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@lagrange/animator

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This library helps making parallax animations on scroll. It is built with performance in mind, as it doesn't need to relayout or paint to operate.

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/* eslint-disable */ export default { easeInQuad(t, b, c, d) { return c * (t /= d) * t + b; }, easeOutQuad(t, b, c, d) { return -c * (t /= d) * (t - 2) + b; }, easeInOutQuad(t, b, c, d) { if ((t /= d / 2) < 1) return c / 2 * t * t + b; return -c / 2 * ((--t) * (t - 2) - 1) + b; }, easeInCubic(t, b, c, d) { return c * (t /= d) * t * t + b; }, easeOutCubic(t, b, c, d) { return c * ((t = t / d - 1) * t * t + 1) + b; }, easeInOutCubic(t, b, c, d) { if ((t /= d / 2) < 1) return c / 2 * t * t * t + b; return c / 2 * ((t -= 2) * t * t + 2) + b; }, easeInQuart(t, b, c, d) { return c * (t /= d) * t * t * t + b; }, easeOutQuart(t, b, c, d) { return -c * ((t = t / d - 1) * t * t * t - 1) + b; }, easeInOutQuart(t, b, c, d) { if ((t /= d / 2) < 1) return c / 2 * t * t * t * t + b; return -c / 2 * ((t -= 2) * t * t * t - 2) + b; }, easeInQuint(t, b, c, d) { return c * (t /= d) * t * t * t * t + b; }, easeOutQuint(t, b, c, d) { return c * ((t = t / d - 1) * t * t * t * t + 1) + b; }, easeInOutQuint(t, b, c, d) { if ((t /= d / 2) < 1) return c / 2 * t * t * t * t * t + b; return c / 2 * ((t -= 2) * t * t * t * t + 2) + b; }, easeInSine(t, b, c, d) { return -c * Math.cos(t / d * (Math.PI / 2)) + c + b; }, easeOutSine(t, b, c, d) { return c * Math.sin(t / d * (Math.PI / 2)) + b; }, easeInOutSine(t, b, c, d) { return -c / 2 * (Math.cos(Math.PI * t / d) - 1) + b; }, easeInExpo(t, b, c, d) { return (t == 0) ? b : c * Math.pow(2, 10 * (t / d - 1)) + b; }, easeOutExpo(t, b, c, d) { return (t == d) ? b + c : c * (-Math.pow(2, -10 * t / d) + 1) + b; }, easeInOutExpo(t, b, c, d) { if (t == 0) return b; if (t == d) return b + c; if ((t /= d / 2) < 1) return c / 2 * Math.pow(2, 10 * (t - 1)) + b; return c / 2 * (-Math.pow(2, -10 * --t) + 2) + b; }, easeInCirc(t, b, c, d) { return -c * (Math.sqrt(1 - (t /= d) * t) - 1) + b; }, easeOutCirc(t, b, c, d) { return c * Math.sqrt(1 - (t = t / d - 1) * t) + b; }, easeInOutCirc(t, b, c, d) { if ((t /= d / 2) < 1) return -c / 2 * (Math.sqrt(1 - t * t) - 1) + b; return c / 2 * (Math.sqrt(1 - (t -= 2) * t) + 1) + b; }, easeInElastic(t, b, c, d) { var s = 1.70158; let p = 0; let a = c; if (t == 0) return b; if ((t /= d) == 1) return b + c; if (!p) p = d * 0.3; if (a < Math.abs(c)) { a = c; var s = p / 4; } else var s = p / (2 * Math.PI) * Math.asin(c / a); return -(a * Math.pow(2, 10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p)) + b; }, easeOutElastic(t, b, c, d) { var s = 1.70158; let p = 0; let a = c; if (t == 0) return b; if ((t /= d) == 1) return b + c; if (!p) p = d * 0.3; if (a < Math.abs(c)) { a = c; var s = p / 4; } else var s = p / (2 * Math.PI) * Math.asin(c / a); return a * Math.pow(2, -10 * t) * Math.sin((t * d - s) * (2 * Math.PI) / p) + c + b; }, easeInOutElastic(t, b, c, d) { var s = 1.70158; let p = 0; let a = c; if (t == 0) return b; if ((t /= d / 2) == 2) return b + c; if (!p) p = d * (0.3 * 1.5); if (a < Math.abs(c)) { a = c; var s = p / 4; } else var s = p / (2 * Math.PI) * Math.asin(c / a); if (t < 1) return -0.5 * (a * Math.pow(2, 10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p)) + b; return a * Math.pow(2, -10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p) * 0.5 + c + b; }, easeInBack(t, b, c, d, s) { if (s == undefined) s = 1.70158; return c * (t /= d) * t * ((s + 1) * t - s) + b; }, easeOutBack(t, b, c, d, s) { if (s == undefined) s = 1.70158; return c * ((t = t / d - 1) * t * ((s + 1) * t + s) + 1) + b; }, easeInOutBack(t, b, c, d, s) { if (s == undefined) s = 1.70158; if ((t /= d / 2) < 1) return c / 2 * (t * t * (((s *= (1.525)) + 1) * t - s)) + b; return c / 2 * ((t -= 2) * t * (((s *= (1.525)) + 1) * t + s) + 2) + b; }, easeInBounce(t, b, c, d) { return c - jQuery.easing.easeOutBounce(d - t, 0, c, d) + b; }, easeOutBounce(t, b, c, d) { if ((t /= d) < (1 / 2.75)) { return c * (7.5625 * t * t) + b; } else if (t < (2 / 2.75)) { return c * (7.5625 * (t -= (1.5 / 2.75)) * t + 0.75) + b; } else if (t < (2.5 / 2.75)) { return c * (7.5625 * (t -= (2.25 / 2.75)) * t + 0.9375) + b; } return c * (7.5625 * (t -= (2.625 / 2.75)) * t + 0.984375) + b; }, easeInOutBounce(t, b, c, d) { if (t < d / 2) return jQuery.easing.easeInBounce(t * 2, 0, c, d) * 0.5 + b; return jQuery.easing.easeOutBounce(t * 2 - d, 0, c, d) * 0.5 + c * 0.5 + b; }, };