@l5i/dashjs
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A reference client implementation for the playback of MPEG DASH via Javascript and compliant browsers.
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JavaScript
/**
* The copyright in this software is being made available under the BSD License,
* included below. This software may be subject to other third party and contributor
* rights, including patent rights, and no such rights are granted under this license.
*
* Copyright (c) 2016, Dash Industry Forum.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation and/or
* other materials provided with the distribution.
* * Neither the name of Dash Industry Forum nor the names of its
* contributors may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/
// For a description of the BOLA adaptive bitrate (ABR) algorithm, see http://arxiv.org/abs/1601.06748
import MetricsConstants from '../../constants/MetricsConstants';
import SwitchRequest from '../SwitchRequest';
import FactoryMaker from '../../../core/FactoryMaker';
import {HTTPRequest} from '../../vo/metrics/HTTPRequest';
import EventBus from '../../../core/EventBus';
import Events from '../../../core/events/Events';
import Debug from '../../../core/Debug';
// BOLA_STATE_ONE_BITRATE : If there is only one bitrate (or initialization failed), always return NO_CHANGE.
// BOLA_STATE_STARTUP : Set placeholder buffer such that we download fragments at most recently measured throughput.
// BOLA_STATE_STEADY : Buffer primed, we switch to steady operation.
// TODO: add BOLA_STATE_SEEK and tune BOLA behavior on seeking
const BOLA_STATE_ONE_BITRATE = 0;
const BOLA_STATE_STARTUP = 1;
const BOLA_STATE_STEADY = 2;
const MINIMUM_BUFFER_S = 10; // BOLA should never add artificial delays if buffer is less than MINIMUM_BUFFER_S.
const MINIMUM_BUFFER_PER_BITRATE_LEVEL_S = 2;
// E.g. if there are 5 bitrates, BOLA switches to top bitrate at buffer = 10 + 5 * 2 = 20s.
// If Schedule Controller does not allow buffer to reach that level, it can be achieved through the placeholder buffer level.
const PLACEHOLDER_BUFFER_DECAY = 0.99; // Make sure placeholder buffer does not stick around too long.
function BolaRule(config) {
config = config || {};
const context = this.context;
const dashMetrics = config.dashMetrics;
const metricsModel = config.metricsModel;
const mediaPlayerModel = config.mediaPlayerModel;
const eventBus = EventBus(context).getInstance();
let instance,
logger,
bolaStateDict;
function setup() {
logger = Debug(context).getInstance().getLogger(instance);
resetInitialSettings();
eventBus.on(Events.BUFFER_EMPTY, onBufferEmpty, instance);
eventBus.on(Events.PLAYBACK_SEEKING, onPlaybackSeeking, instance);
eventBus.on(Events.PERIOD_SWITCH_STARTED, onPeriodSwitchStarted, instance);
eventBus.on(Events.MEDIA_FRAGMENT_LOADED, onMediaFragmentLoaded, instance);
eventBus.on(Events.METRIC_ADDED, onMetricAdded, instance);
eventBus.on(Events.QUALITY_CHANGE_REQUESTED, onQualityChangeRequested, instance);
eventBus.on(Events.FRAGMENT_LOADING_ABANDONED, onFragmentLoadingAbandoned, instance);
}
function utilitiesFromBitrates(bitrates) {
return bitrates.map(b => Math.log(b));
// no need to worry about offset, utilities will be offset (uniformly) anyway later
}
// NOTE: in live streaming, the real buffer level can drop below minimumBufferS, but bola should not stick to lowest bitrate by using a placeholder buffer level
function calculateBolaParameters(stableBufferTime, bitrates, utilities) {
const highestUtilityIndex = utilities.reduce((highestIndex, u, uIndex) => (u > utilities[highestIndex] ? uIndex : highestIndex), 0);
if (highestUtilityIndex === 0) {
// if highestUtilityIndex === 0, then always use lowest bitrate
return null;
}
const bufferTime = Math.max(stableBufferTime, MINIMUM_BUFFER_S + MINIMUM_BUFFER_PER_BITRATE_LEVEL_S * bitrates.length);
// TODO: Investigate if following can be better if utilities are not the default Math.log utilities.
