@l5i/dashjs
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A reference client implementation for the playback of MPEG DASH via Javascript and compliant browsers.
64 lines (63 loc) • 7.49 kB
JavaScript
/**
* The copyright in this software is being made available under the BSD License,
* included below. This software may be subject to other third party and contributor
* rights, including patent rights, and no such rights are granted under this license.
*
* Copyright (c) 2013, Dash Industry Forum.
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification,
* are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation and/or
* other materials provided with the distribution.
* * Neither the name of Dash Industry Forum nor the names of its
* contributors may be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
* IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
* NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*/ /**
* @module FactoryMaker
*/"use strict";Object.defineProperty(exports,"__esModule",{value:true});var FactoryMaker=(function(){var instance=undefined;var singletonContexts=[];var singletonFactories={};var classFactories={};function extend(name,childInstance,override,context){if(!context[name] && childInstance){context[name] = {instance:childInstance,override:override};}} /**
* Use this method from your extended object. this.factory is injected into your object.
* this.factory.getSingletonInstance(this.context, 'VideoModel')
* will return the video model for use in the extended object.
*
* @param {Object} context - injected into extended object as this.context
* @param {string} className - string name found in all dash.js objects
* with name __dashjs_factory_name Will be at the bottom. Will be the same as the object's name.
* @returns {*} Context aware instance of specified singleton name.
* @memberof module:FactoryMaker
* @instance
*/function getSingletonInstance(context,className){for(var i in singletonContexts) {var obj=singletonContexts[i];if(obj.context === context && obj.name === className){return obj.instance;}}return null;} /**
* Use this method to add an singleton instance to the system. Useful for unit testing to mock objects etc.
*
* @param {Object} context
* @param {string} className
* @param {Object} instance
* @memberof module:FactoryMaker
* @instance
*/function setSingletonInstance(context,className,instance){for(var i in singletonContexts) {var obj=singletonContexts[i];if(obj.context === context && obj.name === className){singletonContexts[i].instance = instance;return;}}singletonContexts.push({name:className,context:context,instance:instance});} /*------------------------------------------------------------------------------------------*/ // Factories storage Management
/*------------------------------------------------------------------------------------------*/function getFactoryByName(name,factoriesArray){return factoriesArray[name];}function updateFactory(name,factory,factoriesArray){if(name in factoriesArray){factoriesArray[name] = factory;}} /*------------------------------------------------------------------------------------------*/ // Class Factories Management
/*------------------------------------------------------------------------------------------*/function updateClassFactory(name,factory){updateFactory(name,factory,classFactories);}function getClassFactoryByName(name){return getFactoryByName(name,classFactories);}function getClassFactory(classConstructor){var factory=getFactoryByName(classConstructor.__dashjs_factory_name,classFactories);if(!factory){factory = function(context){if(context === undefined){context = {};}return {create:function create(){return merge(classConstructor,context,arguments);}};};classFactories[classConstructor.__dashjs_factory_name] = factory; // store factory
}return factory;} /*------------------------------------------------------------------------------------------*/ // Singleton Factory MAangement
/*------------------------------------------------------------------------------------------*/function updateSingletonFactory(name,factory){updateFactory(name,factory,singletonFactories);}function getSingletonFactoryByName(name){return getFactoryByName(name,singletonFactories);}function getSingletonFactory(classConstructor){var factory=getFactoryByName(classConstructor.__dashjs_factory_name,singletonFactories);if(!factory){factory = function(context){var instance=undefined;if(context === undefined){context = {};}return {getInstance:function getInstance(){ // If we don't have an instance yet check for one on the context
if(!instance){instance = getSingletonInstance(context,classConstructor.__dashjs_factory_name);} // If there's no instance on the context then create one
if(!instance){instance = merge(classConstructor,context,arguments);singletonContexts.push({name:classConstructor.__dashjs_factory_name,context:context,instance:instance});}return instance;}};};singletonFactories[classConstructor.__dashjs_factory_name] = factory; // store factory
}return factory;}function merge(classConstructor,context,args){var classInstance=undefined;var className=classConstructor.__dashjs_factory_name;var extensionObject=context[className];if(extensionObject){var extension=extensionObject.instance;if(extensionObject.override){ //Override public methods in parent but keep parent.
classInstance = classConstructor.apply({context:context},args);extension = extension.apply({context:context,factory:instance,parent:classInstance},args);for(var prop in extension) {if(classInstance.hasOwnProperty(prop)){classInstance[prop] = extension[prop];}}}else { //replace parent object completely with new object. Same as dijon.
return extension.apply({context:context,factory:instance},args);}}else { // Create new instance of the class
classInstance = classConstructor.apply({context:context},args);} // Add getClassName function to class instance prototype (used by Debug)
classInstance.getClassName = function(){return className;};return classInstance;}instance = {extend:extend,getSingletonInstance:getSingletonInstance,setSingletonInstance:setSingletonInstance,getSingletonFactory:getSingletonFactory,getSingletonFactoryByName:getSingletonFactoryByName,updateSingletonFactory:updateSingletonFactory,getClassFactory:getClassFactory,getClassFactoryByName:getClassFactoryByName,updateClassFactory:updateClassFactory};return instance;})();exports["default"] = FactoryMaker;module.exports = exports["default"];
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