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Kolbo AI MCP Server - Generate images, videos, music, speech, and sound effects from Claude Code

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# Audio, Dialogue, and Music Choose one primary audio lane, then state how the remaining sound layers interact. ## Audio ownership For every audible element, record: - source: native generation, supplied audio, off-screen actor, environment, or post; - owner: which mouth/body/object produces it; - timing and duration; - priority in the mix; - whether it continues across the edit. Never leave spoken or sung words ownerless. ## Dialogue lane Use exact quoted text. Separate: 1. **Voice identity** — stable register, timbre, accent, pace, habitual delivery. 2. **Scene delivery** — tactic, volume, pressure, timing, breath, interruption. 3. **Listener behavior** — active task and reaction timing. Specify when mouths remain closed if the model tends to invent speech. Allow nonverbal sound only when requested. Fit dialogue to the available duration. Include a clean tail when the editor needs a seam. Preserve the previous line's emotional/audio tail only when it helps the next reaction; do not import irrelevant visual subjects from prior audio. ## Exact-song lip-sync lane Use when a supplied waveform is authoritative. Declare: - the audio/video reference contains the performance track; - the exact performer whose mouth owns it; - the lyric fragment in the block; - source waveform wins if text and clipped edges disagree; - breath gaps and section boundaries; - non-performers' mouth behavior; - whether returned generation audio is retained or replaced in post. Example contract: ```text <audio tag> is the authoritative performance waveform. <performer> shapes every audible syllable frame-accurately. Lyrics: "..." At clipped boundaries, follow the waveform rather than completing the written line. Other mouths react and sing only if explicitly assigned; they never inherit these words. ``` Cut long songs into edit-aware sections at breaths or musical seams. Do not cut mid-phoneme unless unavoidable. ## Native music-performance lane Use when the selected model can produce synchronized music/vocals and the user wants generation-native sound. Specify: - performers and vocal ownership; - lyric or semantic requirement; - tempo/beat landmarks and choreography hits; - music style in observable arrangement terms; - where vocals trade, overlap, or unify; - SFX/ambience relationship; - whether imperfect live energy or polished studio precision is desired. Do not default to “music belongs in post” when the creative ask explicitly depends on native synchronized music. ## Dance and ensemble performance Define formation, choreography class, beat accents, leader changes, and what counts as synchronized versus individualized. Keep reaction/face rhythms distinct even when bodies hit choreography in unison. For moving vehicles or complex environments, protect balance, handholds, wind, hair/wardrobe response, and occupant positions. ## Ambience/SFX-only lane Use when edit flexibility or dramatic silence matters. Define a continuous environmental bed and timed events. “No score” must not suppress dialogue or requested effects. Use silence as a placed event with duration and dramatic purpose, not an empty unspecified gap. ## Post-production music lane Track the score brief outside the generation prompt: - thematic motif and emotional arc; - tempo, meter, instrumentation, entry/exit points; - dialogue ducking and impact sync; - continuous ambience that glues generated shots; - licensing/ownership status. Generate clean picture audio consistent with the edit plan. ## Voice and likeness rights Do not imitate or deploy a real person's voice/likeness without confirmed authorization. Store provenance/permission with the asset. Describe fictional character performance rather than relying on an actor name. ## Audit failures Flag: - multiple mouths owning one line unintentionally; - dialogue repeated in both action and audio in conflicting forms; - lyrics inconsistent with the source waveform; - invented ad-libs or sound from off-screen events meant to remain silent; - native music requested but globally prohibited; - “no music” interpreted as “no audio”; - voice identity rewritten across shots; - dialogue/choreography that cannot fit the duration; - no clean audio seam for the intended edit.