// If using Math.log utilities, we can choose Vp and gp to always prefer bitrates[0] at minimumBufferS and bitrates[max] at bufferTarget.
// (Vp * (utility + gp) - bufferLevel) / bitrate has the maxima described when:
// Vp * (utilities[0] + gp - 1) === minimumBufferS and Vp * (utilities[max] + gp - 1) === bufferTarget
// giving:
const gp = (utilities[highestUtilityIndex] - 1) / (bufferTime / MINIMUM_BUFFER_S - 1);
const Vp = MINIMUM_BUFFER_S / gp;
// note that expressions for gp and Vp assume utilities[0] === 1, which is true because of normalization
return {gp: gp, Vp: Vp};
}
function getInitialBolaState(rulesContext) {
const initialState = {};
const mediaInfo = rulesContext.getMediaInfo();
const bitrates = mediaInfo.bitrateList.map(b => b.bandwidth);
let utilities = utilitiesFromBitrates(bitrates);
utilities = utilities.map(u => u - utilities[0] + 1); // normalize
const stableBufferTime = mediaPlayerModel.getStableBufferTime();
const params = calculateBolaParameters(stableBufferTime, bitrates, utilities);
if (!params) {
// only happens when there is only one bitrate level
initialState.state = BOLA_STATE_ONE_BITRATE;
} else {
initialState.state = BOLA_STATE_STARTUP;
initialState.bitrates = bitrates;
initialState.utilities = utilities;
initialState.stableBufferTime = stableBufferTime;
initialState.Vp = params.Vp;
initialState.gp = params.gp;
initialState.lastQuality = 0;
clearBolaStateOnSeek(initialState);
}
return initialState;
}
function clearBolaStateOnSeek(bolaState) {
bolaState.placeholderBuffer = 0;
bolaState.mostAdvancedSegmentStart = NaN;
bolaState.lastSegmentWasReplacement = false;
bolaState.lastSegmentStart = NaN;
bolaState.lastSegmentDurationS = NaN;
bolaState.lastSegmentRequestTimeMs = NaN;
bolaState.lastSegmentFinishTimeMs = NaN;
}
// If the buffer target is changed (can this happen mid-stream?), then adjust BOLA parameters accordingly.
function checkBolaStateStableBufferTime(bolaState, mediaType) {
const stableBufferTime = mediaPlayerModel.getStableBufferTime();
if (bolaState.stableBufferTime !== stableBufferTime) {
const params = calculateBolaParameters(stableBufferTime, bolaState.bitrates, bolaState.utilities);
if (params.Vp !== bolaState.Vp || params.gp !== bolaState.gp) {
// correct placeholder buffer using two criteria:
// 1. do not change effective buffer level at effectiveBufferLevel === MINIMUM_BUFFER_S ( === Vp * gp )
// 2. scale placeholder buffer by Vp subject to offset indicated in 1.
const bufferLevel = dashMetrics.getCurrentBufferLevel(metricsModel.getReadOnlyMetricsFor(mediaType));
let effectiveBufferLevel = bufferLevel + bolaState.placeholderBuffer;
effectiveBufferLevel -= MINIMUM_BUFFER_S;
effectiveBufferLevel *= params.Vp / bolaState.Vp;
effectiveBufferLevel += MINIMUM_BUFFER_S;
bolaState.stableBufferTime = stableBufferTime;
bolaState.Vp = params.Vp;
bolaState.gp = params.gp;
bolaState.placeholderBuffer = Math.max(0, effectiveBufferLevel - bufferLevel);
}
}
}
function getBolaState(rulesContext) {
const mediaType = rulesContext.getMediaType();
let bolaState = bolaStateDict[mediaType];
if (!bolaState) {
bolaState = getInitialBolaState(rulesContext);
bolaStateDict[mediaType] = bolaState;
} else if (bolaState.state !== BOLA_STATE_ONE_BITRATE) {
checkBolaStateStableBufferTime(bolaState, mediaType);
}
return bolaState;
}
// The core idea of BOLA.
