@koreez/phaser3-isometric-plugin
Version:
Phaser3 isometirc plugin
25 lines • 1.2 kB
JavaScript
;
Object.defineProperty(exports, "__esModule", { value: true });
var IsoImage_1 = require("../impl/IsoImage");
var handleSceneIsoProjector_1 = require("./handleSceneIsoProjector");
function isoImageFactory(x, y, z, texture, frame) {
handleSceneIsoProjector_1.handleSceneIsoProjector(this.scene);
return this.scene.add.existing(new IsoImage_1.IsoImage(this.scene, x, y, z, texture, frame));
}
exports.isoImageFactory = isoImageFactory;
function isoImageCreator(config, addToScene) {
var getAdvancedValue = Phaser.Utils.Objects.GetAdvancedValue;
config = config || {};
config.add = addToScene;
var x = getAdvancedValue(config, 'x', 0);
var y = getAdvancedValue(config, 'y', 0);
var z = getAdvancedValue(config, 'z', 0);
var key = getAdvancedValue(config, 'key', null);
var frame = getAdvancedValue(config, 'frame', null);
handleSceneIsoProjector_1.handleSceneIsoProjector(this.scene);
var isoImage = new IsoImage_1.IsoImage(this.scene, x, y, z, key, frame);
Phaser.GameObjects.BuildGameObject(this.scene, isoImage, config);
return isoImage;
}
exports.isoImageCreator = isoImageCreator;
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