@kodamc/protocol
Version:
Minecraft Bedrock Edition protocol library
48 lines (41 loc) • 1.46 kB
JavaScript
/**
* Do not use this example unless you need to change the login procedure, instead see `client.js`.
*/
process.env.DEBUG = 'minecraft-protocol raknet'
const { Client } = require('bedrock-protocol')
const ChunkColumn = require('bedrock-provider').chunk('bedrock_1.17.10')
async function test () {
const client = new Client({
host: '127.0.0.1',
port: 19132
// You can specify version by adding :
// version: '1.16.210'
})
client.connect()
client.once('resource_packs_info', (packet) => {
client.write('resource_pack_client_response', {
response_status: 'completed',
resourcepackids: []
})
client.once('resource_pack_stack', (stack) => {
client.write('resource_pack_client_response', {
response_status: 'completed',
resourcepackids: []
})
})
client.queue('client_cache_status', { enabled: false })
client.queue('request_chunk_radius', { chunk_radius: 1 })
client.queue('tick_sync', { request_time: BigInt(Date.now()), response_time: 0n })
})
client.on('level_chunk', async packet => {
const cc = new ChunkColumn(packet.x, packet.z)
await cc.networkDecodeNoCache(packet.payload, packet.sub_chunk_count)
const blocks = []
for (let x = 0; x < 16; x++) {
for (let z = 0; z < 16; z++) {
blocks.push(cc.getBlock(x, 0, z)) // Read some blocks in this chunk
}
}
})
}
test()