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@kotevode/ffjavascript

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Finite Field Library in Javascript

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import * as Scalar from "./scalar.js"; function quarterRound(st, a, b, c, d) { st[a] = (st[a] + st[b]) >>> 0; st[d] = (st[d] ^ st[a]) >>> 0; st[d] = ((st[d] << 16) | ((st[d]>>>16) & 0xFFFF)) >>> 0; st[c] = (st[c] + st[d]) >>> 0; st[b] = (st[b] ^ st[c]) >>> 0; st[b] = ((st[b] << 12) | ((st[b]>>>20) & 0xFFF)) >>> 0; st[a] = (st[a] + st[b]) >>> 0; st[d] = (st[d] ^ st[a]) >>> 0; st[d] = ((st[d] << 8) | ((st[d]>>>24) & 0xFF)) >>> 0; st[c] = (st[c] + st[d]) >>> 0; st[b] = (st[b] ^ st[c]) >>> 0; st[b] = ((st[b] << 7) | ((st[b]>>>25) & 0x7F)) >>> 0; } function doubleRound(st) { quarterRound(st, 0, 4, 8,12); quarterRound(st, 1, 5, 9,13); quarterRound(st, 2, 6,10,14); quarterRound(st, 3, 7,11,15); quarterRound(st, 0, 5,10,15); quarterRound(st, 1, 6,11,12); quarterRound(st, 2, 7, 8,13); quarterRound(st, 3, 4, 9,14); } export default class ChaCha { constructor(seed) { seed = seed || [0,0,0,0,0,0,0,0]; this.state = [ 0x61707865, 0x3320646E, 0x79622D32, 0x6B206574, seed[0], seed[1], seed[2], seed[3], seed[4], seed[5], seed[6], seed[7], 0, 0, 0, 0 ]; this.idx = 16; this.buff = new Array(16); } nextU32() { if (this.idx == 16) this.update(); return this.buff[this.idx++]; } nextU64() { return Scalar.add(Scalar.mul(this.nextU32(), 0x100000000), this.nextU32()); } nextBool() { return (this.nextU32() & 1) == 1; } update() { // Copy the state for (let i=0; i<16; i++) this.buff[i] = this.state[i]; // Apply the rounds for (let i=0; i<10; i++) doubleRound(this.buff); // Add to the initial for (let i=0; i<16; i++) this.buff[i] = (this.buff[i] + this.state[i]) >>> 0; this.idx = 0; this.state[12] = (this.state[12] + 1) >>> 0; if (this.state[12] != 0) return; this.state[13] = (this.state[13] + 1) >>> 0; if (this.state[13] != 0) return; this.state[14] = (this.state[14] + 1) >>> 0; if (this.state[14] != 0) return; this.state[15] = (this.state[15] + 1) >>> 0; } }