UNPKG

@koreez/phaser3-isometric-plugin

Version:
25 lines 1.2 kB
"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); var IsoImage_1 = require("../impl/IsoImage"); var handleSceneIsoProjector_1 = require("./handleSceneIsoProjector"); function isoImageFactory(x, y, z, texture, frame) { handleSceneIsoProjector_1.handleSceneIsoProjector(this.scene); return this.scene.add.existing(new IsoImage_1.IsoImage(this.scene, x, y, z, texture, frame)); } exports.isoImageFactory = isoImageFactory; function isoImageCreator(config, addToScene) { var getAdvancedValue = Phaser.Utils.Objects.GetAdvancedValue; config = config || {}; config.add = addToScene; var x = getAdvancedValue(config, 'x', 0); var y = getAdvancedValue(config, 'y', 0); var z = getAdvancedValue(config, 'z', 0); var key = getAdvancedValue(config, 'key', null); var frame = getAdvancedValue(config, 'frame', null); handleSceneIsoProjector_1.handleSceneIsoProjector(this.scene); var isoImage = new IsoImage_1.IsoImage(this.scene, x, y, z, key, frame); Phaser.GameObjects.BuildGameObject(this.scene, isoImage, config); return isoImage; } exports.isoImageCreator = isoImageCreator; //# sourceMappingURL=isoImageFactories.js.map