function getQualityFromBufferLevel(bolaState, bufferLevel) {
const bitrateCount = bolaState.bitrates.length;
let quality = NaN;
let score = NaN;
for (let i = 0; i < bitrateCount; ++i) {
let s = (bolaState.Vp * (bolaState.utilities[i] + bolaState.gp) - bufferLevel) / bolaState.bitrates[i];
if (isNaN(score) || s >= score) {
score = s;
quality = i;
}
}
return quality;
}
// maximum buffer level which prefers to download at quality rather than wait
function maxBufferLevelForQuality(bolaState, quality) {
return bolaState.Vp * (bolaState.utilities[quality] + bolaState.gp);
}
// the minimum buffer level that would cause BOLA to choose quality rather than a lower bitrate
function minBufferLevelForQuality(bolaState, quality) {
const qBitrate = bolaState.bitrates[quality];
const qUtility = bolaState.utilities[quality];
let min = 0;
for (let i = quality - 1; i >= 0; --i) {
// for each bitrate less than bitrates[quality], BOLA should prefer quality (unless other bitrate has higher utility)
if (bolaState.utilities[i] < bolaState.utilities[quality]) {
const iBitrate = bolaState.bitrates[i];
const iUtility = bolaState.utilities[i];
const level = bolaState.Vp * (bolaState.gp + (qBitrate * iUtility - iBitrate * qUtility) / (qBitrate - iBitrate));
min = Math.max(min, level); // we want min to be small but at least level(i) for all i
}
}
return min;
}
/*
* The placeholder buffer increases the effective buffer that is used to calculate the bitrate.
* There are two main reasons we might want to increase the placeholder buffer:
*
* 1. When a segment finishes downloading, we would expect to get a call on getMaxIndex() regarding the quality for
* the next segment. However, there might be a delay before the next call. E.g. when streaming live content, the
* next segment might not be available yet. If the call to getMaxIndex() does happens after a delay, we don't
* want the delay to change the BOLA decision - we only want to factor download time to decide on bitrate level.
*
* 2. It is possible to get a call to getMaxIndex() without having a segment download. The buffer target in dash.js
* is different for top-quality segments and lower-quality segments. If getMaxIndex() returns a lower-than-top
* quality, then the buffer controller might decide not to download a segment. When dash.js is ready for the next
* segment, getMaxIndex() will be called again. We don't want this extra delay to factor in the bitrate decision.
*/
function updatePlaceholderBuffer(bolaState, mediaType) {
const nowMs = Date.now();
if (!isNaN(bolaState.lastSegmentFinishTimeMs)) {
// compensate for non-bandwidth-derived delays, e.g., live streaming availability, buffer controller
const delay = 0.001 * (nowMs - bolaState.lastSegmentFinishTimeMs);
bolaState.placeholderBuffer += Math.max(0, delay);
} else if (!isNaN(bolaState.lastCallTimeMs)) {
// no download after last call, compensate for delay between calls
const delay = 0.001 * (nowMs - bolaState.lastCallTimeMs);
bolaState.placeholderBuffer += Math.max(0, delay);
}
bolaState.lastCallTimeMs = nowMs;
bolaState.lastSegmentStart = NaN;
bolaState.lastSegmentRequestTimeMs = NaN;
bolaState.lastSegmentFinishTimeMs = NaN;
checkBolaStateStableBufferTime(bolaState, mediaType);
}
function onBufferEmpty() {
// if we rebuffer, we don't want the placeholder buffer to artificially raise BOLA quality
for (const mediaType in bolaStateDict) {
if (bolaStateDict.hasOwnProperty(mediaType) && bolaStateDict[mediaType].state === BOLA_STATE_STEADY) {
bolaStateDict[mediaType].placeholderBuffer = 0;
}
}
}
function onPlaybackSeeking() {
// TODO: 1. Verify what happens if we seek mid-fragment.
