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@kitware/vtk.js

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Visualization Toolkit for the Web

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import { mat4 } from 'gl-matrix'; import { m as macro } from '../../macros2.js'; import vtkProp from '../Core/Prop.js'; import vtkViewNode from '../SceneGraph/ViewNode.js'; import { registerOverride } from './ViewNodeFactory.js'; const { CoordinateSystem } = vtkProp; // ---------------------------------------------------------------------------- // vtkWebGPUActor methods // ---------------------------------------------------------------------------- function vtkWebGPUActor(publicAPI, model) { // Set our className model.classHierarchy.push('vtkWebGPUActor'); // Builds myself. publicAPI.buildPass = prepass => { if (prepass) { model.WebGPURenderer = publicAPI.getFirstAncestorOfType('vtkWebGPURenderer'); model.WebGPURenderWindow = model.WebGPURenderer.getFirstAncestorOfType('vtkWebGPURenderWindow'); if (model.propID === undefined) { model.propID = model.WebGPURenderWindow.getUniquePropID(); } publicAPI.prepareNodes(); publicAPI.addMissingNode(model.renderable.getMapper()); publicAPI.removeUnusedNodes(); } }; // we draw textures, then mapper, then post pass textures publicAPI.traverseOpaquePass = renderPass => { if (!model.renderable || !model.renderable.getNestedVisibility() || !model.renderable.getIsOpaque() || model.WebGPURenderer.getSelector() && !model.renderable.getNestedPickable()) { return; } publicAPI.apply(renderPass, true); if (model.children[0]) { model.children[0].traverse(renderPass); } publicAPI.apply(renderPass, false); }; // we draw textures, then mapper, then post pass textures publicAPI.traverseTranslucentPass = renderPass => { if (!model.renderable || !model.renderable.getNestedVisibility() || model.renderable.getIsOpaque() || model.WebGPURenderer.getSelector() && !model.renderable.getNestedPickable()) { return; } publicAPI.apply(renderPass, true); if (model.children[0]) { model.children[0].traverse(renderPass); } publicAPI.apply(renderPass, false); }; publicAPI.queryPass = (prepass, renderPass) => { if (prepass) { if (!model.renderable || !model.renderable.getVisibility()) { return; } if (model.renderable.getIsOpaque()) { renderPass.incrementOpaqueActorCount(); } else { renderPass.incrementTranslucentActorCount(); } } }; publicAPI.getBufferShift = wgpuRen => { publicAPI.getKeyMatrices(wgpuRen); return model.bufferShift; }; publicAPI.getKeyMatrices = wgpuRen => { // has the actor or stabilization center changed? if (Math.max(model.renderable.getMTime(), wgpuRen.getStabilizedTime()) > model.keyMatricesTime.getMTime()) { model.renderable.computeMatrix(); const mcwc = model.renderable.getMatrix(); // compute the net shift, only apply stabilized coords with world coordinates model.bufferShift[0] = mcwc[3]; model.bufferShift[1] = mcwc[7]; model.bufferShift[2] = mcwc[11]; const center = wgpuRen.getStabilizedCenterByReference(); if (model.renderable.getCoordinateSystem() === CoordinateSystem.WORLD) { model.bufferShift[0] -= center[0]; model.bufferShift[1] -= center[1]; model.bufferShift[2] -= center[2]; } mat4.transpose(model.keyMatrices.bcwc, mcwc); if (model.renderable.getIsIdentity()) { mat4.identity(model.keyMatrices.normalMatrix); } else { // we use bcwc BEFORE the translate below (just to get transposed mcvc) mat4.copy(model.keyMatrices.normalMatrix, model.keyMatrices.bcwc); // zero out translation model.keyMatrices.normalMatrix[3] = 0.0; model.keyMatrices.normalMatrix[7] = 0.0; model.keyMatrices.normalMatrix[11] = 0.0; mat4.invert(model.keyMatrices.normalMatrix, model.keyMatrices.normalMatrix); mat4.transpose(model.keyMatrices.normalMatrix, model.keyMatrices.normalMatrix); } // only need the buffer shift to get to world mat4.translate(model.keyMatrices.bcwc, model.keyMatrices.bcwc, [-model.bufferShift[0], -model.bufferShift[1], -model.bufferShift[2]]); // to get to stabilized we also need the center if (model.renderable.getCoordinateSystem() === CoordinateSystem.WORLD) { mat4.translate(model.keyMatrices.bcsc, model.keyMatrices.bcwc, [-center[0], -center[1], -center[2]]); } else { mat4.copy(model.keyMatrices.bcsc, model.keyMatrices.bcwc); } model.keyMatricesTime.modified(); } return model.keyMatrices; }; } // ---------------------------------------------------------------------------- // Object factory // ---------------------------------------------------------------------------- const DEFAULT_VALUES = { keyMatricesTime: null, keyMatrices: null, propID: undefined, bufferShift: undefined }; // ---------------------------------------------------------------------------- function extend(publicAPI, model, initialValues = {}) { Object.assign(model, DEFAULT_VALUES, initialValues); // Inheritance vtkViewNode.extend(publicAPI, model, initialValues); model.keyMatricesTime = {}; macro.obj(model.keyMatricesTime, { mtime: 0 }); model.keyMatrices = { normalMatrix: new Float64Array(16), bcwc: new Float64Array(16), bcsc: new Float64Array(16) }; macro.get(publicAPI, model, ['propID', 'keyMatricesTime']); model.bufferShift = [0, 0, 0, 0]; // Object methods vtkWebGPUActor(publicAPI, model); } // ---------------------------------------------------------------------------- const newInstance = macro.newInstance(extend); // ---------------------------------------------------------------------------- var index = { newInstance, extend }; // Register ourself to WebGPU backend if imported registerOverride('vtkActor', newInstance); export { index as default, extend, newInstance };