure.Collection;
export import Invalid = Adventure.Invalid;
export import Stored = Adventure.Stored;
export import Source = Adventure.Source;
export import PersistedData = Adventure.PersistedData;
export import CreateData = Adventure.CreateData;
export import InitializedData = Adventure.InitializedData;
export import UpdateData = Adventure.UpdateData;
export import Schema = Adventure.Schema;
export import DatabaseOperation = Adventure.Database;
export import Flags = Adventure.Flags;
/**
* @deprecated This type is used by Foundry too vaguely.
* In one context the most correct type is after initialization whereas in another one it should be
* before but Foundry uses it interchangeably.
*/
type Properties = SchemaField.InitializedData<Schema>;
/**
* @deprecated {@link foundry.data.fields.SchemaField | `SchemaField<BaseAdventure.Schema>`}
*/
type SchemaField = foundry.data.fields.SchemaField<Schema>;
/**
* @deprecated {@link BaseAdventure.CreateData | `BaseAdventure.CreateData`}
*/
type ConstructorData = BaseAdventure.CreateData;
/**
* A helper type to extract the return value for {@link BaseAdventure.contentFields | `BaseAdventure.contentFields`}
*/
type ContentFields = {
[Key in keyof BaseAdventure.Schema as BaseAdventure.Schema[Key] extends fields.SetField.Any
? Key
: never]: BaseAdventure.Schema[Key] extends fields.SetField<
infer ElementType,
infer _1,
infer _2,
infer _3,
infer _4,
infer _5,
infer _6,
infer _7
>
? ElementType extends fields.EmbeddedDataField<infer ModelType, infer _8, infer _9, infer _10, infer _11>
? ModelType extends Document.AnyConstructor // TODO: This doesn't seem to quite work to ensure it's the configured class
? ModelType["implementation"]
: ModelType
: never
: never;
};
}