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Visualization Toolkit for the Web

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var vtkLineIntegralConvolution2D_EE = "//VTK::System::Dec\n\n//=========================================================================\n//\n// Program: Visualization Toolkit\n// Module: vtkLineIntegralConvolution2D_fs2.glsl\n//\n// Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen\n// All rights reserved.\n// See Copyright.txt or http://www.kitware.com/Copyright.htm for details.\n//\n// This software is distributed WITHOUT ANY WARRANTY; without even\n// the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR\n// PURPOSE. See the above copyright notice for more information.\n//\n//=========================================================================\n\n// high-pass filter stage employed by vtkLineIntegralConvolution2D\n// between LIC pass 1 and LIC pass 2. filtered LIC pass 1, becomes\n// noise for pass2.\n\n// the output of this shader\nlayout(location = 0) out vec4 EEOutput;\n\nuniform sampler2D texLIC; // most recent lic pass\nuniform float uDx; // fragment size\nuniform float uDy; // fragment size\n\nin vec2 tcoordVC;\n\n// kernel for simple laplace edge enhancement.\n// p=Laplace(p)+p\nfloat K[9] = float[9](\n -1.0, -1.0, -1.0,\n -1.0, 9.0, -1.0,\n -1.0, -1.0, -1.0\n );\n\n// determine if the fragment was masked\nbool Masked(float val) { return val != 0.0; }\n\nvoid main(void)\n{\n // tex coord neighbor offsets\n vec2 fragDx[9] = vec2[9](\n vec2(-uDx, uDy), vec2(0.0, uDy), vec2(uDx, uDy),\n vec2(-uDx, 0.0), vec2(0.0, 0.0), vec2(uDx, 0.0),\n vec2(-uDx,-uDy), vec2(0.0,-uDy), vec2(uDx,-uDy)\n );\n\n vec2 lictc = tcoordVC.st;\n\n // compute the convolution but don't use convovled values if\n // any masked fragments on the stencil. Fragments outside\n // the valid domain are masked during initialization, and\n // texture wrap parameters are clamp to border with border\n // color that contains masked flag\n float conv = 0.0;\n bool dontUse = false;\n for (int i=0; i<9; ++i)\n {\n vec2 tc = lictc + fragDx[i];\n vec4 lic = texture2D(texLIC, tc);\n dontUse = dontUse || Masked(lic.g);\n conv = conv + K[i] * lic.r;\n }\n\n if (dontUse)\n {\n EEOutput = vec4(texture2D(texLIC, lictc).rg, 0.0, 1.0);\n }\n else\n {\n conv = clamp(conv, 0.0, 1.0);\n EEOutput = vec4(conv,texture2D(texLIC, lictc).g, 0.0, 1.0);\n }\n\n}\n"; export { vtkLineIntegralConvolution2D_EE as v };