@lbrlabs/pulumi-harness
Version:
A Pulumi package for creating and managing Harness resources.
164 lines (163 loc) • 4.55 kB
TypeScript
import * as pulumi from "@pulumi/pulumi";
import * as inputs from "../types/input";
import * as outputs from "../types/output";
/**
* Resource for creating a Harness Variables.
*
* ## Example Usage
*
* ```typescript
* import * as pulumi from "@pulumi/pulumi";
* import * as harness from "@lbrlabs/pulumi-harness";
*
* const test = new harness.platform.Variables("test", {
* identifier: "identifier",
* orgId: "org_id",
* projectId: "project_id",
* spec: {
* fixedValue: "fixedValue",
* valueType: "FIXED",
* },
* type: "String",
* });
* ```
*
* ## Import
*
* Import account level variables
*
* ```sh
* $ pulumi import harness:platform/variables:Variables example <variable_id>
* ```
*
* Import org level variables
*
* ```sh
* $ pulumi import harness:platform/variables:Variables example <ord_id>/<variable_id>
* ```
*
* Import project level variables
*
* ```sh
* $ pulumi import harness:platform/variables:Variables example <org_id>/<project_id>/<variable_id>
* ```
*/
export declare class Variables extends pulumi.CustomResource {
/**
* Get an existing Variables resource's state with the given name, ID, and optional extra
* properties used to qualify the lookup.
*
* @param name The _unique_ name of the resulting resource.
* @param id The _unique_ provider ID of the resource to lookup.
* @param state Any extra arguments used during the lookup.
* @param opts Optional settings to control the behavior of the CustomResource.
*/
static get(name: string, id: pulumi.Input<pulumi.ID>, state?: VariablesState, opts?: pulumi.CustomResourceOptions): Variables;
/**
* Returns true if the given object is an instance of Variables. This is designed to work even
* when multiple copies of the Pulumi SDK have been loaded into the same process.
*/
static isInstance(obj: any): obj is Variables;
/**
* Description of the entity
*/
readonly description: pulumi.Output<string | undefined>;
/**
* Unique identifier of the resource
*/
readonly identifier: pulumi.Output<string>;
/**
* Name of the Variable
*/
readonly name: pulumi.Output<string>;
/**
* Organization Identifier for the Entity
*/
readonly orgId: pulumi.Output<string | undefined>;
/**
* Project Identifier for the Entity
*/
readonly projectId: pulumi.Output<string | undefined>;
/**
* List of Spec Fields.
*/
readonly spec: pulumi.Output<outputs.platform.VariablesSpec>;
/**
* Type of Variable
*/
readonly type: pulumi.Output<string>;
/**
* Create a Variables resource with the given unique name, arguments, and options.
*
* @param name The _unique_ name of the resource.
* @param args The arguments to use to populate this resource's properties.
* @param opts A bag of options that control this resource's behavior.
*/
constructor(name: string, args: VariablesArgs, opts?: pulumi.CustomResourceOptions);
}
/**
* Input properties used for looking up and filtering Variables resources.
*/
export interface VariablesState {
/**
* Description of the entity
*/
description?: pulumi.Input<string>;
/**
* Unique identifier of the resource
*/
identifier?: pulumi.Input<string>;
/**
* Name of the Variable
*/
name?: pulumi.Input<string>;
/**
* Organization Identifier for the Entity
*/
orgId?: pulumi.Input<string>;
/**
* Project Identifier for the Entity
*/
projectId?: pulumi.Input<string>;
/**
* List of Spec Fields.
*/
spec?: pulumi.Input<inputs.platform.VariablesSpec>;
/**
* Type of Variable
*/
type?: pulumi.Input<string>;
}
/**
* The set of arguments for constructing a Variables resource.
*/
export interface VariablesArgs {
/**
* Description of the entity
*/
description?: pulumi.Input<string>;
/**
* Unique identifier of the resource
*/
identifier: pulumi.Input<string>;
/**
* Name of the Variable
*/
name?: pulumi.Input<string>;
/**
* Organization Identifier for the Entity
*/
orgId?: pulumi.Input<string>;
/**
* Project Identifier for the Entity
*/
projectId?: pulumi.Input<string>;
/**
* List of Spec Fields.
*/
spec: pulumi.Input<inputs.platform.VariablesSpec>;
/**
* Type of Variable
*/
type: pulumi.Input<string>;
}