// TODO: 2. If e.g. we have 10s fragments and seek, we might want to download the first fragment at a lower quality to restart playback quickly.
for (const mediaType in bolaStateDict) {
if (bolaStateDict.hasOwnProperty(mediaType)) {
const bolaState = bolaStateDict[mediaType];
if (bolaState.state !== BOLA_STATE_ONE_BITRATE) {
bolaState.state = BOLA_STATE_STARTUP; // TODO: BOLA_STATE_SEEK?
clearBolaStateOnSeek(bolaState);
}
}
}
}
function onPeriodSwitchStarted() {
// TODO: does this have to be handled here?
}
function onMediaFragmentLoaded(e) {
if (e && e.chunk && e.chunk.mediaInfo) {
const bolaState = bolaStateDict[e.chunk.mediaInfo.type];
if (bolaState && bolaState.state !== BOLA_STATE_ONE_BITRATE) {
const start = e.chunk.start;
if (isNaN(bolaState.mostAdvancedSegmentStart) || start > bolaState.mostAdvancedSegmentStart) {
bolaState.mostAdvancedSegmentStart = start;
bolaState.lastSegmentWasReplacement = false;
} else {
bolaState.lastSegmentWasReplacement = true;
}
bolaState.lastSegmentStart = start;
bolaState.lastSegmentDurationS = e.chunk.duration;
bolaState.lastQuality = e.chunk.quality;
checkNewSegment(bolaState, e.chunk.mediaInfo.type);
}
}
}
function onMetricAdded(e) {
if (e && e.metric === MetricsConstants.HTTP_REQUEST && e.value && e.value.type === HTTPRequest.MEDIA_SEGMENT_TYPE && e.value.trace && e.value.trace.length) {
const bolaState = bolaStateDict[e.mediaType];
if (bolaState && bolaState.state !== BOLA_STATE_ONE_BITRATE) {
bolaState.lastSegmentRequestTimeMs = e.value.trequest.getTime();
bolaState.lastSegmentFinishTimeMs = e.value._tfinish.getTime();
checkNewSegment(bolaState, e.mediaType);
}
}
}
/*
* When a new segment is downloaded, we get two notifications: onMediaFragmentLoaded() and onMetricAdded(). It is
* possible that the quality for the downloaded segment was lower (not higher) than the quality indicated by BOLA.
* This might happen because of other rules such as the DroppedFramesRule. When this happens, we trim the
* placeholder buffer to make BOLA more stable. This mechanism also avoids inflating the buffer when BOLA itself
* decides not to increase the quality to avoid oscillations.
*
* We should also check for replacement segments (fast switching). In this case, a segment is downloaded but does
* not grow the actual buffer. Fast switching might cause the buffer to deplete, causing BOLA to drop the bitrate.
* We avoid this by growing the placeholder buffer.
*/
function checkNewSegment(bolaState, mediaType) {
if (!isNaN(bolaState.lastSegmentStart) && !isNaN(bolaState.lastSegmentRequestTimeMs) && !isNaN(bolaState.placeholderBuffer)) {
bolaState.placeholderBuffer *= PLACEHOLDER_BUFFER_DECAY;
// Find what maximum buffer corresponding to last segment was, and ensure placeholder is not relatively larger.
if (!isNaN(bolaState.lastSegmentFinishTimeMs)) {
const bufferLevel = dashMetrics.getCurrentBufferLevel(metricsModel.getReadOnlyMetricsFor(mediaType));
const bufferAtLastSegmentRequest = bufferLevel + 0.001 * (bolaState.lastSegmentFinishTimeMs - bolaState.lastSegmentRequestTimeMs); // estimate
const maxEffectiveBufferForLastSegment = maxBufferLevelForQuality(bolaState, bolaState.lastQuality);
const maxPlaceholderBuffer = Math.max(0, maxEffectiveBufferForLastSegment - bufferAtLastSegmentRequest);
bolaState.placeholderBuffer = Math.min(maxPlaceholderBuffer, bolaState.placeholderBuffer);
}
// then see if we should grow placeholder buffer
if (bolaState.lastSegmentWasReplacement && !isNaN(bolaState.lastSegmentDurationS)) {
// compensate for segments that were downloaded but did not grow the buffer
bolaState.placeholderBuffer += bolaState.lastSegmentDurationS;
}
bolaState.lastSegmentStart = NaN;
bolaState.lastSegmentRequestTimeMs = NaN;
}
}
function onQualityChangeRequested(e) {
// Useful to store change requests when abandoning a download.
