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@kya-os/cli

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CLI for MCP-I setup and management

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/** * Blackhole Effect * Characters are consumed by a black hole and explode outwards */ import { BaseEffect } from "../types.js"; /** * Configuration options for the Blackhole effect */ export interface BlackholeEffectOptions { /** Duration in milliseconds */ duration?: number; /** Color for the blackhole border stars */ blackholeColor?: string; /** Colors for stars during explosion */ starColors?: string[]; /** Final color for characters */ finalColor?: string; /** Use gradient for final color */ useGradient?: boolean; /** Gradient direction */ gradientDirection?: "vertical" | "horizontal" | "diagonal"; /** Size of the blackhole relative to canvas (0.1 - 0.5) */ blackholeSize?: number; } /** * Blackhole effect implementation */ export declare class BlackholeEffect extends BaseEffect { readonly name = "Blackhole"; readonly description = "Characters are consumed by a black hole and explode outwards"; private options; private characterStates; private animationFrameCount; private totalFrames; private _isEffectComplete; private currentPhase; private phaseProgress; private blackholeCenter; private blackholeRadius; private blackholeChars; private consumptionQueue; private readonly starSymbols; private readonly starfieldColors; constructor(options?: BlackholeEffectOptions); /** * Initialize the effect */ protected onInitialize(): void; /** * Calculate gradient colors */ private calculateGradientColors; /** * Get gradient key based on direction */ private getGradientKey; /** * Render the next frame */ render(): Promise<string[]>; /** * Update animation state for all characters */ private updateAnimationState; /** * Update individual character position */ private updateCharacterPosition; /** * Create visual representation of a character */ private createCharacterVisual; /** * Calculate distance between two coordinates */ private calculateDistance; /** * Get ANSI color code for a color */ private getColorCode; /** * Interpolate between two colors */ private interpolateColor; /** * Render fallback for when effects are disabled */ renderFallback(): string[]; /** * Check if effect is complete */ isComplete(): boolean; /** * Reset the effect */ protected onReset(): void; } //# sourceMappingURL=blackhole.d.ts.map