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@koreez/phaser3-isometric-plugin

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); var IsoText_1 = require("../impl/IsoText"); var handleSceneIsoProjector_1 = require("./handleSceneIsoProjector"); function isoTextFactory(x, y, z, text, style) { handleSceneIsoProjector_1.handleSceneIsoProjector(this.scene); return this.scene.add.existing(new IsoText_1.IsoText(this.scene, x, y, z, text, style)); } exports.isoTextFactory = isoTextFactory; function isoTextCreator(config, addToScene) { var getAdvancedValue = Phaser.Utils.Objects.GetAdvancedValue; config = config || {}; config.add = addToScene; var x = getAdvancedValue(config, 'x', 0); var y = getAdvancedValue(config, 'y', 0); var z = getAdvancedValue(config, 'z', 0); var content = getAdvancedValue(config, 'text', ''); var style = getAdvancedValue(config, 'style', null); handleSceneIsoProjector_1.handleSceneIsoProjector(this.scene); var isoText = new IsoText_1.IsoText(this.scene, x, y, z, content, style); Phaser.GameObjects.BuildGameObject(this.scene, isoText, config); return isoText; } exports.isoTextCreator = isoTextCreator; //# sourceMappingURL=isoTextFactories.js.map