@kodamc/protocol
Version:
Minecraft Bedrock Edition protocol library
74 lines (60 loc) • 2.25 kB
JavaScript
// process.env.DEBUG = 'minecraft-protocol raknet'
const vanillaServer = require('../tools/startVanillaServer')
const { Client } = require('../src/client')
const { waitFor } = require('../src/datatypes/util')
const { getPort } = require('./util')
async function test (version) {
const ChunkColumn = require('bedrock-provider').chunk('bedrock_' + (version.includes('1.19') ? '1.18.30' : version)) // TODO: Fix prismarine-chunk
// Start the server, wait for it to accept clients, throws on timeout
const port = await getPort()
const handle = await vanillaServer.startServerAndWait2(version, 1000 * 220, { 'server-port': port })
console.log('Started server')
const client = new Client({
host: '127.0.0.1',
port,
username: 'Notch',
version,
raknetBackend: 'raknet-native',
offline: true
})
console.log('Started client')
client.connect()
let loop
await waitFor((res) => {
client.once('resource_packs_info', (packet) => {
client.write('resource_pack_client_response', {
response_status: 'completed',
resourcepackids: []
})
client.once('resource_pack_stack', (stack) => {
client.write('resource_pack_client_response', {
response_status: 'completed',
resourcepackids: []
})
})
client.queue('client_cache_status', { enabled: false })
client.queue('request_chunk_radius', { chunk_radius: 1 })
clearInterval(loop)
loop = setInterval(() => {
client.queue('tick_sync', { request_time: BigInt(Date.now()), response_time: BigInt(Date.now()) })
}, 200)
client.on('level_chunk', async packet => { // Chunk read test
const cc = new ChunkColumn(packet.x, packet.z)
await cc.networkDecodeNoCache(packet.payload, packet.sub_chunk_count)
})
console.log('Awaiting join')
client.on('spawn', () => {
console.log('✔ Client has spawned')
client.close()
handle.kill()
res()
})
})
}, 1000 * 60, () => {
client.close()
handle.kill()
throw Error('❌ client timed out ')
})
clearInterval(loop)
}
module.exports = { clientTest: test }