@launchdarkly/js-server-sdk-common
Version:
LaunchDarkly Server SDK for JavaScript - common code
25 lines • 1.4 kB
TypeScript
import { internal, LDPluginEnvironmentMetadata } from '@launchdarkly/js-sdk-common';
import { Hook } from '../integrations';
export interface ServerInternalOptions extends internal.LDInternalOptions {
getImplementationHooks?: (environmentMetadata: LDPluginEnvironmentMetadata) => Hook[];
/**
* Per-SDK-instance identifier sent as the `X-LaunchDarkly-Instance-Id` header on every
* outbound request. The SDK that owns instance-id generation (e.g. the Node server SDK)
* supplies this; SDKs that do not advertise instance-id support (edge SDKs) leave it
* undefined and the header is omitted.
*/
instanceId?: string;
/**
* When true, the event processor is constructed without starting its periodic
* background work (the flush and context-deduplication interval timers, and the
* diagnostic timer when diagnostics are enabled). Events are still recorded and
* are delivered only via explicit flush() calls.
*
* This is intended for per-request edge SDKs that flush explicitly (for example
* via a runtime's waitUntil) and must not leave interval timers running. A live
* interval timer keeps the runtime event loop alive and roots the whole client
* graph in memory, which for a per-request client is a leak.
*/
disableBackgroundEventFlush?: boolean;
}
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