@langchain/langgraph
Version:
LangGraph
285 lines (282 loc) • 9.79 kB
TypeScript
import { PendingWrite } from "@langchain/langgraph-checkpoint";
//#region src/constants.d.ts
/** Special reserved node name denoting the start of a graph. */
declare const START = "__start__";
/** Special reserved node name denoting the end of a graph. */
declare const END = "__end__";
/** Special channel reserved for graph interrupts */
declare const INTERRUPT = "__interrupt__";
/** Special channel reserved for graph resume */
/** Special channel reserved for graph previous state */
declare const PREVIOUS = "__previous__";
/** @internal */
declare const COMMAND_SYMBOL: unique symbol;
/**
* Instance of a {@link Command} class.
*
* This is used to avoid IntelliSense suggesting public fields
* of {@link Command} class when a plain object is expected.
*
* @see {@link Command}
* @internal
*/
declare class CommandInstance<Resume = unknown, Update extends Record<string, unknown> = Record<string, unknown>, Nodes extends string = string> {
[COMMAND_SYMBOL]: CommandParams<Resume, Update, Nodes>;
constructor(args: CommandParams<Resume, Update, Nodes>);
}
// eslint-disable-next-line @typescript-eslint/no-explicit-any
interface SendInterface<Node extends string = string, Args = any> {
node: Node;
args: Args;
}
/**
*
* A message or packet to send to a specific node in the graph.
*
* The `Send` class is used within a `StateGraph`'s conditional edges to
* dynamically invoke a node with a custom state at the next step.
*
* Importantly, the sent state can differ from the core graph's state,
* allowing for flexible and dynamic workflow management.
*
* One such example is a "map-reduce" workflow where your graph invokes
* the same node multiple times in parallel with different states,
* before aggregating the results back into the main graph's state.
*
* @example
* ```typescript
* import { Annotation, Send, StateGraph } from "@langchain/langgraph";
*
* const ChainState = Annotation.Root({
* subjects: Annotation<string[]>,
* jokes: Annotation<string[]>({
* reducer: (a, b) => a.concat(b),
* }),
* });
*
* const continueToJokes = async (state: typeof ChainState.State) => {
* return state.subjects.map((subject) => {
* return new Send("generate_joke", { subjects: [subject] });
* });
* };
*
* const graph = new StateGraph(ChainState)
* .addNode("generate_joke", (state) => ({
* jokes: [`Joke about ${state.subjects}`],
* }))
* .addConditionalEdges("__start__", continueToJokes)
* .addEdge("generate_joke", "__end__")
* .compile();
*
* const res = await graph.invoke({ subjects: ["cats", "dogs"] });
* console.log(res);
*
* // Invoking with two subjects results in a generated joke for each
* // { subjects: ["cats", "dogs"], jokes: [`Joke about cats`, `Joke about dogs`] }
* ```
*/
// eslint-disable-next-line @typescript-eslint/no-explicit-any
declare class Send<Node extends string = string, Args = any> implements SendInterface<Node, Args> {
lg_name: string;
node: Node;
args: Args;
constructor(node: Node, args: Args);
toJSON(): {
lg_name: string;
node: Node;
args: Args;
};
}
// eslint-disable-next-line @typescript-eslint/no-explicit-any
type Interrupt<Value = any> = {
id?: string;
value?: Value;
};
/**
* Checks if the given graph invoke / stream chunk contains interrupt.
*
* @example
* ```ts
* import { INTERRUPT, isInterrupted } from "@langchain/langgraph";
*
* const values = await graph.invoke({ foo: "bar" });
* if (isInterrupted<string>(values)) {
* const interrupt = values[INTERRUPT][0].value;
* }
* ```
*
* @param values - The values to check.
* @returns `true` if the values contain an interrupt, `false` otherwise.
*/
declare function isInterrupted<Value = unknown>(values: unknown): values is {
[INTERRUPT]: Interrupt<Value>[];
};
type CommandParams<Resume = unknown, Update extends Record<string, unknown> = Record<string, unknown>, Nodes extends string = string> = {
/**
* A discriminator field used to identify the type of object. Must be populated when serializing.
*
* Optional because it's not required to specify this when directly constructing a {@link Command}
* object.
*/
lg_name?: "Command";
/**
* Value to resume execution with. To be used together with {@link interrupt}.
*/
resume?: Resume;
/**
* Graph to send the command to. Supported values are:
* - None: the current graph (default)
* - The specific name of the graph to send the command to
* - {@link Command.PARENT}: closest parent graph (only supported when returned from a node in a subgraph)
*/
graph?: string;
/**
* Update to apply to the graph's state.