if (e) {
const bolaState = bolaStateDict[e.mediaType];
if (bolaState && bolaState.state !== BOLA_STATE_ONE_BITRATE) {
bolaState.abrQuality = e.newQuality;
}
}
}
function onFragmentLoadingAbandoned(e) {
if (e) {
const bolaState = bolaStateDict[e.mediaType];
if (bolaState && bolaState.state !== BOLA_STATE_ONE_BITRATE) {
// deflate placeholderBuffer - note that we want to be conservative when abandoning
const bufferLevel = dashMetrics.getCurrentBufferLevel(metricsModel.getReadOnlyMetricsFor(e.mediaType));
let wantEffectiveBufferLevel;
if (bolaState.abrQuality > 0) {
// deflate to point where BOLA just chooses newQuality over newQuality-1
wantEffectiveBufferLevel = minBufferLevelForQuality(bolaState, bolaState.abrQuality);
} else {
wantEffectiveBufferLevel = MINIMUM_BUFFER_S;
}
const maxPlaceholderBuffer = Math.max(0, wantEffectiveBufferLevel - bufferLevel);
bolaState.placeholderBuffer = Math.min(bolaState.placeholderBuffer, maxPlaceholderBuffer);
}
}
}
function getMaxIndex(rulesContext) {
const mediaInfo = rulesContext.getMediaInfo();
const mediaType = rulesContext.getMediaType();
const metrics = metricsModel.getReadOnlyMetricsFor(mediaType);
const scheduleController = rulesContext.getScheduleController();
const streamInfo = rulesContext.getStreamInfo();
const abrController = rulesContext.getAbrController();
const throughputHistory = abrController.getThroughputHistory();
const streamId = streamInfo ? streamInfo.id : null;
const isDynamic = streamInfo && streamInfo.manifestInfo && streamInfo.manifestInfo.isDynamic;
const useBufferOccupancyABR = rulesContext.useBufferOccupancyABR();
const switchRequest = SwitchRequest(context).create();
switchRequest.reason = switchRequest.reason || {};
if (!useBufferOccupancyABR) {
return switchRequest;
}
scheduleController.setTimeToLoadDelay(0);
const bolaState = getBolaState(rulesContext);
if (bolaState.state === BOLA_STATE_ONE_BITRATE) {
// shouldn't even have been called
return switchRequest;
}
const bufferLevel = dashMetrics.getCurrentBufferLevel(metrics);
const throughput = throughputHistory.getAverageThroughput(mediaType, isDynamic);
const safeThroughput = throughputHistory.getSafeAverageThroughput(mediaType, isDynamic);
const latency = throughputHistory.getAverageLatency(mediaType);
let quality;
switchRequest.reason.state = bolaState.state;
switchRequest.reason.throughput = throughput;
switchRequest.reason.latency = latency;
if (isNaN(throughput)) { // isNaN(throughput) === isNaN(safeThroughput) === isNaN(latency)
// still starting up - not enough information
return switchRequest;
}
switch (bolaState.state) {
case BOLA_STATE_STARTUP:
quality = abrController.getQualityForBitrate(mediaInfo, safeThroughput, latency);
switchRequest.quality = quality;
switchRequest.reason.throughput = safeThroughput;
bolaState.placeholderBuffer = Math.max(0, minBufferLevelForQuality(bolaState, quality) - bufferLevel);
bolaState.lastQuality = quality;
if (!isNaN(bolaState.lastSegmentDurationS) && bufferLevel >= bolaState.lastSegmentDurationS) {
bolaState.state = BOLA_STATE_STEADY;
}
break; // BOLA_STATE_STARTUP
case BOLA_STATE_STEADY:
// NB: The placeholder buffer is added to bufferLevel to come up with a bitrate.
