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@klever-one/web-sdk

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Web SDK for integrating real-time room management and streaming functionality into web applications

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import { PixelStreaming } from '@epicgames-ps/lib-pixelstreamingfrontend-ue5.4'; /** * AudioManager * * Manages audio track locking and playback for PixelStreaming. * Handles Safari-specific audio playback issues by locking the initial audio track. */ export declare class AudioManager { private initialAudioTrack; private lockedAudioElement; private currentVolume; private psAudioElement; /** * Setup audio tracking for the given PixelStreaming instance * Extracts and locks the initial audio track to prevent Safari audio issues */ setup(stream: PixelStreaming): void; /** * Create locked audio element with the given track * This prevents Safari from losing audio during stream transitions */ private createLockedAudio; /** * Set volume for both locked and PS audio elements * @param volume - Volume level (0.0 to 1.0) */ setVolume(volume: number): void; /** * Get current volume level * @returns Current volume (0.0 to 1.0) */ getVolume(): number; /** * Cleanup all audio resources * Stops tracks and removes audio elements from DOM */ cleanup(): void; }