*/
update?: Update | [string, unknown][];
/**
* Can be one of the following:
* - name of the node to navigate to next (any node that belongs to the specified `graph`)
* - sequence of node names to navigate to next
* - `Send` object (to execute a node with the input provided)
* - sequence of `Send` objects
*/
goto?: Nodes | SendInterface<Nodes> // eslint-disable-line @typescript-eslint/no-explicit-any
| (Nodes | SendInterface<Nodes>)[]; // eslint-disable-line @typescript-eslint/no-explicit-any
};
/**
* One or more commands to update the graph's state and send messages to nodes.
* Can be used to combine routing logic with state updates in lieu of conditional edges
*
* @example
* ```ts
* import { Annotation, Command } from "@langchain/langgraph";
*
* // Define graph state
* const StateAnnotation = Annotation.Root({
* foo: Annotation<string>,
* });
*
* // Define the nodes
* const nodeA = async (_state: typeof StateAnnotation.State) => {
* console.log("Called A");
* // this is a replacement for a real conditional edge function
* const goto = Math.random() > .5 ? "nodeB" : "nodeC";
* // note how Command allows you to BOTH update the graph state AND route to the next node
* return new Command({
* // this is the state update
* update: {
* foo: "a",
* },
* // this is a replacement for an edge
* goto,
* });
* };
*
* // Nodes B and C are unchanged
* const nodeB = async (state: typeof StateAnnotation.State) => {
* console.log("Called B");
* return {
* foo: state.foo + "|b",
* };
* }
*
* const nodeC = async (state: typeof StateAnnotation.State) => {
* console.log("Called C");
* return {
* foo: state.foo + "|c",
* };
* }
*
* import { StateGraph } from "@langchain/langgraph";
* // NOTE: there are no edges between nodes A, B and C!
* const graph = new StateGraph(StateAnnotation)
* .addNode("nodeA", nodeA, {
* ends: ["nodeB", "nodeC"],
* })
* .addNode("nodeB", nodeB)
* .addNode("nodeC", nodeC)
* .addEdge("__start__", "nodeA")
* .compile();
*
* await graph.invoke({ foo: "" });
*
* // Randomly oscillates between
* // { foo: 'a|c' } and { foo: 'a|b' }
* ```
*/
declare class Command<Resume = unknown, Update extends Record<string, unknown> = Record<string, unknown>, Nodes extends string = string> extends CommandInstance<Resume, Update, Nodes> {
readonly lg_name: string;
lc_direct_tool_output: boolean;
/**
* Graph to send the command to. Supported values are:
* - None: the current graph (default)
* - The specific name of the graph to send the command to
* - {@link Command.PARENT}: closest parent graph (only supported when returned from a node in a subgraph)
*/
graph?: string;
/**
* Update to apply to the graph's state as a result of executing the node that is returning the command.
* Written to the state as if the node had simply returned this value instead of the Command object.
*/
update?: Update | [string, unknown][];
/**
* Value to resume execution with. To be used together with {@link interrupt}.
*/
resume?: Resume;
/**
* Can be one of the following:
* - name of the node to navigate to next (any node that belongs to the specified `graph`)
* - sequence of node names to navigate to next
* - {@link Send} object (to execute a node with the exact input provided in the {@link Send} object)
* - sequence of {@link Send} objects
*/
goto?: Nodes | Send<Nodes> | (Nodes | Send<Nodes>)[];
static PARENT: string;
constructor(args: Omit<CommandParams<Resume, Update, Nodes>, "lg_name">);
/**
* Convert the update field to a list of {@link PendingWrite} tuples
* @returns List of {@link PendingWrite} tuples of the form `[channelKey, value]`.
* @internal
*/
_updateAsTuples(): PendingWrite[];
toJSON(): {
lg_name: string;
update: Update | [string, unknown][] | undefined;
resume: Resume | undefined;
goto: Nodes | (Nodes | {
lg_name: string;
node: Nodes;
args: any;
})[] | {
lg_name: string;
node: Nodes;
args: any;
} | undefined;
};
}
/**
* A type guard to check if the given value is a {@link Command}.
*
* Useful for type narrowing when working with the {@link Command} object.
*
* @param x - The value to check.
* @returns `true` if the value is a {@link Command}, `false` otherwise.
*/
declare function isCommand(x: unknown): x is Command;
/**
* Reconstructs Command and Send objects from a deeply nested tree of anonymous objects
* matching their interfaces.
*
* This is only exported for testing purposes. It is NOT intended to be used outside of
* the Command and Send classes.
*
* @internal
*
* @param x - The command send tree to convert.
* @param seen - A map of seen objects to avoid infinite loops.
* @returns The converted command send tree.
*/
//#endregion
export { Command, CommandInstance, CommandParams, END, INTERRUPT, Interrupt, PREVIOUS, START, Send, isCommand, isInterrupted };
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