@l5i/dashjs
Version:
A reference client implementation for the playback of MPEG DASH via Javascript and compliant browsers.
74 lines (73 loc) • 4.03 kB
JavaScript
/**
* The copyright in this software is being made available under the BSD License,
* included below. This software may be subject to other third party and contributor
* rights, including patent rights, and no such rights are granted under this license.
*
* Copyright (c) 2013, Dash Industry Forum.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation and/or
* other materials provided with the distribution.
* * Neither the name of Dash Industry Forum nor the names of its
* contributors may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/ /**
* @classdesc Data provided for a particular piece of content to customize license server URLs,
* license server HTTP request headers, clearkeys, or other content-specific data
* @ignore
*/"use strict";Object.defineProperty(exports,"__esModule",{value:true});function _classCallCheck(instance,Constructor){if(!(instance instanceof Constructor)){throw new TypeError("Cannot call a class as a function");}}var ProtectionData= /**
* @param {string|Object} serverURL a license server URL to use with this key system.
* When specified as a string, a single URL will be used regardless of message type.
* When specified as an object, the object will have property names for each message
* type ({@link https://w3c.github.io/encrypted-media/#idl-def-MediaKeyMessageType|message
* types defined here)} with the corresponding property value being the URL to use for
* messages of that type
* @param {Object} httpRequestHeaders headers to add to the http request
* @param {Object} clearkeys defines a set of clear keys that are available to
* the key system. Object properties are base64-encoded keyIDs (with no padding).
* Corresponding property values are keys, base64-encoded (no padding).
* @class
*/function ProtectionData(serverURL,httpRequestHeaders,clearkeys){_classCallCheck(this,ProtectionData);this.serverURL = serverURL;this.httpRequestHeaders = httpRequestHeaders;this.clearkeys = clearkeys;} /**
* License server URL
*
* @instance
* @type string|Object
* @name ProtectionData.serverURL
* @readonly
* @memberof ProtectionData
*/ /**
* HTTP Request Headers for use in license requests. Each property name
* in the object is a header name with its corresponding header value being
* the property value
*
* @instance
* @type Object
* @name ProtectionData.httpRequestsHeaders
* @readonly
* @memberof ProtectionData
*/ /**
* ClearKey key-pairs that can be used to decrypt the content
*
* @instance
* @type Object
* @name ProtectionData.clearkeys
* @readonly
* @memberof ProtectionData
*/;exports["default"] = ProtectionData;module.exports = exports["default"];
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