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@koreez/phaser2-animate

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import { Animate } from "./Animate"; export interface IAnimateCreator extends Phaser.GameObjectCreator { /** * Create a new Sprite with specific position and sprite sheet key. * * @param x X position of the new sprite. * @param y Y position of the new sprite. * @param animationKey The json used as a data by this animate object during rendering. * @param textureKey The image used as a texture by this display object during rendering. If a string Phaser will get for an entry in the Image Cache. Or it can be an instance of a RenderTexture, BitmapData, Video or PIXI.Texture. * @param loop * @return the newly created animate object. */ animate(x: number, y: number, animationKey?: any, textureKey?: any, loop?: boolean): Animate; }