@koreez/phaser3-isometric-plugin
Version:
Phaser3 isometirc plugin
25 lines • 1.18 kB
JavaScript
;
Object.defineProperty(exports, "__esModule", { value: true });
var IsoText_1 = require("../impl/IsoText");
var handleSceneIsoProjector_1 = require("./handleSceneIsoProjector");
function isoTextFactory(x, y, z, text, style) {
handleSceneIsoProjector_1.handleSceneIsoProjector(this.scene);
return this.scene.add.existing(new IsoText_1.IsoText(this.scene, x, y, z, text, style));
}
exports.isoTextFactory = isoTextFactory;
function isoTextCreator(config, addToScene) {
var getAdvancedValue = Phaser.Utils.Objects.GetAdvancedValue;
config = config || {};
config.add = addToScene;
var x = getAdvancedValue(config, 'x', 0);
var y = getAdvancedValue(config, 'y', 0);
var z = getAdvancedValue(config, 'z', 0);
var content = getAdvancedValue(config, 'text', '');
var style = getAdvancedValue(config, 'style', null);
handleSceneIsoProjector_1.handleSceneIsoProjector(this.scene);
var isoText = new IsoText_1.IsoText(this.scene, x, y, z, content, style);
Phaser.GameObjects.BuildGameObject(this.scene, isoText, config);
return isoText;
}
exports.isoTextCreator = isoTextCreator;
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