@leafer-in/arrow
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text/typescript
import { IPathArrowModule, IUI, IPathCommandData, IPointData, IPathDataArrow, IArrowPathData } from '@leafer-ui/interface'
import { PathCommandMap as Command, PointHelper, DataHelper } from '@leafer-ui/draw'
import { arrows, fillArrows, getArrowPath } from './data/arrows'
const { M, L, C, Q, Z, N, D, X, G, F, O, P, U } = Command
const { copy, copyFrom, getDistancePoint, isSame } = PointHelper
const { stintSet } = DataHelper
const connectPoint = {} as IPointData
const first = {} as IPointData, second = {} as IPointData
const old = {} as IPointData, last = {} as IPointData, now = {} as IPointData
export const PathArrowModule: IPathArrowModule = {
list: arrows,
fillList: fillArrows,
addArrows(ui: IUI, updateCache?: boolean): void {
const uData = ui.__
const { startArrow, endArrow, __strokeWidth: strokeWidth, dashPattern, __pathForRender: data, cornerRadius } = uData
const clonePathForArrow = !cornerRadius // cornerRadius会创建新的render路径,所以不用再clone
if (!updateCache) uData.__strokeWidthCache = strokeWidth
let startArrowPath: IArrowPathData, singleStartArrow: boolean, endArrowPath: IArrowPathData, singleEndArrow: boolean
let command: number, i = 0, len = data.length, count = 0, useStartArrow = startArrow && startArrow !== 'none'
while (i < len) {
command = data[i]
switch (command) {
case M: // moveto(x, y)
case L: // lineto(x, y)
if (count < 2 || i + 6 >= len) { // 3 + 3 可能是两个连续L命令结束
copy(old, now)
copyFrom(now, data[i + 1], data[i + 2])
if (!count && useStartArrow) copy(first, now)
}
i += 3
break
case C: // bezierCurveTo(x1, y1, x2, y2, x, y)
if (count === 1 || i + 7 >= len - 3) {
copyPoints(data, last, now, i + 3) // C 或 C + L结束
old.x = data[i + 1], old.y = data[i + 2]
}
i += 7
break
case Q: // quadraticCurveTo(x1, y1, x, y)
if (count === 1 || i + 5 >= len - 3) {
copyPoints(data, last, now, i + 1) // Q 或 Q + L结束
copy(old, last)
}
i += 5
break
case Z: // closepath()
return // no arrow
// canvas command
case N: // rect(x, y, width, height)
i += 5
break
case D: // roundRect(x, y, width, height, radius1, radius2, radius3, radius4)
i += 9
break
case X: // simple roundRect(x, y, width, height, radius)
i += 6
break
case G: // ellipse(x, y, radiusX, radiusY, rotation, startAngle, endAngle, anticlockwise)
i += 9
break
case F: // simple ellipse(x, y, radiusX, radiusY)
i += 5
break
case O: // arc(x, y, radius, startAngle, endAngle, anticlockwise)
i += 7
break
case P: // simple arc(x, y, radius)
i += 4
break
case U: // arcTo(x1, y1, x2, y2, radius)
if (count === 1 || i + 6 >= len - 3) { // U 或 U + L结束
copyPoints(data, last, now, i + 1)
copy(old, last)
if (i + 6 !== len) { // 避免与结束点重合
now.x -= (now.x - last.x) / 10
now.y -= (now.y - last.y) / 10
}
}
i += 6
break
}
count++
if (count === 1 && command !== M) return // no arrow
if (count === 2 && useStartArrow) copy(second, command === L ? now : (isSame(old, first) ? last : old)) // 获取第二个点, 防止C命令起点和控制点相同的情况
if (i === len) {
const path = uData.__pathForRender = clonePathForArrow ? [...data] : data
if (useStartArrow) {
startArrowPath = getArrowPath(ui, startArrow, second, first, strokeWidth, connectPoint, !!dashPattern)
singleStartArrow = (startArrowPath.fill || dashPattern) as boolean
if (!singleStartArrow) path.push(...startArrowPath.data)
if (connectPoint.x) {
getDistancePoint(first, second, -connectPoint.x, true)
path[1] = second.x
path[2] = second.y
}
}
if (endArrow && endArrow !== 'none') {
if (isSame(last, now)) copy(last, old) // 防止C命令结束点和控制点相同的情况
endArrowPath = getArrowPath(ui, endArrow, last, now, strokeWidth, connectPoint, !!dashPattern)
singleEndArrow = (endArrowPath.fill || dashPattern) as boolean
if (!singleEndArrow) path.push(...endArrowPath.data)
if (connectPoint.x) {
getDistancePoint(now, last, -connectPoint.x, true)
let index: number
switch (command) {
case L: //lineto(x, y)
index = i - 3 + 1
break
case C: //bezierCurveTo(x1, y1, x2, y2, x, y)
index = i - 7 + 5
break
case Q: //quadraticCurveTo(x1, y1, x, y)
index = i - 5 + 3
break
case U: // arcTo(x1, y1, x2, y2, radius)
index = i - 6 + 3
break
}
if (index) setPoint(path, last, index)
}
}
} else {
copy(last, now)
}
stintSet(uData, '__startArrowPath', singleStartArrow && startArrowPath)
stintSet(uData, '__endArrowPath', singleEndArrow && endArrowPath)
}
},
updateArrow(ui: IUI): void {
const data = ui.__
if (data.strokeScaleFixed) {
if (data.__strokeWidthCache !== data.__strokeWidth) {
ui.__updateRenderPath(true)
}
}
},
register(name: string, data: IPathDataArrow, fillData?: IPathDataArrow): void {
this.list[name] = data
if (fillData) this.fillList[name] = data
},
get(name: string): IPathDataArrow {
return this.list[name]
}
}
function copyPoints(data: IPathCommandData, from: IPointData, to: IPointData, startIndex: number): void {
copyFrom(from, data[startIndex], data[startIndex + 1])
copyFrom(to, data[startIndex + 2], data[startIndex + 3])
}
function setPoint(data: IPathCommandData, point: IPointData, startIndex: number): void {
data[startIndex] = point.x
data[startIndex + 1] = point.y
}