// This might lead BOLA to be too optimistic and to choose a bitrate that would lead to rebuffering -
// if the real buffer bufferLevel runs out, the placeholder buffer cannot prevent rebuffering.
// However, the InsufficientBufferRule takes care of this scenario.
updatePlaceholderBuffer(bolaState, mediaType);
quality = getQualityFromBufferLevel(bolaState, bufferLevel + bolaState.placeholderBuffer);
// we want to avoid oscillations
// We implement the "BOLA-O" variant: when network bandwidth lies between two encoded bitrate levels, stick to the lowest level.
const qualityForThroughput = abrController.getQualityForBitrate(mediaInfo, safeThroughput, latency);
if (quality > bolaState.lastQuality && quality > qualityForThroughput) {
// only intervene if we are trying to *increase* quality to an *unsustainable* level
// we are only avoid oscillations - do not drop below last quality
quality = Math.max(qualityForThroughput, bolaState.lastQuality);
}
// We do not want to overfill buffer with low quality chunks.
// Note that there will be no delay if buffer level is below MINIMUM_BUFFER_S, probably even with some margin higher than MINIMUM_BUFFER_S.
let delayS = Math.max(0, bufferLevel + bolaState.placeholderBuffer - maxBufferLevelForQuality(bolaState, quality));
// First reduce placeholder buffer, then tell schedule controller to pause.
if (delayS <= bolaState.placeholderBuffer) {
bolaState.placeholderBuffer -= delayS;
delayS = 0;
} else {
delayS -= bolaState.placeholderBuffer;
bolaState.placeholderBuffer = 0;
if (quality < abrController.getTopQualityIndexFor(mediaType, streamId)) {
// At top quality, allow schedule controller to decide how far to fill buffer.
scheduleController.setTimeToLoadDelay(1000 * delayS);
} else {
delayS = 0;
}
}
switchRequest.quality = quality;
switchRequest.reason.throughput = throughput;
switchRequest.reason.latency = latency;
switchRequest.reason.bufferLevel = bufferLevel;
switchRequest.reason.placeholderBuffer = bolaState.placeholderBuffer;
switchRequest.reason.delay = delayS;
bolaState.lastQuality = quality;
// keep bolaState.state === BOLA_STATE_STEADY
break; // BOLA_STATE_STEADY
default:
logger.debug('BOLA ABR rule invoked in bad state.');
// should not arrive here, try to recover
switchRequest.quality = abrController.getQualityForBitrate(mediaInfo, safeThroughput, latency);
switchRequest.reason.state = bolaState.state;
switchRequest.reason.throughput = safeThroughput;
switchRequest.reason.latency = latency;
bolaState.state = BOLA_STATE_STARTUP;
clearBolaStateOnSeek(bolaState);
}
return switchRequest;
}
function resetInitialSettings() {
bolaStateDict = {};
}
function reset() {
resetInitialSettings();
eventBus.off(Events.BUFFER_EMPTY, onBufferEmpty, instance);
eventBus.off(Events.PLAYBACK_SEEKING, onPlaybackSeeking, instance);
eventBus.off(Events.PERIOD_SWITCH_STARTED, onPeriodSwitchStarted, instance);
eventBus.off(Events.MEDIA_FRAGMENT_LOADED, onMediaFragmentLoaded, instance);
eventBus.off(Events.METRIC_ADDED, onMetricAdded, instance);
eventBus.off(Events.QUALITY_CHANGE_REQUESTED, onQualityChangeRequested, instance);
eventBus.off(Events.FRAGMENT_LOADING_ABANDONED, onFragmentLoadingAbandoned, instance);
}
instance = {
getMaxIndex: getMaxIndex,
reset: reset
};
setup();
return instance;
}
BolaRule.__dashjs_factory_name = 'BolaRule';
export default FactoryMaker.getClassFactory(BolaRule);