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@knopkem/little-game-engine-ts

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LittleGameEngineTS - Tiny and Fast HTML5 Game Engine typescript port of LittleJS

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/** * LittleJS Medal System * <br> - Tracks and displays medals * <br> - Saves medals to local storage * <br> - Newgrounds and OS13k integration * @namespace Medals */ /** List of all medals * @memberof Medals */ export declare const medals: any; /** Set to stop medals from being unlockable (like if cheats are enabled) * @memberof Medals */ export declare let medalsPreventUnlock: boolean; /** This can used to enable Newgrounds functionality * @type {Newgrounds} * @memberof Medals */ export declare let newgrounds: any; /** Initialize medals with a save name used for storage * <br> - Checks if medals are unlocked * <br> - Call this after creating all medals * @param {String} saveName * @memberof Medals */ export declare function medalsInit(saveName: any): void; /** Medal Object - Tracks an unlockable medal */ export declare class Medal { description: any; icon: any; id: any; image: any; name: any; unlocked: any; /** * Create an medal object and adds it to the list of medals * @param {Number} id - The unique identifier of the medal * @param {String} name - Name of the medal * @param {String} [description] - Description of the medal * @param {String} [icon='🏆'] - Icon for the medal * @param {String} [src] - Image location for the medal */ constructor(id: any, name: any, description: string | undefined, icon: string | undefined, src: any); /** Unlocks a medal if not already unlocked */ unlock(): void; /** Render a medal * @param {Number} [hidePercent=0] - How much to slide the medal off screen */ render(hidePercent?: number): void; /** Render the icon for a medal * @param {Number} x - Screen space X position * @param {Number} y - Screen space Y position * @param {Number} [size=medalDisplayIconSize] - Screen space size */ renderIcon(x: any, y: any, size?: number): void; storageKey(): string; } export declare function medalsRender(): void; /** Newgrounds API wrapper object */ export declare class Newgrounds { app_id: any; cipher: any; host: any; medals: any; scoreboards: any; session_id: any; /** * Create a newgrounds object * @param {Number} app_id - The newgrounds App ID * @param {String} [cipher] - The encryption Key (AES-128/Base64) */ constructor(app_id: any, cipher: any); /** Send message to unlock a medal by id * @param {Number} id - The medal id */ unlockMedal(id: any): any; /** Send message to post score * @param {Number} id - The scoreboard id * @param {Number} value - The score value */ postScore(id: any, value: any): any; /** Send message to log a view */ logView(): any; /** Get scores from a scoreboard * @param {Number} id - The scoreboard id * @param {String} [user=0] - A user's id or name * @param {Number} [social=0] - If true, only social scores will be loaded * @param {Number} [skip=0] - Number of scores to skip before start * @param {Number} [limit=10] - Number of scores to include in the list * @return {Object} - The response JSON object */ getScores(id: any, user?: number, social?: number, skip?: number, limit?: number): any; /** Send a message to call a component of the Newgrounds API * @param {String} component - Name of the component * @param {Object} [parameters=0] - Parameters to use for call * @param {Boolean} [async=0] - If true, wait for response before continuing (will cause stall) * @return {Object} - The response JSON object */ call(component: any, parameters?: number, async?: number): any; }